It's funny to me to see WoW classic stuff here. We are technically an all-warcraft community, but HiveWorkshop has almost no WoW affiliation or discussion.
Maybe what you can do is to update the map file, open TheEyeOfEternity.wmo in the WoWEdit and then open trigger editor for map events, and then go to
Events
Player - A player dies
Conditions
Boolean - All players in (Current Raid Group) are dead Equal To True
Actions
Player Group - Pick every player in (Current Raid Group) and do (Multiple Actions)
Ability - Remove buff [Sated] from (Picked Player)
Ability - Remove buff [Exhausted] from (Picked Player)
I think if you add this to your Eye of Eternity map triggers in WoW edit and then save and deploy to your WotLK classic release using Jenkins Deploy it might fix the problem.
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