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World War One: ISH v3.3

World War One: ISH Version 3.3

A World War One strategy game made by me with testing and support from Clan WW1 (now dead) and Clan QUAM, World War One: ISH relives the Great War in its trench warfare, massive artillery usage, naval combat, deployment of chemical weapons, and much, much more from the strategic perspective. Following a historically accurate timeline, there is little deviation from the actual course of events that is not caused directly by the players' actions during the game. Will the war remain an Entente victory, or will the Centrals triumph?

  • Trench warfare.
  • Nation-specific infantry and trenches.
  • Historical timeline.
  • Artillery, mortars, and gas.
  • Naval combat, including submarines and torpedo boats, as well as more conventional warships.
  • Naval merchant trade for increased income.
  • Capturable cities and ports which provide income and trade.
  • Automatic wartime production of infantry, mortars, and materials to ease macromanagement and focus the game on the battlefields.
  • Ability and construction hotkeys mapped to QWER for ease of use.
  • An epic battle over Europe!

<3.0 screenshots coming soon seeing as the old ones were so outdated>


What does ISH stand for?
Insert Suffix Here. The name was originally a placeholder, but it became an in-joke with my friends and sounded good, so it stuck.

Possessions are not historically accurate - for example, Italy controls French West Africa. Why is this?
While the land held by the Entente and Central powers is historically accurate, it is to some extent distributed among the players so as to improve gameplay.

How many players should be in a game?
The game should ideally have at least 10 players - any less and it starts getting quite hard to control your team. 12 is ideal.

Why are there so few doodads and other terrain features?
There were more in the private betas, but I got fed up with them obstructing the camera and pathing, and deleted them all (later re-adding trees in strategic positions). I doubt I'll ever add more unless someone comes up with a feasible way to incorporate them.

<X> is imbalanced. Can you fix it?
We've done a lot of balance testing on this, but all this testing was with experienced players who know the game inside out. As such, there are likely imbalances in more conventional play, and feedback is appreciated. Please post a comment or send a private message!

Planes were important in World War One. Will they be added?
They actually weren't that important, outside of observation balloons for scouting and planes for shooting them down. Beyond that, I never really got around to adding them. They may show up in later versions, but I doubt it.

Many historical events are not included. Are there plans for their incorporation?
I tried to keep the timeline simple, mostly strictly sticking to countries joining the war. As such, it is likely no events other than the Russian Revolution and entry to the war will be included.

Why did you choose not to use a preview image?
I'm actually looking for a (legal) preview image, but as of yet haven't found one.

Why is North America where it is?
I had it shrunk to fit it on the map without extending the size beyond the already large 256x256, and the placement is to reflect the long travel time between it and the mainland while again not extending the map size.

<A commonly recurring question>
More to come! Feel free to post your questions as comments if you have any.


Models
(from www.hiveworkshop.com)
Warships - Destroyer.mdx - Illidan(Evil)X
Infantry - arquebus.mdx - Mechanical Man
Machine Gun (Unpacked) - germanMachinegunner.mdx - Pyramidhe@d
Artillery - artillery.mdx - Kofi_Banan
Artillery (Packed) - artipacked.mdx - Kofi_Banan
Transport - merchantship.mdx - Kofi_Banan
Submarines - UBoat.mdx - Illidan(Evil)X
Torpedo - rocket.mdx - WILLTHEALMIGHTY (modified by me)
Renault-17 - TankT34.mdx - Illidan(Evil)X
Mark Tank - Mark-V.mdx - Kofi_Banan
APC - M113 APC.mdx - Kofi_Banan
Town - basichouse.mdx - Ergius

Icons
(from www.hiveworkshop.com)
Destroyer/Cruiser/Battleship Icons - BTNGaussRifle1.mdx (2 and 3 for cruiser and battleship) - The_Silent
Sonar - BTNRadar.blp - SantoRayo[iP]
Torpedo - BTNSharkMissile.blp - WILLTHEALMIGHTY

Other
Terrain:
James7 - Europe (shape)
Trench] - City placement

TimerUtils by Vexorian at Wc3Campaigns.
JassNewGenPack by PitzerMike, SFilip, PipeDream and Vexorian at Wc3Campaigns.
LlamaNamedOsama - World War One: The Road to War. Without this map I would never have had the inspiration to make my own.
(Supremacy 1914) - for inspiration as to the design of some aspects of the map. A great browser game.

