• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

[WoW] "Sated" and "Exhausted" debuffs not being cleared on Malygos wipes

Not open for further replies.
Maybe what you can do is to update the map file, open TheEyeOfEternity.wmo in the WoWEdit and then open trigger editor for map events, and then go to

  • Events
    • Player - A player dies
  • Conditions
    • Boolean - All players in (Current Raid Group) are dead Equal To True
  • Actions
    • Player Group - Pick every player in (Current Raid Group) and do (Multiple Actions)
      • Ability - Remove buff [Sated] from (Picked Player)
      • Ability - Remove buff [Exhausted] from (Picked Player)
I think if you add this to your Eye of Eternity map triggers in WoW edit and then save and deploy to your WotLK classic release using Jenkins Deploy it might fix the problem.
Not open for further replies.