[JASS] Make unit undetectable

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Level 19
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Dec 12, 2010
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Is anyone had expirience in this mission?

We have:
any unit could have ability to become invisible
no detect abilities (sentry ward) should be able to show him

We cant use burrow invisibility.

My way:
JASS:
call UnitAddType(Source,UNIT_TYPE_SAPPER)
and "allowed targets" in 'adt1' ability: 'nonsapper'

Tho it didnt work out.
 
Try removing all the detection abilities of units when the undetectable unit is in range lol, you could also hide the units locally for the detectors so they can't detect the unit.
 
I would say go to the hard way, recreate ward abilities and such with triggers (if it's possible i have not thought about it), this way you can control how they must work.
Or you can try to play again with targets for these abilities, but that's random, most of time such edits won't work.
 
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