Wall of Shame (Special Thanks) (All @USEast)
Trench]
Eragon12267
NerZhulen
cell_destroyer
Byakuugan[Sins]
Redmonk
TheBarcode
Prince_Gwydion
Scooba-Steve
grunty1
Railen
SirSirrrr
MarioMCP
G93
sithere
beatmymeat24-7
junior02
Mr.I3itches
InbornLifeless
kamenev
krispykremekrew


3.3
  • Fixed all the rivers to prevent people from creating inland transports.
  • Fixed a bug which caused Russian capitals to revolt if captured by Pink after the revolution had occured.
  • Decreased the price of naval units.
  • Bulgaria gains 1 howitzer, 4 mortars, and 10 infantry when Rumania joins, and an additional 1 howitzer and 10 infantry when southern Greece joins.

3.2e
  • Fixed the submarines for real this time.
  • Fixed a bug which could leave Germany in control of certain British infantry near the Netherlands if Britain declared war on the Netherlands.
  • Fixed a bug which could allow Russian dependency capitals to revolt multiple times.

3.2d
  • Fixed the fact that Russia, not Austria, received the two submarines.
  • Nerfed machine gunners.

3.2c
  • Massively reduced income from trade.
  • Reduced France's income.
  • Added two submarines for Austria at Sarajevo.
  • Gave Morocco to France.
  • Different types of gas should no longer stack.
  • Slightly reduced Machine Gun damage.
  • Increased the cost of shipping units to Greece.
  • Increased the build time of Russian Infantry.
  • Fixed some pathing problems in Portugal and the Alps.
  • Fixed some stone display problems in Berlin and Port Said.

3.2b
  • Fixed a bug preventing players from constructing most structures introduced in 3.2.
  • Fixed a bug allowing gas to damage neutral units.

3.2
  • Slightly increased trench and fortified trench build times.
  • Slightly reduced trench damage.
  • Slightly reduced trade income.
  • Slightly reduced mortar area of effect.
  • Greatly increased machine gun attack speed.
  • Made the Egyptian-Ottoman border slightly better defended.
  • Added more mountains to the Ottoman coast.
  • Slightly reduced gas howitzer attack range and damage upgrade amount.
  • Increased UBoat move speed.
  • Added one cruiser to the London dock.
  • Removed one Destroyer from Germany.
  • Added two UBoats to Germany.
  • It is now impossible to drop Berlin by sea.
  • Sharing control now shares the ability to build units as well.
  • Repositioned some of green's units.
  • Increased the size of the Russian army at the Crimea.
  • Trenches can no longer attack cities, barracks, factories, research centres, shipyards, and trade docks.
  • Moved Sevastopol's factory to Riga.
  • Removed Surge.
  • Howitzers are now harder to snipe with infantry (more health and infantry do less damage to them).
  • Removed all British and French starting mortars due to historical inaccuracy and to give Germany a slightly larger starting advantage.
  • Removed the Belgian and Luxembourg trenches.
  • Gave another howitzer to Serbia.
  • Added a trench for Austria on the Russian border.
  • Repositioned the barracks at Sarajevo.
  • Added a trench for Hungary above Sarajevo.
  • Added a transport for the Ottomans.
  • Made the rivers to Berlin and Paris blocked from the sea to prevent transports.
  • Added a German trench near Belgium.
  • Gave Austria two more trenches in the Alps.
  • Added two mortars to Sevastopol.
  • Increased medic heal rate.
  • Increased the food production of Belgrade by 20.

