• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

New 5 Race UNIQUE RTS, Looking for Helpers

Status
Not open for further replies.
Level 6
Joined
Jun 14, 2008
Messages
191
EDEN RTS

There is an Eden RTS site, click here: http://edenrts.webs.com/


I've wanted to create a competitive RTS with highly unique races that different from one another in big ways. With that in mind, I've created a few basics for 5 starting races.

I have realized that this project is very do-able for just me, however, I'd like to get some help since I'm already working on a number of other projects. So I'm looking to pull forth a team that doesn't necessarily need a whole lot of experience, but need to know some basics.


I'm looking for anyone who can do one or more of the following:

☼Tooltip artist - Someone who can write the tooltips for the units providing a short description as wel as some stats in a colorful display.

Trigger/Jass Programer - This job won't be a lot of tedius work, however,, may be difficult, so I need someone whose good.

Anything you may need help with, I can provide. I'll even walk you through some of it if necessary.


Info
Taursi - A race who can create things out of shear mind power.
--------
Intro - This highly developed race wields nothing except the shear power of their mind. With
it, they can manifest practically anything out of nothing. They call themselves
peaceful, however, other races consider them religiously extreme, pressuring others to
conform to their ways.

Resources - Food (Herbivore) and energy(mana).

Build Style - No Resource costs, but an extremely high time cost. Can add workers to make it
build faster.

Strenghts - No resources to worry about, strong warriors

Weaknesses - Very slow build rate, weak workers

Technology - None

Other Info - The Taursi are the most advanced race in the galaxy, but are spread thin.


Dragoonari - A race who has developed their minds to have "wizard" like qualities
-----------
Intro - The Dragoonari possess powers once thought to be mere legend, and with it, cast
frightful shadows, mindless monsters, and firey rains. They're powers, seemingly
endless, grow with every battle as their alchemists concoct powerful potions. Once
peaceful, these war-torn magicians have learned life's cold lessons and trust no one.

Resources - Food (Carnivore) and mana.

Build Style - Everything costs mana and are summoned from these wizards themselves. They can
add workers to speed up production.

Strengths - Strong ending spells, stronger starting defenses

Weaknesses - Weaker beginning spells, weaker ending defenses, very low end game hp.

Technology - None

Other Info - Can level up in combat, allowing them to cast faster and stronger spells.
Also create potions / weapons to aid individual units.


Hobunari - A very primitive species who eat very unusual foods.
--------
Intro - The Hobunari are a very primative species. Before visited by other beings, they fought
each other for land and food with their bare claws and spit glands. Now that they've
made contact, they seem to evolve, growing into stronger killing machines. They may
be highly technologically inferior to other races, but they seem to survive brutal
attacks from all angles.

Resources - Wood, Stone, Crystal

Build Style - Units are produced very quickly and with little cost. They can NOT add workers
to speed up production.

Strengths - Reproduce like rabbits, know the land, can evolve

Weaknesses - Very weak units, cannot de-evolve, cannot speed up production

Technology - 3 tiers split by resource costs [T1: Wood, T2: Stone, T3: Crystal]

Other Info - The Hobunari feed off of wood and reproduce by eating wood, that is until they
evolve to T2, when their diets change and they eat stone, and finally, evolve to T3
and eat crystal. Each tech higher makes a significant improvement in every aspect, but
the resources are harder and harder to find.


Human Race - A machine building race.
----------
Info - The Human race, now exhausting all of their natural resources on earth and neighboring
planets, have found a luscious planet to mine from. However, due to inferior technology,
they do not reach the planet until 3 other races have already set up camp. Late to join
the fray, they quickly engineer deadly machines and defend themselves against the highly
advanced societies.

Resources - Metal (comes in multiple alloys, producing unique results), Food (Omnivore)

Build Style - The engineers produce mechanical devices with metal while they can slowly
reproduce at the cost of food. They can NOT speed up production.

Strenghts - Moderately fast building speed, mechanical warriors (Impervious to certain
abilities)

Weaknesses - Reproduce VERY slowly, weak workers, costs more resources, weak early techs

Technology - 3 tier system, split by metal alloys. [T1: raw metal, T2: refined metal, T3: adv
metals]

Other Info - None


Tausra - A race that can "copy" the blueprints for units/structures and create them on their own.
------
Info - Once part of the Taursi nation, these rebels were banned and erased from Taursi history.
Decades earlier they reunited, but relations soon soured due to opposing beliefs. The
Tausra, like the Taursi, use mind powers, but cannot create. Instead, they evolved into
a society that can copy any other race's technology, fast and easily.

