- Joined
- Jun 14, 2008
- Messages
- 191
I'm using the felwood template, so the water is already green. No worries, terrain is my forte. So far I have it all done except metal and stone. Crystals, plants, animals and wood are done.
The terrain is actaully based off a short story I wrote for a class in highschool a few years back.
Edit: If you want, you can start thinking of units for the Tausri...maybe start with the starting units. The workers should have something like 100 hp, like 5 attack to ground units, and a secondary attack that attacks only debris for 2 damage. (Debris are going to be used for plants that give food). He should have something like 2000 mp which represents energy.
Foods going to use a dummy ability that tells the player how much food the unit is carrying...don't worry about that tho, I can do that.
Then the sleeping vat should have say 1000 hp and no attack or anything. Something like that.
Idk if you need to just jump into doing it and adding it to a map or if your more about concepts. If your all about concepts then I'll just leave you to it. Just remember that every building/unit needs a very high time cost but no resource cost. A player's food stock is going to slowly go down slowly so they'll need to keep gathering so it stays above 0. I was thinking of adding a max food capacity so they can't just harvest a ton at a time and adding food storage centers that add to the capacity. Idk though, what do you think?
The terrain is actaully based off a short story I wrote for a class in highschool a few years back.
Edit: If you want, you can start thinking of units for the Tausri...maybe start with the starting units. The workers should have something like 100 hp, like 5 attack to ground units, and a secondary attack that attacks only debris for 2 damage. (Debris are going to be used for plants that give food). He should have something like 2000 mp which represents energy.
Foods going to use a dummy ability that tells the player how much food the unit is carrying...don't worry about that tho, I can do that.
Then the sleeping vat should have say 1000 hp and no attack or anything. Something like that.
Idk if you need to just jump into doing it and adding it to a map or if your more about concepts. If your all about concepts then I'll just leave you to it. Just remember that every building/unit needs a very high time cost but no resource cost. A player's food stock is going to slowly go down slowly so they'll need to keep gathering so it stays above 0. I was thinking of adding a max food capacity so they can't just harvest a ton at a time and adding food storage centers that add to the capacity. Idk though, what do you think?
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