3.1c
  • Fixed a critical bug where debug mode somehow managed to stay enabled in 3.1b.

3.1b
  • Reduced the value of merchant ships.
  • Fixed a pathing problem allowing players to enter Italy before it joined the war.
  • Fixed a bug causing Russian capitals to not revolt if taken by protesters after July 1917.
  • Fixed a bug which could cause supply ships to get stuck until a player manually resumed them.

3.1
  • Fixed a bug limiting accessibility of the Italian-Serbian ferry point.
  • Weakened Surge.
  • Increased Surge cooldown.
  • Fixed some blocked ferry points.
  • The Balkans are now more mountainous.
  • Removed 4 infantry and an armoured car from Port Said.
  • Added a system allowing Britain and the Commonwealth to send supplies to Greece once it enters the war.
  • Slightly reduced the Commonwealth's income.
  • Slightly weakened Russian infantry.

3.0b
  • Damage per second of all ships reduced by roughly 50%.
  • Fixed a bug causing the Romanian howitzers to start owned by yellow.
  • Fixed a pathing problem in northern Romania.

3.0
  • Increased Torpedo Boat build time by 30 seconds.
  • Decreased Torpedo Boat health by 100.
  • Submarines now kill merchant ships in a single attack.
  • Sonar must be researched once again.
  • A timer will let players know whether their surge ability is at full power.
  • New terrain.
  • Orange now gets Iceland if Denmark enters the war on the Entente's side.
  • Renamed Jerusalem to Beirut to reflect its geographic location.

2.7
  • Infantry now automatically load into trenches bordering enemy nations upon the game start (or when the country joins in the case of late joiners).
  • Surge is now on a per player timer rather than per city. If used within that time, its effect is severely limited.
  • Returned the battleship to Germany's navy.
  • Removed a factory from London.
  • Added a barracks to Paris.
  • Added a barracks to Hamburg.
  • Machine Gunners now cost 150 gold rather than 200.
  • Reduced the damage, cost, and health of trenches.
  • Locked the time of day at noon.
  • Added new Fortified Trenches which cost more and take much longer to build, but are much tougher than regular trenches.

2.6b
  • Research system reverted by popular request.

2.6a
  • Now 1.24 compatible.
  • Trenches are now weakened for five seconds after being bombarded by artillery or ten seconds after being last struck by gas.
  • Gas is far weaker, and more intended for suppression fire.
  • Gas is far cheaper.
  • Howitzers and Heavy Artillery now do less damage.
  • Fixed several pathing and placement issues.
  • Removed a battleship from Germany's navy.
  • Gave the Ottoman Empire a special cavalry unit which replaces the default one.
  • The Ottoman Empire now starts with a small cavalry division.
  • The Russian Revolution should work flawlessly.
  • Russian Revolutionaries spawned in July 1917 are now owned by Bulgaria.
  • Researches are now given randomly when you invest in the "Research" upgrade.
  • Sonar no longer requires an upgrade.

2.5
  • Removed one howitzer from Serbia.
  • The victory trigger is now functional.
  • Added a path between Sarajevo and Montenegro.
  • Fixed a bug which prevented Germany from properly using troops they gained if Britain declared war on the Netherlands or Denmark.
  • Lowered gas research time.
  • Dramatically increased the slots used by tanks and armoured cars in transports.
  • Reduced the area which revolts during the Arab Revolt.
  • Reduced the amount of men and howitzers acquired by the Commonwealth during the Arab Revolt.

2.4b
  • Fixed a bug preventing movement in the Arab area after the 1916 revolt.

2.4
  • Fixed a bug which caused the factory at Copenhagen to be hostile.
  • Added the Arab Revolt in the Middle East.
  • Mortars now correctly increase their damage when upgraded.
  • Fixed a bug causing torpedoes do extremely low damage.
  • Reduced Serbia's income.