Resources - Food (Herbivore), Energy (mana), BioEnergy.

Build Style - They're workers can build a few weaker structures (from all different races) in a
build pattern similar to the way the humans using their energy, but need to "steal"
other race's technology to advance.

Strengths - Can produce units very quickly (once able to), has some of the best defence
structures in the galaxy,

Weaknesses - They must confront their enemy and take obtain their technology to beat them,
has weaker starting units

Technology - They do not have advancing technology of their own, but can obtain "blueprints"
of units/structures from other races to build them.

Other Info - A single Tausra can steal many technological advances, but only he can build off
of them. Also, the Tausra can absorb the bio-energy within plant matter to refill their
energy.




Tech Tree
Taursi - Units - Units are fairly standard...they do not cost resources but take plenty of time to
build.

Buildings - The Taursi have a lot of unique buildings, including sleeping vats, cloning vats,
machine factories, plantations, and thought assimilators.

Dragoonari - Units - There is only 1 main unit, which is their wizard. Their wizard can summon a wide
variety of units/buildings as well as other spells. It is very important for them to
level up their wizards with spells.

Buildings - The Dragoonari have some basic buildings, including defensive Obelisks, animal
tamers, library, and the enchanters workshop.

Hobunari - Units - There are 4 main classes - workers, grunts, spitters, and specialists. The workers
build the structures/get resources while grunts are melee warriors and spitters are
ranged warriors. The specialists are more of a shaman like group that can do things
like sense danger or bless the troops.

Buildings - The Hobunari build similar to the orcs of warcraft 3, but cost a lot less. They
do have a large array of defensive structures as well as different types of "breeding"
grounds.

Humans - Units - The humans can breed other humans, but take a long time to mature into a field ready
engineer. They can, however, create machines of all types to aid them in battle,
including gun mechs, rocket mechs, food gathering mechs, metal gathering mechs,
amphibious mechs, spy mechs...ect, ect.

Buildings - The humans have a fairly standard number of buildings including factories,
refineries, storage facilities, robotic helper arms, and automatic defensive structures.

Tausra - Units - This race's units start off similar to the Taursi units, due to captured technologies,
but do not have a full tech tree. Instead, the Tausra workers need to "steal" the
blueprints of the units in order to build them. Throughout their history, however,
they have managed to secure a huge variety of units from random species.

Buildings - Although they were once the Taursi, they cannot manifest anything they want.
Instead, they roam around and steal the blueprints. Throughout time, they have stolen
a lot of "lesser" technologies, most of which are not suitable for a real battle.
Some of the more useful ones include a war factory, a handful of defensive structures,
a "shield" generator, a cloak generator, the cloning vat and their sleeping vat.


History
Story
----------
Set in the distant future on the Hobunari home planet, the planet is rich in a lot of resources.
The Taursi want to spread their ways and understanding. The Tausra want it just to take it away from
the Taursi, whom they recently re-encountered unexpectantly. The dragoonari want it because it's one
of the few planets in the galaxy that has a lot of mana crystals. The humans want it because it's one
of the few planets that support them and it's also abundant in a lot of different types of metal.

Although the story mainly takes place in Hobuni, the homeplanet of the Hobunari, there are other
dealings on nearby planets.

Taursi - Although the dragoonari were met with agression, the Taursi connect with the hobunari
on a fundemental telepathic front. Some Hobunari trust the Taursi, while some more warlike
factions hate them and their religious ways. Being at war with the Tausra, the Taursi realize
it may be a losing battle and are desperatly looking for alliances...but only if they conform.

Dragoonari - The Dragoonari reached the planet first and realize it's going to be hard to maintain
their strongholds with the Hobunari running rampant. At first they tried to establish diplomatic
relations with the hobunari, but the hobunari treated the request with agression. The dragoonari
people assume it's because of their lack of intelligence and hostile nature. Although it's
been a struggle to keep their colonies alive, they have managed to secure a large peice of land.

Hobunari - The Hobunari are split across the planet ununited against their foes. Some factions are
slightly more peaceful while some are very hostile. They still fight one another, even with the
possibily of annihilation at their doorstep.

Human Race - After burning out their homeplanet and exhausting their own natural resources, the human
race is now slowly dying out and require the planet to keep their species from their own
annihilation. Unable to procure a means to fix their overpopulation, they have, in essense,
trashed their homeplanet of earth and destroyed the very plants and animals they require for
food.

