First off i'll state what is needed
-JASS
-Terrainer
-Modellors
maybe a skinner or a animator
i can model and skin and maybe animate i still am trying to grasp that part i also have a lot of ideas for spells, and i have made a few of them, someone told me the terrain i make sucks and i wouldn't have time to learn JASS because im already working on a few other languages
Ok, so i've started making a map, its for my clan but they will only be mentioned once and it will be very subtle (a military acronym)
here is what i told them...
"The game will consist of 2 teams in a constant battle against each other (like a dota if your familiar with the style). Each side will have a "super hero" like a king or something, and they move and attack very slowly, once the heros meet in the middle there will be a massive battle, each hero spawning more units out of it, at which time the game play changes almost completely, the allies of the hero who wins the battle will have to defend the super hero on the way to the enemies base, and once they reach it, well it will be a massacre."
-------Here is the basis of why the teams are fighting--------
In further detail the teams will be the Past vrs. the future. The past will have improved fighting skills but primitive weapons. The future will have more advanced weaponry (most skills based off mechanisms as appose to magic) but wont be as acrobatic or fast. The futuristic warriors are in training (otherwise they would own the past obviously) and they clone all the greatest heroes from the past and take them to there time because the powerful wizard (insert omnious name here) summoned them with his magic (futuristic superhero). The heroes of the past caused a revolt and broke out of the training center and set up camp in a secluded forest. At first the future warriors attempted to subdue the heroes of legend, but they made quick work of the unsuspecting warriors, furthermore now they harnessed technology. when the elite band of future warriors known as HeaT (Harmonious entities of attack tactics) came to kill the clones once and forall they noticed they had opened a portal to the past and where bringing the roman legion to the future, this could be whiped out easily by a guy with a laser beam, except that if a waypoint is destroyed before the uncloned are sent back, the whole space time continuim would be torn. The past's hero of course would be thrall, except with a way cooler custom model where hes not on a wolf.
Hero races will come in the following (list made for starcraft players):
-High elf
-Blood Elf
-Night elf
-Human
-Orc
-Skeletan
-undeads with stitched together bodies (abominations)
-nerubian (spider)
-Tauren
-Troll
-Ogre
-Draeni
-lizard (humanoid)
-Pandaren (panda bear)
-Terran
-Protoss
-Zerg
-Other
(starcraft races will not be exact duplicants)
The game will feature heros with martial art stances (based of metamorphisis to get more fighting styles abilities and strategies)
My goal is to have a beta by october, a finished version by december and a Lite (RoC possibly) version by next summer.
-JASS
-Terrainer
-Modellors
maybe a skinner or a animator
i can model and skin and maybe animate i still am trying to grasp that part i also have a lot of ideas for spells, and i have made a few of them, someone told me the terrain i make sucks and i wouldn't have time to learn JASS because im already working on a few other languages
Ok, so i've started making a map, its for my clan but they will only be mentioned once and it will be very subtle (a military acronym)
here is what i told them...
"The game will consist of 2 teams in a constant battle against each other (like a dota if your familiar with the style). Each side will have a "super hero" like a king or something, and they move and attack very slowly, once the heros meet in the middle there will be a massive battle, each hero spawning more units out of it, at which time the game play changes almost completely, the allies of the hero who wins the battle will have to defend the super hero on the way to the enemies base, and once they reach it, well it will be a massacre."
-------Here is the basis of why the teams are fighting--------
In further detail the teams will be the Past vrs. the future. The past will have improved fighting skills but primitive weapons. The future will have more advanced weaponry (most skills based off mechanisms as appose to magic) but wont be as acrobatic or fast. The futuristic warriors are in training (otherwise they would own the past obviously) and they clone all the greatest heroes from the past and take them to there time because the powerful wizard (insert omnious name here) summoned them with his magic (futuristic superhero). The heroes of the past caused a revolt and broke out of the training center and set up camp in a secluded forest. At first the future warriors attempted to subdue the heroes of legend, but they made quick work of the unsuspecting warriors, furthermore now they harnessed technology. when the elite band of future warriors known as HeaT (Harmonious entities of attack tactics) came to kill the clones once and forall they noticed they had opened a portal to the past and where bringing the roman legion to the future, this could be whiped out easily by a guy with a laser beam, except that if a waypoint is destroyed before the uncloned are sent back, the whole space time continuim would be torn. The past's hero of course would be thrall, except with a way cooler custom model where hes not on a wolf.
Hero races will come in the following (list made for starcraft players):
-High elf
-Blood Elf
-Night elf
-Human
-Orc
-Skeletan
-undeads with stitched together bodies (abominations)
-nerubian (spider)
-Tauren
-Troll
-Ogre
-Draeni
-lizard (humanoid)
-Pandaren (panda bear)
-Terran
-Protoss
-Zerg
-Other
(starcraft races will not be exact duplicants)
The game will feature heros with martial art stances (based of metamorphisis to get more fighting styles abilities and strategies)
My goal is to have a beta by october, a finished version by december and a Lite (RoC possibly) version by next summer.
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