2.3
  • Strengthened Mustard Gas.
  • Made all gas Unique Cast.
  • Revamped the Russian Revolution.
  • Added a timeline to the info tab.
  • Reduced the Commonwealth's income.
  • Increased the Ottoman Empire's income.
  • Fixed a bug which caused some barrackses and factories to not start automatically producing units.
  • Added peasants to country capitals and a few major cities.
  • Added some towns to islands.
  • Fixed the Surge tooltip.

2.2
  • Hopefully fixed the [very buggy] victory trigger.
  • Renamed Antwerp to Brussels (blah).
  • Changed Surge to sell with 60 second cooldown.
  • Increased the price of Surge to 800.
  • Fixed a bug which prevented infantry trained via Surge from building trenches.
  • Added a factory to Sevastopol.
  • Bolstered the Commonwealth's army at Port Said.
  • Added two mortars to Moscow.
  • Increased the food provided by Belgrade to 40.
  • Increased the Entente Balkans' income.
  • Decreased the Ottoman Empire's income.
  • Increased Great Britain's income.
  • Slightly increased Torpedo damage.
  • Added a Destroyer and a Torpedo Boat to Gibraltar.
  • Fixed a bug which prevented movement between southern Hungary and southern Romania.

2.1b
  • Adjusted the Greek and Bulgarian borders.
  • Added Thessalkoni.
  • Added Glasgow.
  • Added Hamburg.
  • Reduced the size of major cities.
  • Reduced gas strength against artillery.

2.1
  • Fixed a bug which prevented Bulgaria from getting their transport in 1915 (for real this time).
  • Fixed some pathing issues near the Dardanelles.
  • Added four troops to Sevastopol.
  • Increased the Entente Balkans' income.
  • Added Copenhagen.
  • Added Reykjavik.
  • Added Palermo
  • Added a ferry point between Copenhagen and Aalborg.
  • Added a ferry point between Reggio (Italy) and Palermo (Sicily).
  • Added ferry points east and west of Sevastopol.
  • Added a ferry point north of Berlin.
  • Added a ferry point between Serbia and Brindisi (Italy).
  • Adjusted the food provided by less important major cities.
  • The minimap now updates when Denmark or the Netherlands are declared war upon.
  • Fixed a bug where a few cities in the Ottoman Empire were not updated on the minimap when they declared war.
  • Gave the remainder of the French navy to Italy.
  • Added a destroyer to Cyprus.
  • Fixed a bug which prevented the Ottoman Empire from receiving the trade dock at Smyrna.

2.0
  • Added more German infantry to the Russian border.
  • Fixed a bug where some Ottoman infantry and trenches were not given to the Ottoman Empire.
  • Fixed a bug which prevented the paths in the alps from becoming pathable in May 1915.
  • Renamed Brussels to Antwerp.
  • Added Amsterdam.
  • Added Aalborg.
  • Added Riga.
  • Added Sevastopol.
  • Added Tripoli.
  • Added Tunis.
  • Added Rabat.
  • Greatly strengthened Denmark and the Netherlands.
  • Changed the town by Luxembourg to a city.
  • Added a town to Adrianople.
  • Added a victory trigger; capturing all the continental major cities in the war (excluding neutral ones and Lisbon) will win the controlling team the game.
  • Fixed a bug which caused the Ottoman Empire to receive a city in Bulgaria.
  • Added "Surge", allowing players to quickly call support infantry to the battlefield from major cities for a high cost.
  • Added "Automatic Ferrying Points" at Ireland-Great Britain, Great Britain-Belgium, and Constantinople-Scutari, allowing instant pathing and transporting of units between the two sides if a transport is set to ferry them.
  • Added the option to only call a single unit to man a selected trench.
  • Out of the beta stage!