Tausra - Once banished from the Taursi homeplanet a few millenium ago, the Tausri once thought the
Tausra were only legend, a story fabricated long ago passed down as fiction. After coincidently
running into each other while exploring a super nova in a distant galaxy, the Taursi tried to
establish a diplomatic relationship, but required the Taursa to reform. The Tausra, being
deceptive by nature, tried stealing technology from the Taursi and spat at the idea of
conforming. A few decades from the discovery of the Hobunari, a war between the two began.
Both sides have endured heavy losses.

History
-----------
The Hobunari have dominated over any other creature on their planet and have spread to every continent.
They aren't very intelligent and disputes over land and resources have made each tribe hostile in
mannor. Now they have established relations to the Dragoonari who seem to just take land whenever
and where ever they please and have to make a hard decision...to unite with neighboring tribes to
fend off the "invasion" of their land, or be greedy and take what they need to destroy the invaders.
Meanwhile, the Dragoonari are enraged at the Taursi who are obsession with their ways and spreading
their ideology. Relations seemed good at first, that is, until the Taursi diplomat required the passing
of a few laws to "enhance their understanding". The Tausra, on the other hand, realized the Taursi were
looking for allies and decided to set up a base of operations to deter their relations and steal the
Dragoonari technologies to advance their knowledge of the mystical world. A few years after the
Tausra outpost was created, the humans launched their rescue operation to secure the resources from the
planet. Little did they know, 4 other races were already battling for it. Unable to spend more
resources on a new plan, they landed anyways with few resources and no real protection. After finishing
a religious world war of their own, the humans want nothing to do with the Taursi while the dragoonari
won't have the humans feed the dangerous Tausra with their mechanical technologies.

Who will be able to take the planet?
The Enlightened Taursi, who demand conformity but are in dire need of rescue?
The Magical Dragoonari, who need to harvest the required mana?
The Native Hobunari, who live there and can't afford to give up their one and only planet?
The Mechanistic Humans, who have their own crisis to escape from?
The Devious Tausra, who yern for new technology and destroy the Taursi?


Timeline Overview
---------------
Early Years - The Hobunari fight one another for resources
Summer 2147 - The Dragoonari discover the planet
Spring 2149 - The Dragoonari Set up their first outpost and try and negociate with the Hobunari
Spring 2149 - The Humans discover the planet and it's resources and start planning big operations
to overtake the planet from the Hobunari.
Summer 2149 - The Hobunari realize they're being invaded by the Dragoonari
2150-2151 - The Dragoonari set up more outposts/cities and beat back the Hobunari
Fall 2150 - The Taursi discover them and quickly set up relations with both the Hobunari and
Dragoonari.
Spring 2151 - The Taursi set up a quick foreign relations center, but end up angering the Dragoonari.
Summer 2151 - The Tausra discover the planet and realize the Dragoonari have some interesting tech.
Fall 2151 - The Tausra discover the Taursi and realize the importants of the planet and launch
their own operation.
Winter 2151 - Earth's New Year celebrated with it's launch of its 2 colony ships to save the planet.
Winter 2151 - The Dragoonari realize they may have accidently advanced the Hobunari tribes by showing
then more advanced tech while observing them to learn more about them.
Winter 2152 - The Tausra ransack a Taursi outpost, stealing a few availible technologies.
Spring 2152 - The Taursi counter attacks and kills what they believe are the Tausra that stole the tech,
however, the Tausra that stole it left the planet.

Spring 2152 - The Hobunari start building with wood...something very new to them.
2152 - 2154 - The 4 races battle it out with small gain/loss...

Winter 2155 - The humans land on the planet and realize they're not alone. Though some quick enginuety,
one of the two colonies survive the Hobunari onslaught.



Early Terrain Screenshots

Overview.jpg
Overview

01.jpg02.jpg03.jpg04.jpg
Terrain Views

05.jpg06.jpg07.jpg08.jpg
09.jpg10.jpg
Gameplay Views

Updated 1/21/09
Changes - I had to redo all of the destructibles/doodads so it would all work properly but like an idiot, I initially made the grasses a destructible instead of a doodad so the game lagged. I switched them out, however, it wouldn't display properly using variations so each grass looks like all the other grass...I'll redo it again at a later date.
So you all know, the terrain is suppose to be fairly flat, the planet is suppose to be one big swamp with small steep hills with trees and bushes jutting out of them.
For w/e reason, the fog doesn't look as green in the screenshots as it does in the game, so the planet is actually slightly lighter and far more greenish.

