- Joined
- Sep 25, 2004
- Messages
- 78
This is how i think invisibility/stealth should work in WoW:
In the game Total Annihalition, invisible units had a minimum detection range; enemy units outside this range could not detect them, but enemies withing range could. Invisibility in WoW should work in a similar way. The Rouge's Stealth ability would render it invisible, but it could still be detected by units close enough to it. The Invisibility spell (I forget who has this ability) should work like this; when the character is standing still, it can be detected at a small range, depending on the level of the spell (smaller with higher levels) and when moving, the detection range increases. As the character moves, the spell becomes more unstable and will eventually break. Standing still, it becomes stable again.
I think, if done this way, stealth and invisibility will be much more interesting and not unballanced like they seem to be right now. Please tell me what you think of this idea and post you ideas for anything about WoW.
In the game Total Annihalition, invisible units had a minimum detection range; enemy units outside this range could not detect them, but enemies withing range could. Invisibility in WoW should work in a similar way. The Rouge's Stealth ability would render it invisible, but it could still be detected by units close enough to it. The Invisibility spell (I forget who has this ability) should work like this; when the character is standing still, it can be detected at a small range, depending on the level of the spell (smaller with higher levels) and when moving, the detection range increases. As the character moves, the spell becomes more unstable and will eventually break. Standing still, it becomes stable again.
I think, if done this way, stealth and invisibility will be much more interesting and not unballanced like they seem to be right now. Please tell me what you think of this idea and post you ideas for anything about WoW.