1.4
  • Fixed a bug where Bulgaria did not gain control of the transport south of their shipyard in October 1915.
  • Fixed a bug where Bulgaria did not gain one of the trenches defending Constantinople until October 1915.
  • Added 6 infantry to Constantinople.
  • Added Russian trenches in Georgia.
  • Added Ottoman trenches and infantry to Armenia.
  • Gave Italy more of France's Mediterranean navy.
  • Reduced the life of Armoured Cars.
  • Added buildable tile to the Sevastopol and Riga regions.
  • Halved the call for help radius of units.
  • Fixed some abuses in the pathing blocking people from entering neutral nations.
  • Added the ability to retire regiments and mortars.
  • Added a factory to Scutari.

1.3d
  • Fixed the position of the Trade Docks at Copenhagen.
  • Increased the cost of Armoured Cars.
  • Fixed the fact that the Commonwealth gained control of an Ottoman trench at the start.
  • Fixed a potential crash.

1.3c
  • Fixed a rare bug which could make some trenches unusable by some players.
  • Fixed a bug which could cause ships built by the port at Smyrna to get stuck.
  • Reduced torpedo damage and range.
  • Increased the buildable area at Scutari.
  • Reduced the Ottoman Empire's income.

1.3b
  • Fixed a bug that caused Italy to lose their gold (and gain 1500) when they joined, rather than just gaining 1500.
  • Increased pack and unpack time of Machine Gunners.
  • Increased cost of Machine Gunners.
  • Adjusted Ottoman and Commonwealth borders in the Middle East.
  • Removed the area of effect damage on ships.

1.3
  • Fixed a display bug on trenches owned by teal and orange.
  • Dramatically increased trench repair cost.
  • Increased repair times.
  • Increased barracks and factory cost to what they were supposed to be in 1.1.
  • Minor city position readjustments.
  • Gave Iceland to Denmark
  • Added a trading dock to Copenhagen.
  • Reduced the damage upgrade amount for howitzers and heavy artillery.
  • Fixed the fact that East Germany got West Germany's intro message and vice-versa.
  • Fixed a bug where West Germany and Great Britain could continuously declare war on Denmark or the Netherlands, spawning additional troops for their opponent and spamming the screen with text messages.

1.2b
  • Fixed some minor bugs and some debug stuff left in.
  • Reduced damage point on artillery.

1.2
  • Made Artillery Gas Launchers require the Chlorine Gas research to be built.
  • Decreased Italy's income.
  • Decreased Bulgaria's income.
  • Decreased the Commonwealth's income.
  • Decreased the Entente Balkans' income.
  • Increased the Ottoman Empire's income.
  • Added an East German shipyard north of Berlin.

1.1
  • Fixed some text in the forces.
  • Increased cost of barracks and factory.
  • Decreased income of Great Britain.
  • Fixed a pathing bug which allowed Bulgaria to enter northern Greece before Greece declared war.
  • Increased income of West Germany.
  • Added four infantry to Sarajevo.
  • Decreased cost of medics.
  • Fixed a ship owned by green which was supposed to be owned by pink.

1.0d
  • Reduced the frequency trade ships spawned at.

1.0c
  • Reduced French income.
  • Fixed Italy controlling French troops in Algiers (now Italian).

1.0b
  • Tweaked Italian and French income.
  • Tweaked terrain in Scandinavia and Iceland (for looks).
  • Fixed a few typos.

1.0
  • Initial release.

I hope you enjoy the game as much as I enjoyed making it!

Keywords:
World War One, WW1, WWI, The Great War, World War 1
Contents

World War One: ISH v3.3 (Map)

Reviews
11:50, 26th Sep 2009 Linaze: Entertaining map with decent terrain (for this kind of map anyways), but the true charm of this map lies in its gameplay, there are several different units ranging from infantry regiments to naval ships. I did miss...

themightytauren

T

themightytauren

Prefer regular ww1. But this one is cool to. I dont use so much trenches in ISH though. Just spam machinegunners and unless he has a very very tight line like in france it will easily break. Refering to russia,africa. Easily broke 4 trenches in a row with 7 mgs. 3/5
 
Level 4
Joined
Feb 8, 2009
Messages
149
Hey Purpleboot, love your map, but i think you should make these changes: Can you make it so that battleships and crusiers can attack buildings and not just other ships? And also the transport ships, is it possible to make it so that you can transport ally troops as well not just your own?