Resources
Trees (Clustered on the hills) - Provide wood for the Dragoonari and the Hobunari
Vegetation (the red bushes, vegetables, wheat, and mushrooms) - Provides food for the Tausri, Taursa and humans
Animals (Stag, Skink, Crab, Pig, Raven and vulture) - Provides food for the Dragoonari and humans.
Metals (Iron, Copper, Magnesium and Cobalt) - Provide stone(food) for the Hobunari [T2] and metal for humans.
Crystals - Provide mana for the Dragoonari and crystal(food) for the Hobunari [T3]





Other Game information

☼The Water is acidic, only the native Hobunari can go into it.
☼There are some "poison" spots on the map that are impassible.
☼The Crystals required by the Hobunari tech 3 are the same crystals used by the Dragoonari.
☼The "stone" required by the Hobunari tech 2 are the same as the metals used by the Humans.
☼There is 1 path into each base, however, the hobunari can swim (giving them certain advantages).
☼Every doodad is used for something.

☼The Taursi really only have 1 unit type, the rest are created with their mind.
☼The Dragoonari do have a few different unit types.
☼The Hobunari have 4 classes, but have a lot of different units.
☼The Humans have 2 actual unit types, workers/engineers, the rest of the units are created through carefully engineering.
☼The Taursa, like the Taursi, have only 1 real unit, the rest are copied/created using that 1 unit type.



All of the above is subject to change. This was all just concocted a few days ago and I'm looking for people to help see it through. I'm good at balancing...I'm good at terraining...I'll cover those without a problem. The rest, including triggering, units, tooltips, interface...All of this I can also do, but its a bit overwhelming for one person. So please, if your interested in this project, come help. This project won't get done without additional help.
 
Last edited:
Level 21
Joined
Aug 21, 2005
Messages
3,699
I realized the thread name was crappy and wanted to rename it. The only way I could see it done was to repost.
In the future, ask an admin to do so or at least ask one to merge threads...

Btw, don't make the Dragoonari to be dragons...they're not dragons at all, it's just a name I came up with on the spot.
Ofcourse, but I just "abbreviated" it like I did with the goblins :p

I will admit, after seeing how you compare them to dragon, tauren, goblins and humans, they are spelled somewhat similarly, however, the dragoonari have nothing to do with dragons and the taursi and tausra have nothing to do with tauren. The hobunari are suppose to sound similar to goblins though, I came up with that by thinking of a "lesser" race name...like goblins or halflings or w/e.
That's what I assumed, and also one of the reasons I think the naming still needs work :p

I thought about having the hobunari evolve like the zerg...in fact I really wanted that to work, however, I wanted them to use wood and stone, and evolving with wood/stone doesn't quite work.
You don't kill mech warriors and space ships with stone slings :p

There are actually only 2 resources. The resources are just renamed depending on the race used and are collected differently. This part isn't really all that tricky to execute, except for the humans who will need to stockpile resources in a different way.
So then your food "resource" is simply population cap like in warcraft?
Oh, and I don't think you can rename resources for races specifically, you can only rename it in general for all races. Could you also tell the harvesting methods? Hope I won't be seeing magi extracting energy from trees or something :p

----------

How exactly is the theft of technologies going to work?

I'll go ahead and put some ideas on the table. Feel free to use any of these or ignore them.

No magic. It's a futuristic RTS so psyonic abilities are fine, but the kind of "fantastic" magic the dragoons use sounds ... well, too "fantastic" :p
Maybe convert the idea to metaphysics, where metaphysicists connect to alternate universes to summon "alien" units and use local/global "spells" that in some way are sugared with some metaphysical blabla...

Mind upload [Taursi]
Through mind control, a target unit will change allignment
(This spell is channeling, i.e. the unit is only yours as long as the caster is channeling the spell)

Satellite [Humans]
Reveal part of the map.

Extensive Robotics [Humans]
(not really an "ability" or something)
Make a "shop-like" building sell robotic upgrades for mechanical units only : mech warriors, robots, drones and cyborgs.
This shop contains mechanical devices that give the unit special abilities or additional damage, ...
Through these robotic upgrades, you can make single mechanical units better, sort of like turning an average unit into a good unit.
One of the units the humans could produce is a very cheap "drone" that can only move, but can turn into a very strong, useful and versatile unit through upgrading it. Think of such "upgrades" as "items" to be bought by single units. Some units would only have 1 inventory slot, a drone would have 6.
Possible "upgrades":

