First chapter its just great. A good opening level, fun quests to do, a beautiful environment.
I have a question: WHY DID YOU HAVE TO SCREW UP THIS CAMPING SO EARLY? The second chapter is bad. First of all, Alice can die and the game does not stop(even though Cloud promised to protect her). Secondly, why am I controlling 6 heroes at once? I can barely control 3 heroes at once. Same enemies, same items.
Man, I had big expectations.
This is not in fact an ordinary campaign like anything u ever played, this is more like an MMORPG, with party of heroes, item drop, item crafting & the most important: dungeons. The only difference is you have to control all the party by your own which requires a pretty good micro skill. Just try to get use to controlling 12 because u won't be able to win next battles without anyone of them
Btw. I just had a few last weeks going through this campaign, and honestly, the more I played the more I got excited. At the beginning the 2 AoE healers (Cammy the holy knight & Bolster - the healing ward & mana pool guy) seemed to be less effective than the others, but now when they are fully geared & come to more boss figh, their AoE healing become vital. Here's a role-list of the team, hope it could help for anyone still struggling with the game:
-Vitae: Healer + Supporter - He can heal quickly with his first skill. Also his ultimate costs only 40 mana which can be used during normal creep fight for mana saving (except when u intend to save it cooldown for the coming boss fight). His invincible shield allows him to sneak in some places, also use it in a boss fight & a lesser mana clarity during a boss fight (so helpful if fighting a boss with Aoe Skill where u can still regenerate mana)
-Fidaelist & Mountain king: Tankers of course, the main difference is that Fidaelist has light armor which will reduce dmg from piercing, magic but received extra dmg from normal attack. MK in the other hand has heavy armor so let him tank bosses with normal attack while avoid piercing & magic bosses.
-Alice & Warden: your Dmg Dealers - has piercing atk dealing extra dmg to unarmored & normal armor - best to use with 1 or 2 other heroes to take out boss's minions (like the Vryking king, Sylvanas banshee...), Warden even has armor reducing skill
-Healers: Most of the time I let Vitae & Greenstar take care of the main tanker while Cammy & Bolster take care of the whole team. We have a full set of skills for boss stalling (when u fight a boss with deadly attack like Vrykul King or to take care of the minions the boss releases) - MK Avatar, Fidaelis's Howling, Priest's Armor buff, Boster's Spirit link - use them one at a time instead all at once.
-Mages and warlock: Don't do much except for dmg dealing and some other minor effects like stun, slow..

Still it's good enough
The boss fight is the main party in this game - you have to find out all the boss skills & find a way to counter them in order to win. 2 things we all have to practice -
POSITIONING your heroes &
EFFICIENCY SKILL USAGE, also
GROUPING your team into different group for better control during the fight is the key to success. As I said, this campaign is not just about brute force
Thank you Spitekilled for this amazing campaign, it's like a true "Wrath of the Lich King" PC version. Imagine if there's an online game based on the WC engine like your working