And about Surge, I think you should fix the fact that if you use surge right after a few mins, it shouldnt cost as much gold and food as it would to get normal amounts of troops from the surge.
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
Hey Purpleboot, love your map, but i think you should make these changes: Can you make it so that battleships and crusiers can attack buildings and not just other ships?
This was in the beta build but the reaction was overwhelmingly negative, so I removed it. Navies really do need a revamp though (any ideas?).

In addition, if I made it so that Cruisers/Battleships (or even just Battleships) could attack buildings, I would need to make some anti-naval land defences, which in the end would probably result in navies being even weaker than they are now.

And also the transport ships, is it possible to make it so that you can transport ally troops as well not just your own?
I can imagine that would be a bit of a diplomatic nightmare. You can use allied ferry points (or even enemy ones) though, so try that (and be careful!).

And about Surge, I think you should fix the fact that if you use surge right after a few mins, it shouldnt cost as much gold and food as it would to get normal amounts of troops from the surge.
The entire point is to stop people spamming surge like they did in the old versions. As of 3.0 there is a warning timer window, so there is really no excuse.

In addition, it doesn't actually cost 18 food--it costs 1 food per infantry, like any other infantry do. It just requires 18 spare food for you to be able to purchase it.
 
Level 4
Joined
Feb 8, 2009
Messages
149
Also Purple, I honestly think Russia has it too hard in this game. Not only do they have to face Germans, Hungary,Bulgaria, and even Turks. They have Russian revolution to deal with and Ukrainian independ. Can u get rid of the Ukrainian independence or give Russia more troops to start off with? Cuz I think Russia is pretty underpowered and has probably the hardest job to do in the map..
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
Russia is certainly hard, but in a way I find it makes them fun. They don't lack income and it's generally nice to have at least one team which you can go to if you feel particularly challenge-inclined.

However, perhaps they are a bit over the top. Do you have anything specific in mind? They already have plenty of troops at the start, so giving them more would likely not change the problem.

Also, if you are interested, most of the discussion for the map goes on here (sadly, you need an account to even view it... but meh), so if you want to see popular feature ideas/requests, post your own for feedback, etc, then feel free. I'll be sure to check this thread more often though.
 
Level 4
Joined
Feb 8, 2009
Messages
149
Hm, well you could give them more major cities/barracks/factories to start off with instead of just a bunch of empty towns spread all across the country, i mean its a pretty big empty gap between east germany and Moscow, maybe it should be fortified more. Well i honestly just think Russia could use a buff, I mean sure i guess some more pro players would choose Russia for the challenge, but not everyone is pro, and a new person who plays as Russia will have a hecka hard time..
 
Level 4
Joined
Feb 8, 2009
Messages
149
I also think France is a bit underpowered even though it should get help from Britain. I think you should increase the distance of Paris from West Germany to prevent it from being overrun so easily
 
Level 4
Joined
Feb 8, 2009
Messages
149
Also Purple, I feel like Trenches should be weaker(lower hp and and armor) because people seem to "turtle" a lot, where they will sneak a regiment into a city and start massing trenches on a city, and the city will be helpless to defend itself, and i think this is very annoying. You should get rid of Fortified trenches too, they are just a more buffed and annoying version of the trench, like one time there was this British who just mass heavy trenches on London and it took so long for the team to wipe them all out and take the city. And also, I think Machine Guns need a buff, they should do AOE dmg and have faster atk spd and be able to be in trenches. Tanks and Vehicles also need more Atk range, its not very accurate to have tanks have the same atk range as infantry. SO plz fix this and the trench system for next version so that players wont just mass trenches to win the game, cuz that doesnt rly take much strategy...
 