- Combat Enhancement: unlock Attack 1; add 30 damage.
- Surgery Device : heal organical units
- Flak Cannons : Add "Barrage" with maximum 2 air targets
- Satellite connection : add "Satellite" control to the unit
- Wireless Scanning : add an ability to ping nearby hostile units on the minimap
- Repair Drones : add repair ability and increased regeneration rate to the unit
- Defensive Matrix : add an active shield that absorbs damage (drains energy)
- Plating : add additional armor and health to the unit
- Mind Blocking : add an ability that drains energy and health from a caster whenever a spell is cast
- Reconstruction : Some sort of "cannibalize" with dead mechanical units
- Speed upgrade
- Drill : gives the unit the ability to harvest metal

Hacking Device [tausra]
Target a building or mechanical unit. When a channeling time is over (e.g. 30 seconds) you gain control over the unit and all of its technologies ( a unit production building cannot produce units unless those units are hacked too)

Evolution Mechanic [goblins]
Maybe allow any goblin unit to evolve and re-evolve in anything. It takes time and resources, but if it's really necessary, a tier 3 melee combat unit can evolve back into tier 2 anti air. Something like that.

Training Units
Just a mechanism that I thought of, but don't know which race could potentially get it:
A race without unit production buildings. Units are produced by building "portals". A portal takes time to open, and when it opens the unit is summoned and the portal detonates. This allows you to produce units on the battlefield, and without queues. Allows the enemy to damage the portal which damages the "to be summoned" unit too.
 
Level 6
Joined
Jun 14, 2008
Messages
191
Yesterday I realized there's a lot of repeating info on there and yet, it doesn't really explain it that well, so I decided to rewrite the info in a clearer, cleaner way.

I think there was some confusion too in some cases so I hope this clears some of that up.
 
Level 21
Joined
Jul 27, 2008
Messages
14,361
I am volunteering for lore helper and supporter.I am not that good at triggers and because of my bad English I don't know if I can help you with tooltips but i know to work with object editor well (I use it for everything that doesn't need triggers).

Anyway I want to help.
 
Level 6
Joined
Jun 14, 2008
Messages
191
Cool. Ok so I have some of the history kinda mapped out, but it can be changed however you see fit. The whole idea is to have these 5 races converge on this one planet. The Hobunari are kind of the native species that dominates the planet...the Taursi and Tausra are highly advanced races that have a conflicting past...the Dragoonari well...they kinda need a little help with their history. I don't have too much reason for them to be on the planet other than mana, so if you could help me with that that would be cool.

Also there will be a lot of objects to create so that'll be a big help :)

I'm not at home, (going back tonight), so I don't have anything started yet. I hope to get you a basic map started by the end of next week.

Do you have any questions?
 
Level 21
Joined
Jul 27, 2008
Messages
14,361
So Dragoonari want mana, OK how about they travel the galaxy in search of mana and they drain planets until they became empty shells and now they have wound new world to fed on.
Or if you want for them to be more good make something like this:
There was a great war on their planet(s) so they now are survivers searching new planet to live one.

Wait I need to start a basic map?well i will try but i will need some idea because I am not much of the terrainer.
I will try to help you but I will also have to work on my own maps.Maybe you can help me for them I just need ideas.
 
Level 6
Joined
Jun 14, 2008
Messages
191
btw, Eleandor, magic can be considered to be psychic ability. It is all in how you interpret it. I personally believe in chi energies and the dragoonari are a race that have developed these energies into what we can't even conceive. Since we cannot conceive it, we call it magic :)

The Taursi don't "mind control", they just "summon" if you will. They use their minds to create something out of nothing. It's suppose to be more mysterious than that.

The Satellite thing I like, I was already thinking of that. The other races will have some similar revealing capabilities as well tho :)

I kind of like the shop idea, however, that seems a little unrealistic. You build a weak dude, then you can instantly give him a ton of upgrades? Not that cool. I would rather have it so the humans mine different metals and depending on the alloy composition, produce different results.

Those upgrades all sound pretty sweet, but I haven't gotten that far into planning.

The point of the Tausra is that they can cast a channeling spell and capture the "blueprints" of the unit/building and are then able to recreate it using the very same unit. This unit cannot spread what he knows to other builders until later in the game with some higher grade tech buildings.


I was thinking of a de-evolve for the Hobunari working something like that, but I'm not sure yet.

Your new mechanic sounds interesting, however, its very similar to the Taursi and Tausra who can create units as well as buildings anywhere they wish.
 
Level 6
Joined
Jun 14, 2008
Messages
191
Oh, no u don't need to start a new map, I'll take care of that. I'm saying I'm hoping to have something for you to work with by the end of next week :)

Hmmm, I like both your ideas for the Dragoonari. They need to be atleast somewhat bitter people who thirst on war though.
 
Level 21
Joined
Jul 27, 2008
Messages
14,361
Have I missed something?
-The Taursi can't simply create things from air.Summon means transported from another realm.To control summoned beings is usually hard because they are slaves in some way.
Or summons are wiling searvents.
-You haven't mentioned Elandor any where.
-Well humans can use The Satellites but for others like Tausra should use their minds.

Dragoonari are little aggressive aye.Well they are probably race that think of them selves as superior race
while others live only to serve them (They summon armies of their servants who were captured or willingly joined them).
Tausra should make hybrid units.When they still blueprints they also steal tech.So they can make similar units like other races as well as their own with exception of Dragoonari and Taursi.
 
Level 6
Joined
Jun 14, 2008
Messages
191
I said summon so he would understand it better, what they really do is manifest it out of nothing using their minds.

Summon actually means, to call forth. In fantasy games it usually means from another world/dimension.

The dragoonari are the only ones with a lot of summoning power. I was thinking of having some advanced building for the humans that can summon also.
 
Level 6
Joined
Jun 14, 2008
Messages
191
As for the revealing thing, I was thinking of having humans have a satellite that they can look through and focus on any part of the map, but also have it so it picks up on clouds and things in the way.

The dragoonari will have advanced revealing capabilities at higher levels/techs.

The hobunari won't have any revealing capabilities, but will have certain units that can see farther than any other race.

The Taursi will have cloaking technology for spying.

And the Tausra will have some advanced reveal capabilities (they will need a stronger way so they can see their enemy before running in to copy tech.
 
Level 21
Joined
Jul 27, 2008
Messages
14,361
First no double posting just edit last one.

I still think that Dragoonari should be slavers but it isn't that important.
Tasura should have some advanced trackers at the start.Reason is they h
were over years forced to steal to survive.It is their nature now.
Hobunari as you said don't need revealing capabilities.
 
Level 6
Joined
Jun 14, 2008
Messages
191
Hmm...I suppose trackers would be a better idea than just a reveal. Very true.

As for the story, I have a good idea, but if this is only going to be an online map, it isn't necessary to know.

So yeh, back to the basics.
 
Level 6
Joined
Jun 14, 2008
Messages
191
Sounds good. I was thinking of having it so the Tausra start with 3 guys, an HQ, and 1 tracker. Trackers/workers can also be produced at the HQ. Perhaps having the tracker be built similar tot he workers, but possess a more mystic tracking power instead of copy/building powers.

This would make it so that the Tausra players can try and steal a couple first built buildings right away or wait and gather up a few more to steal more. Also, making it so the fiery fire revealed area is less and doesn't last too long.

I kinda like the idea, it is going to be a map or mod??

This will be a full rts map.

Also, I forgot to mention this, but I want it so that you can stockpile food and every so often it takes X amount out depending on the number of units and the unit types.
 
Level 21
Joined
Jul 27, 2008
Messages
14,361
The thing you are talking about is in other forum.There you can see progress of map.
This is recruitment for making map from scratch.Sure maybe it won't be finished but still you must start somehow.But enough of this, we are missing the topic.
 
Level 21
Joined
Aug 21, 2005
Messages
3,699
The thing you are talking about is in other forum.There you can see progress of map.
This is recruitment for making map from scratch.Sure maybe it won't be finished but still you must start somehow.But enough of this, we are missing the topic.

I said: maybe you should start the map without a team and show what you have so you can attract people to join the project. Are you telling me now that I should make a new thread in map development asking him to start the map? Don't bullshit me please. I'm right, you're wrong.
 
Level 21
Joined
Jul 27, 2008
Messages
14,361
For the last time he is gathering people so he could START making map.Here you search for people to work with you from scratch.
In map development people ask for help for started map.There you also ask for last opinion before posting map.
If you still don't understand I don't care.
 
Level 21
Joined
Aug 21, 2005
Messages
3,699
You don't need people to START making a map. You need people for help regarding things you can't do such as terrains or certain advanced triggers. So he should simply start with the basics of the map in world edit, mess around, show his progress now and then and wait for people to ask them to join the team, because waiting for a team is a waste of time.
 
Level 21
Joined
Jul 27, 2008
Messages
14,361
You don't need that is right but just because you aren't team player doesn't mean for the rest of world.He wants to save time by finding people before he starts.
If you have more to say, say it somewhere else because we are going of topic.
 
