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Wraith2

Submitted by Goldwolf
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Contents

Wraith2 (Model)

  1. Emperor Ing

    Emperor Ing

    Joined:
    Sep 6, 2005
    Messages:
    95
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Plain, and boring. I bet its anims suck too! 1/5 -_-
     
  2. BrownSnow

    BrownSnow

    Joined:
    Nov 15, 2005
    Messages:
    172
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    Ing-- dont judge a book by its cover man. Actually try the model before laying down the crapshoot comment. Very good, just add more detail like little panels and stuff on it. Please do this so people like Ing :roll: will shut up.
     
  3. Black Fetus

    Black Fetus

    Joined:
    Feb 20, 2006
    Messages:
    24
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    Dont talk !@*# about anything aliens Emperor Inggles
     
  4. Eleandor

    Eleandor

    Joined:
    Aug 21, 2005
    Messages:
    3,682
    Resources:
    2
    Models:
    1
    Tutorials:
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    I think these textures are copied from Killst4r... If so, give credits to him!!
     
  5. Hadhafang

    Hadhafang

    Joined:
    Apr 8, 2006
    Messages:
    133
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    these textures ARE copied from killst4r check, also weird anims, no offence but ur other models are good this is very average, as brown snow says, could have more detail 3.5/5
     
  6. mucfuc2002

    mucfuc2002

    Joined:
    Jan 22, 2004
    Messages:
    128
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    Although all your unit-models are very usefull, they lack in quality of Skins and they don't use TeamColors.
    This specific model (dropship)'d be much better if it'd use grey blp texture and TeamColor (can be done with Materials in mdl file); that way it'd change colors.
    The next suggestion you can think about in the future, is that flying units could use Global Sequence Translations. For example; this model could be consantly moving up / down a little if the Translation of the specific Bone'd be defined trough Global Sequence. The advantage is that the model won't stop "hovering" during Attack animation!
    Alsp think about more realistic emitters during that animation. Also try adding a Tem-Colored-background that'd be seen during Portrait animation...
    Those are little detailes, making model useful and more comparable to the Warcraft originals.
     
  7. VampireKB

    VampireKB

    Joined:
    Nov 27, 2004
    Messages:
    472
    Resources:
    7
    Maps:
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    Resources:
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    adn this is another starcraft model.. Wraith...
     
  8. Abokasee-Red

    Abokasee-Red

    Joined:
    Jun 9, 2005
    Messages:
    48
    Resources:
    1
    Maps:
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    Resources:
    1
    Its useful but um....err um...ahherr :roll:
    But that its it 3.5/5
     
  9. Wulfclaw

    Wulfclaw

    Joined:
    Mar 22, 2005
    Messages:
    47
    Resources:
    0
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    Wow. You're a jackass.

    He did. Read the description.
     
  10. MeTa_BeE

    MeTa_BeE

    Joined:
    Mar 24, 2006
    Messages:
    11
    Resources:
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    THANK YOU! I made an avp2 map ages ago, I wish I could of used your models.. but it got corrupted :(

    But still, Thanks.. even though its kinda crappy quality, Im gonna use it.. because its beautiful :D

    Quick edit: Thanks for all your avp models, I love them and im gonna use them :)