Level 4
Joined
Feb 8, 2009
Messages
149
Well no Duh, mortars can take out trenches too, but who can afford to mass mortars and trenches given the limited resources and time at beginning of game? The answer is no one, but it is possible to mass trenches and trenches atk buildings too, which is annoying...so what im suggesting is to weaken trenches or make it so that units inside trenches take some dmg too
 
Level 4
Joined
Feb 8, 2009
Messages
149
Uh Purple, I havent played 3.1 yet, but as far as I can tell, in this update you pretty much nerfed the Allies...why?? I mean u made Russian Infantry weaker?? Russians already have it the hardest in the game and you make their infantry weaker!?! Explain this man, and I rly dont think this is much of an update, just a nerf on the allies. You should focus on making trenches weaker next version, cuz there is too much trench whoring in this game..
 
Level 14
Joined
Nov 20, 2005
Messages
1,156
Too much trench whoring in a WWI game...? Seriously, if you have a problem with people getting behind your lines and building trenches, then, maybe, I don't know, you shouldn't be letting people get that huge strategic advantage inherent in getting behind your lines?
 
Level 11
Joined
May 11, 2008
Messages
830
Lol to much trenches... someone doesn't know his history. There's a reason why WW1 got names like: The Great War, The Trench War, and other things like that.

The problem would of been to little trenches, but this isn't the case, Russia case of bad infantry can be fixed up with massing + trenches, to defend Russian borders.
 
Level 4
Joined
Feb 8, 2009
Messages
149
Well no shit ww1 had a lot of trenches, but this is wc3 here, using wc3 units and gameplay, I just think trenches should be nerfed so that they dont absolutely dominate the game over all other units, because that seems to be the case here and although artillery and mortars take out trenches, they are expensive early game, and west/east germany start off with more of them than the rest.
 
Level 11
Joined
May 11, 2008
Messages
830
Well no shit ww1 had a lot of trenches, but this is wc3 here, using wc3 units and gameplay, I just think trenches should be nerfed so that they dont absolutely dominate the game over all other units, because that seems to be the case here and although artillery and mortars take out trenches, they are expensive early game, and west/east germany start off with more of them than the rest.

It's your opinion but there was a reason why trenches existed in the first place.... to give advantage to infantry against the enemy by giving them large cover, and cover from artillery.
 
Level 4
Joined
Feb 8, 2009
Messages
149
So u guys think the combat system,trenches, and every aspect of the units here are perfectly fine the way they are? Cuz I dont
 
Level 4
Joined
Feb 8, 2009
Messages
149
So if you agree with me that the gameplay aspect of the map isnt perfect, then do u have suggestions on how it could be better? Do u agree with me that trenches should be weakened a bit, that tanks/infantry should get more atk range, if not then plz offer suggestions, I want to hear what other ppl want
 
Level 40
Joined
Dec 14, 2005
Messages
10,532
Trenching enemy capitals: I'm probably going to boost the time it takes to build trenches some time soon.

Turtling: If they invest that much into trenching their capital they're handing you the game anyways.

Trench nerfs: I'm considering making units in the trench take damage, actually (as well as letting other kinds of units get into trenches, increasing the number of units per trench, and a host of other things to do with trenches) but people are pretty divided on the issue.

Ally nerfs: That was off of playing several games and finding that

A) Russian infantry were far too good for their availability.

B) France and Great Britain could more or less steamroll West Germany regardless of reasonable help that the latter received.
 
Level 2
Joined
Jun 11, 2009
Messages
24
hahahaha by reading all these trheads its sounds like a fun game maybe i should get one of my friends 2 dl it and host it:D
 
Level 4
Joined
Feb 8, 2009
Messages
149
Ty so much for considering to nerf trenches, Purple, cuz ive become quite annoyed by them, even though they are an important aspect of the game. And purp, how about increasing the atk range of rifles and vehicles by a little bit so that they can take out artillery and mortars w/o having to go like near-melee distance to atk them?
 
