Hello Folks,
Actually I started a Warcraft III - TFT Map Project, which is just a too big and too complexe to handle it by myself.
The Name of the Map is "Worlds Collide", like in the title... and its going to be a 3v3v3v3 map!
Download: Worlds Collide.w3x
Concept:
so if you are interested in, I would realy appreciate your help lads!
I am searching for:
Schaut euch mal dieses Bild an!
Legend:
If there are ANY questions i will surely answer them, and i hope i can get at least some help... i think this concept is goin to be a nice future with hard work!
Stay tuned lads!
Actually I started a Warcraft III - TFT Map Project, which is just a too big and too complexe to handle it by myself.
The Name of the Map is "Worlds Collide", like in the title... and its going to be a 3v3v3v3 map!
Download: Worlds Collide.w3x
Concept:
- Actually working on 11+ playable races with AI-support (e.g. Highelves, a new interpretation of Humans, Orcs, the scourge of the Undead, the Burning Legion, Treefolk, The Goblin Conglomerate...and much more)
- Each race will become a special playstyle, so forget about the normal Warcraft III gameplay and imagine each race is more different than the others (e.g. Goblins will get a Hero with an economy-boost-aura/buff, which allows ur units to gather faster, or carry more)
- There will be more than just 4 max. heros to choose between, per race...and maybe some neutral heros too!
- I wanna Design the Map with additional envoiremental Events, like killable Unique Creepcamps, which drop artifacts, which are part of a unique set (6 unique artifacts in total (or maybe there is a chance of dropping 1 of 3/4/5 artifacts per Boss, depending on the the race, which was involved in battle))
- Im actually working on a system, where exists 2 great neutral citys, which attack, in a periodic event, the best player/team (in relation to global kills, and economy). (the 2 bases are a deamon-kind and a human-kind neutral race). They will only attack their counterpart (evil/good)
- Planned also to include some questlines, for getting a better equipment to your hero (and maybe combine the quests with the uniqe creepcamps, so you have to follow the quest to get the most value)
- Actually have created a system with capturable Sawmills, which generates resources over time...and i want to develope a system where your able to Upgrade these outposts. (these Objectives are recaptureable by other players, once you captured it)
- A simple but time efficient trade system, where you can exchange resources on different locations for different prices
- neutral shops with global and for everybody availiable artifacts and consumables
so if you are interested in, I would realy appreciate your help lads!
I am searching for:
- Mapdesigner (i did a lot by myself, but im better at having great ideas )
- Abilitydesigner
- Programmer
- People who are interested in testing and helping to balance the units and so on...
Schaut euch mal dieses Bild an!
Legend:
- X - Player position
- V - Village with included Questlines (Q)
- B - Uniqe Bosscamp
- L - Sawmill
- O - Goldmine
- S - Neutral shop
If there are ANY questions i will surely answer them, and i hope i can get at least some help... i think this concept is goin to be a nice future with hard work!
Stay tuned lads!
Last edited: