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(8 ratings)
Pending

I think I can make separate spirit wolf from this Thrall as a summon, if GAQ allows it of course. @GAQ, may I do it? Super great model by the way, waited paitently for it's release. Very clever use of orc time indicator texture for doomhammer's wolf head symbol.This is absolutely fantastic! I hate to even put forward a suggestion for more given the sheer quantity of animations, but do you think it would be possible to include a birth animation for the spirit wolf form so that it could also be used to replace the summoned spirit wolves for farseers/Thrall?
This is absolutely fantastic! I hate to even put forward a suggestion for more given the sheer quantity of animations, but do you think it would be possible to include a birth animation for the spirit wolf form so that it could also be used to replace the summoned spirit wolves for farseers/Thrall?
Next, I will create individual wolf models, including Wolf, Spirit Wolf, Fire Wolf, Fel Wolf, and Void Wolf, just like in Warlords of Draenor.I think I can make separate spirit wolf from this Thrall as a summon, if GAQ allows it of course. @GAQ, may I do it? Super great model by the way, waited paitently for it's release. Very clever use of orc time indicator texture for doomhammer's wolf head symbol.
This seems to be a display issue with War3R. I added a single-sided inward-facing polygon to its face to create a glowing outline, but War3R appears to be causing the inward-facing texture to illuminate its face.Something worth noting is that the face is VERY bright, which is a bit straining on the eyes and also obscures a bit of the detail. Might be worth slightly toning down a bit of the glow, something closer to the vfx brightness and distribution of the phoenix perhaps?
You can try removing those stroked polygons, deleting the polygon animation, or reducing its visibility to adapt to the rendering of War3R.Something worth noting is that the face is VERY bright, which is a bit straining on the eyes and also obscures a bit of the detail. Might be worth slightly toning down a bit of the glow, something closer to the vfx brightness and distribution of the phoenix perhaps?
I created it based on this artistic concept image.can you make the bald version too?
Is there any way you could make the ghost wolf a separate model?
Next, I will create individual wolf models, including Wolf, Spirit Wolf, Fire Wolf, Fel Wolf, and Void Wolf, just like in Warlords of Draenor.



