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Item Hunt

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Oct 6, 2010
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85
Last updated : 19th March 2011
Description:
In a quick sentence I am making a Dota style map with custom heroes, objectives, items and other cool stuff. One of the main points in all the game types it to collect the best items from the random creeps that appear on the map.

  • Warrior - Big and strong warrior that can equip two 'two-handed' weapons.
  • Knight - Average warrior that can equip a shield and a 'one-handed' weapon.
  • Paladin - Average warrior that can heal, equip Hammers and Maces and Shields.
  • Death Knight - Average warrior that can cause massive damage to his target with his 'one-handed' weapon.
  • Rogue - Fast and agile rogue that can equip two Daggers.
  • Ranger - Fast and agile ranged hunter that can equip Bows and can summon pets.
  • Mage - Fast caster that can manipulate matter to create spells at his/her command. Can equip a Staff.
  • Shaman - Slow caster that can summon spirits to help them in battle. Can equip Maces and Shields.
  • Warlock - Slow caster that can curse their target and can equip a Staff or Dagger.
  • Healer - Slow caster that can heal and cause minor damage. Can equip a Staff.


One v All

- A game type where everyone is on their own team and they all fight with each other to gain the most kills. The winning amount of kills is set in pre-game setup and once it is reached than the person that reached it wins.

Team War

- A game type where there are two teams and they both battle to reach a set ammount of kills to win the game.

Fountain Control

- Two teams battle to capture four different fountains which each have their own benefits. When a unit approaches an area around the fountain that they want to use or capture than the fountain's alliance changes to whatever team the unit is in, this provides the team with point every second that they control that fountain.

Capture The Flag

- The two teams now battle to gain possession of the oppositions flag. One member from a team must grab the flag and hold it for as long as possible because the team only gets points for holding the flag. When a flag is captured it will give the team points for every second that they hold it. When a flag is held it disables all of the carrier's attacks.


Progress

Terrain - 80%
Heroes - 5%
Items - 17/141 (the number of total items (141) will rise over time.)
Triggers - 0%
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Free Time - 1 to 2 hours a day (if any)
Team members - Arth99 (need more please)
Abilities of team members:
  • Terrain - Terrible (I managed to get a template)
  • Modelling - Terrible
  • Ideas - Awesome
  • Triggers - Average
 
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