Hey there! I need an extra pair(s) of hands for developing a new TreeTag map with 24 players. Specifically, I'm looking for a Wurst Developer or just a coder who's willing to try this language. I've just started the project and almost nothing is done yet, except for terrain and some basic scripts.
The map will be developed in pure Wurst (definition of units, heroes, buildings will be in Wurst too). So the work will include:
So there're some requirements for a candidate:
Have a good day everyone!
The map will be developed in pure Wurst (definition of units, heroes, buildings will be in Wurst too). So the work will include:
- Defining units, items
- Defining abilities (some extra code for their logic may be needed as well)
- Developing income, respawn and resurrection systems
So there're some requirements for a candidate:
- Knowledge of git
- Skills in OOP and functional programming (not mandatory but desirable)
Have a good day everyone!