Level 6
Joined
Jun 14, 2008
Messages
191
Eleandor, there will come a time you'll realize you aren't always right and you don't know everything. Since that time obviously hasn't come yet, please save us al the trouble and stop being a little bitch.

The whole point of project recruitment is to recruite people for your project, not to have most of it done and recruit people to finish it and take your credit. A gaming company doesn't make a playable game then employ workers does it?

Besides...my computer's fucked right now, I can't even do the lttle bit of work I intended to do. I can't even get it stated. :/

I am still looking for people to help see this through.
I'm now looking for a good trigger/jass programer. It won't be a lot of work, but it will be difficult work.
 
Last edited:
Level 21
Joined
Aug 21, 2005
Messages
3,699
The whole point of project recruitment is to recruite people for your project, not to have most of it done and recruit people to finish it and take your credit. A gaming company doesn't make a playable them then employ workers does it?

Besides...my computer's fucked right now, I can't even do the lttle bit of work I intended to do. I can't even get it stated. :/

I am still looking for people to help see this through.
I'm now looking for a good trigger/jass programer. It won't be a lot of work, but it will be difficult work.

No offence intended but if people know you won't be working on it, let alone getting it started, nobody's going to make the map FOR you... So this should either go to idea factory or you should get work started on it. Bottom line is: if you don't have anything yet and are waiting for teammembers, this project is never going to take off, never mind about it being finished or in a playable state. It's not aimed to this project specifically, but it's simply a fact that these things always fail if you don't do the backbone of the map yourself and recruit people later for polishing e.g. the terrain or converting spells to mui jass. It's not an opinion, but a fact.

For example: look at your sig. Zergling blood is your only "finished" map, and you did it without any help. It's also a rather simplistic map genre (not talking about the quality), as all it contains is a spawn trigger, some basic upgrades, units and heroes. All your other maps are 10%, 15%, 2% and 0%. I'm certainly not a better example when it comes to finishing maps, but finishing a solo project is already a pain in the ass. If you involve other people you can't rely on before even having a basic map, it's never gonna be finished or playable...

Maybe one day you'll realise that I am, after all, always right ;)
 
Level 6
Joined
Jun 14, 2008
Messages
191
I pitty you. not only are you foolhearty enough to assume your always right, but you don't realize your already on the losing side of this discussion.

The idea factory is for idea's that poeple have who want to get a responce back from the public to see if its a good one.

The Project Recruitment forum is for people looking for other people to help with their poject. (And nowhere does it say the project has to be underway)

The Map Development forum is for maps that are in the making that require discussion.

Ths obviously fits best in the project recruitment forum. If you can't see that, I don't even want to discuss the great list of things that are wrong with you. With that being said, your entire reason for bringing ths up in the first place was just plain stupid. Therefore, you aren't always right. You in fact made a bad decision.

You are also wrong on another point already as well. You not only assume that I'm not going to do the backbone work, but you also neglect the fact that I've already recruited someone, which means your lttle fact, isn't a fact and is in fact a lie.

Btw, I don't get why your bringing my current projects into this. They're all stll being worked on, which is why I'm looking for help in the first place. Second of all, zergling blood isn't my only completed project, I've just lost the other ones due to reformating including some of my best work.

The project is picking up...sure I don't have the entire warcraft community backing my side, ready to assist me, but I'm really only looking for a couple of hands, and don't need them.



With all of this being said, this discussion needs to close. It is blocking up my recruitment page.
 
Last edited:
Level 21
Joined
Aug 21, 2005
Messages
3,699
I pitty you. not only are you foolhearty enough to assume your always right, but you don't realize your already on the losing side of this discussion.
Where did I say I am always right? You got to be blind to believe that I'm so foolhearty and not to see I'm joking. However, I usually say I'm uncertain when I indeed am not sure. When I am sure I'm right, I've always been right so far.

The Project Recruitment forum is for people looking for other people to help with their poject. (And nowhere does it say the project has to be underway)
And? Doesn't matter to me. I'm just saying you should, either way, get this map started instead of waiting for help. If you don't, well, let's wait for a month and see who was right...

Ths obviously fits best in the project recruitment forum. If you can't see that, I don't even want to discuss the great list of things that are wrong with you. With that being said, your entire reason for bringing ths up in the first place was just plain stupid. Therefore, you aren't always right. You in fact made a bad decision.

Again, I never started discussing where this thread belongs. I didn't bring up this topic.

You are also wrong on another point already as well. You not only assume that I'm not going to do the backbone work, but you also neglect the fact that I've already recruited someone, which means your lttle fact, isn't a fact and is in fact a lie.

