- Joined
- Mar 29, 2018
- Messages
- 4
Hi Everyone,
First off - thank you for taking the time to read my request, regardless of wether or not you help with the request described below.
Secondly, what I'd like to request is, I think, relatively simple, and not someone to actually create this for me. I simply need help.
I'm looking to create a "system" (in GUI) to detect when an invisible unit walks in front of a specific unit type, but I need some help/inspiration on how to achieve this.
What I imagine is the following:
If the sneaking unit walks in front of a specific type of unit (say, a guard unit), then every second there's a X% chance of the guard detecting the sneaking unit. Different guard types could have different detect %-tages, and the sneaking unit could have items to counter the detection %-tage.
So to summarize:
~Saken
First off - thank you for taking the time to read my request, regardless of wether or not you help with the request described below.
Secondly, what I'd like to request is, I think, relatively simple, and not someone to actually create this for me. I simply need help.
I'm looking to create a "system" (in GUI) to detect when an invisible unit walks in front of a specific unit type, but I need some help/inspiration on how to achieve this.
What I imagine is the following:
If the sneaking unit walks in front of a specific type of unit (say, a guard unit), then every second there's a X% chance of the guard detecting the sneaking unit. Different guard types could have different detect %-tages, and the sneaking unit could have items to counter the detection %-tage.
So to summarize:
- "Sneak" is basically the Wind Walk ability
- Sneaking Unit walks in front of Specific Unit Type = Chance to get detected every second
- Sneaking Unit can lower detect percentage of detection units with specific items
- Sneaking Unit can't re-stealth when enemies are within X range.
- There will only ever be 1 hero with the sneak/stealth ability on the map
~Saken
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