• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

[JASS] Make unit undetectable

Status
Not open for further replies.
Level 19
Joined
Dec 12, 2010
Messages
2,070
Is anyone had expirience in this mission?

We have:
any unit could have ability to become invisible
no detect abilities (sentry ward) should be able to show him

We cant use burrow invisibility.

My way:
JASS:
call UnitAddType(Source,UNIT_TYPE_SAPPER)
and "allowed targets" in 'adt1' ability: 'nonsapper'

Tho it didnt work out.
 
Level 22
Joined
Sep 24, 2005
Messages
4,821
Try removing all the detection abilities of units when the undetectable unit is in range lol, you could also hide the units locally for the detectors so they can't detect the unit.
 
Level 17
Joined
Apr 27, 2008
Messages
2,455
I would say go to the hard way, recreate ward abilities and such with triggers (if it's possible i have not thought about it), this way you can control how they must work.
Or you can try to play again with targets for these abilities, but that's random, most of time such edits won't work.
 
Status
Not open for further replies.
Top