Well, I must say that I have played this map many times and quite enjoyed it. Not better than DotA but enjoyable to play! Now, I will give a proper review to it!
GAMEPLAY: 16/20 - The game is quite good and the AI is well-done making my time worth it but I think some heroes as APproject said are imbalance and because of that it can ruin the Gameplay because of the AI being Imba.
TERRAIN: 6/10 - The terrain is fine but I think you have many space yet so add some imported stuffs to it and it to the terrain. Better too that you make the map a little open because your map for me looks like a maze than an arena.
TRIGGERS: 20/20 - I dont see anything wrong in the triggers and youve shown quite mastery to it, making cool skills and stuffs from triggers. Nice job!
TOTAL: 42/50 = 4.2/5 = 4/5 - Nice job, neo sluf! You have done a great job on the map aand this in my opinion has great chance to become better than DotA. Just some little improvements. +REP to you, bro... just remember tha this map has great chance to become better than DotA!
Wow i really thanks that most of you enjoy the game..The truth is i almost spend of the rest of day...balancing....fixing....thinking....writing....editing the map for almost 2 months...
So about triggers..yeah i am really sure that there is no problem on that...because i SCAN IT FOR 5X PER DAY....just to be sure there is no leaks especially on the spells....and i study for almost 1 week just to learn very well on doing GUI\MUI Spells....so i am sure there will be no leaks thats why the map runs still smoothly even playing for a long time..
I also check the tooltips....so that i can fix the most of the grammar errors...
AP Project - 60 seconds is too long...and also if the players already pick they will feel boring because AI will not pick hero because they will wait you to finish reading!...Its OK....beginners needs to learn and you will gonna read it...but 20 seconds (Increase from 15 seconds) will be enough...if you play again i am sure you will not gonna read again cause you know already...
ABOUT AI......So if you think the AI is imba...know your wrong...i just make the trigger that will CAST SPELL IF THEY SEES A ENEMY...and sometimes they won't attack because they wait the cooldown of the spell...
REMEMBER THAT NOT ALL AI uses the spell correctly FOR EXAMPLE....Ethereal Dragon AI don't cast ETHEREAL BLAST..thats why it seems weak but it is really strong if you just know the combo...ETHEREAL BALL wait till the missile hit the enemy then FASTLY PRESS THE "W"...but AI is on BETA STAGE...and AI will be harder and harder on the future to comes....SOON AI WILL KNOW HOW TO AMBUSH...
ABOUT THE SPELL DAMAGE.....The Damage of the skill is depend on the build cause i use the system COMBAT X 0.25 + 0.03 X ENDURANCE + SPELL DAMAGE...but not all....so AI focus building PHYSICAL GIVING ITEMS and COMBAT BONUS...so it will make sometimes the spell cause a lot of damage
BUT DON'T WORRY I KEEP BALANCING IT AND BALANCING IT.....AGAIN and AGAIN..
I PROMISE TO ALL ESPECIALLY TO THE HIVERS THAT THIS WILL MAP WILL KEEP UPDATED EVERYTIME AND I WILL FOCUS ON THIS MAP...
I OFFICIALLY ANNOUNCED THAT ON THE VERSION 1.4 I WILL ADD NEW TWO MODES
RANKING SYSTEM - Each player will be given a time..5,10.15.20.25 minutes to be rank 1 on the game.When the time runs out the Player who is rank 1 will win.(Thats for FREE FOR ALL MODE)
ELIMINATION ROUND - Each team will be given number of rounds 13,27,31,45. Each only ends if one of the team has no player alive. Team with most number of round win will gain victory (Thats for TEAM MODE)
NEW BATTLE ARENA WILL BE MADE ELIMINATION>>(HELLFIRE PENINSULA, DEATH UNDERGROUND) RANKING SYSTEM >> (AZEROTH GRAND ARENA,SUNKEN BATTLE GROUND and HORDE WARZONE)