I assume so because you said you haven't done anything yet and you won't either because you don't have a computer with warcraft 3 right now. So unless you were lying, that's still a correct assumption. Neither did I say you weren't going to do anything at all, I have however said that you can get more people to respond to this thread if you show what you have. If you neglect that, do whatever you want.
 
Level 6
Joined
Jun 14, 2008
Messages
191
Do you even read what you write...

Top of the page: "When have I said I'm always right". Bottom of the page: "You will realize, I am always right." and this is after you said it in your post above that.


Your saying that this project isn't going to pick up unless I do some basic work beforehand. If that is not your statement, then tell me what your talking about in a clearer way.

First of all, I can't even do any basic work atm because my computer is broken and I"m typing this on my PS3. (which gives me a disadvantage since I cannot easily go back and reread posts). So I can't even do any work.

Second of alll, your telling me that I am not planning to do some of the basic work first...and that's just retarded since you are not me and cannot tel me what I am going and not going to do.

Third, your telling me that the project won't pick up since I am not going to do any basic work, when it already has. I already have someone that is going to help me. It has ALREADY picked up, so tellng me that it won't is rediculous. I already have 1 of 2 people I need. That's 50% if u don't know that. That is a fair chunk for just a few days...especially when your posting this nonsense on my forum. Also, again, the point is to RECRUITE people for the project before it starts. That is why I made this forum. Not to have help finish it, but have help start it. And you cannot tel me otherwise, because you, are not me and canot tell me why I posted here.


Fourth, saying that the project isn't done/have had some god progress in a month isn't proof that your right...your already wrong in so many diferent ways. There are a lot of things that can happen and slow down production, especially since my computer isn't working. And to add to that, this project is one of my side projects and isn't meant to get done quickly.


And one again, STOP TAKEING UP MY FORUM ROOM.
 
Level 6
Joined
Jun 14, 2008
Messages
191
That hasn't been decided yet, if you want to, you can pick, otherwise I can.

I do have my computer up and running again, however, there are a few things coming up so I"ll be a little busy and won't get too much done this week. I'll see what I can do though.
 
Level 17
Joined
Jun 12, 2007
Messages
1,261
Airandius as much your ideas are good we already have races.Check the long first post.
And this is future.

So? :p Future or not, I was just talking about models.
Besides even in future-style games I have seen plenty of basic melee.
Ever played Warhammer 40k? That's a very good example of melee like axes combined with big lasers.

Anyway, I can make tooltips, basic and advanced triggering. Not eveything though, and I'm very lazy well my brain is so I tend to forget my skills every now and then but still.
I can also fix leaks and well uhm... uber terrainer.
But I don't have time so I suggest working on it yourself and if you still need help on the final touches I'll be there (in a week or 10).

I guess I can do smaller jobs though, just PM me if your interested.
 
Level 6
Joined
Jun 14, 2008
Messages
191
The Taursi need to have extraordinarily powerful units. The protoss were the strongest by far, but I'm talking about a greater distance. They're only downfall is their build time. Their first units should be something like 5x stronger than the first human/dragoonari unit and 10x stronger than the first hobunari unit.

It'll be hard to balance, but I'll do most of that.
 
Level 17
Joined
Jun 12, 2007
Messages
1,261
talkin' about the protoss eh? =3
i personally think that this is a good idea of yours.
tho i can't do anything here 'cause i'm busy makin' my own campaign.
(lulz it's alreaddy finished but it laaaags xD)
i personally think you have a wee bit too much "summons" there.

and what's with that guy? oO

~Misha~

What guy?

And don't make imba units for that race with only a high train speed.
It will result in huge balance issues.
Also add resource penalties, more food etc. And make them 2x stronger not 5x :p.
 
Level 6
Joined
Jun 14, 2008
Messages
191
What guy?

And don't make imba units for that race with only a high train speed.
It will result in huge balance issues.
Also add resource penalties, more food etc. And make them 2x stronger not 5x :p.

No see, I was planning to make the game so unbalanced that if you don't pick Taursa you lose since I'll be giving them a mind control power that'll control everyone else's starting units.

And incase you haven't noticed, this is my map, not yours. You shouldn't just barge into someone's forum and tell them how to make their map...it makes you sound like a dumbass.
 
Level 6
Joined
Jun 14, 2008
Messages
191
I've decided to work on the terrain today, it's going to be rather unique looking to incorporate different ideas along with a long lost terrain idea I've had. There is water in corporated in it, however, only the Hobunari can swim in it, its chemical make up is like acid to other units.
 
Status
Not open for further replies.
Top