Level 4
Joined
Feb 8, 2009
Messages
149
And about France and Britain against Germany on western front, if you're france and ur paired with a noob britain and ur up against a pro west german, ur pretty much screwed..france alone just doesnt stand a chance against germans, germans start off with more artillery and men than france and have more factories, barracks, and major cities to begin with
 
Level 11
Joined
May 11, 2008
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And about France and Britain against Germany on western front, if you're france and ur paired with a noob britain and ur up against a pro west german, ur pretty much screwed..france alone just doesnt stand a chance against germans, germans start off with more artillery and men than france and have more factories, barracks, and major cities to begin with

Don't double post... anyway Germany had the biggest army in WW1 of course France doesn't stand a chance without his allies.
 
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Why do you care if I double post or not, i can post whatever I want. And Im glad you agree with me, france wont stand a chance against Germany with a noob britian as partner, so thats why i suggest that france needs a buff
 
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@ Tau Empire:
And quit acting like im making bad suggestions for the game, i dont see you offering any helpful input to improve the game here
 
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I never said your making bad suggestions, I just like to look at the opposite of your idea to see if it works or not.

Plus your double posting in a administrator ressource... I don't want to be mean but that's stupidity at it's finest.

Besides I suggested aircraft but it's been denied for reason of uselessness. I'm busy with making a map myself so I can't have time to suggest things myself until I actually play it, (unlike most of the people who give perfect scores...)

Off Topic: I find it a fault in the human mind giving away a perfect score, perfect does not exist in the world only God is perfect, which is why I will never give away a 5 out a 5 or a 10 out of 10.
 
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I know nothing is perfect, Tau, u dont have to get into a philosophical lecture on me with ur sage-like wannabe smart talk. So am i the only who has multiple suggestions for this map? U and other ppl honestly have nothing to suggest other than having planes?(planes are going to be hard as heck to control, you'll have to refuel them and shit or have some limitation on them or they will be OP).

And Tau, i can make as many posts as I want, theres no rule about how many posts you can make....and double posting isnt the greatest stupidity, its trying to act smart when ur not(like what u sound like in ur posts), not to be mean or anything...cough* cough*
 
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I know nothing is perfect, Tau, u dont have to get into a philosophical lecture on me with ur sage-like wannabe smart talk. So am i the only who has multiple suggestions for this map? U and other ppl honestly have nothing to suggest other than having planes?(planes are going to be hard as heck to control, you'll have to refuel them and shit or have some limitation on them or they will be OP).

And Tau, i can make as many posts as I want, theres no rule about how many posts you can make....and double posting isnt the greatest stupidity, its trying to act smart when ur not(like what u sound like in ur posts), not to be mean or anything...cough* cough*

Yes keep flaming me in Purple's topic... let's see what happens next.
 
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Nothing will happen...and im not flaming, mr.smart ass, ur the one who's wasting posts trying to defend ur smart aleck talk and not giving any suggestions about the game
 
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Ok let me sum this up you double posted twice, you flame me, and probably the others on this topic. I can smell the punishment in the air.

I find aircraft really useful, but this is Purple's map and it's for him to decide to or not. It doesn't have to be realistic with a fuel system and all that, besides if that where true how come the ships and tanks don't have fuel?

It's not easy making a good suggestion, you complain about France being to weak against Germany, the point of this map was to be historically accurate but also not at the same time, France weak vs Germany is trying to be a accurate one.

There's no system in this map saying when a player is being terrible at Great Britain, France, Russia or any other empires\countries. So it's the player's fault if they cannot assist, giving France a buff would make it uneven for the Central Powers.
 
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Ok who cares about how many posts i make? No one does except for u, and im glad ur finally giving a good argument about why France shouldnt get a buff instead of getting all preachy and shit. And the only buff I want France to have is to get more starting income or to get a 1-2 more artillery to begin with so in case France is up against a Pro Germany and there happens to be a noob Britain(i have had too many games where this was the case) France can at least hold its ground and not get overrun while waiting for Britain to pour in reinforcements. Tau, you have to think about that possibility and not just assume all players will do their best with their countries, but the fact is that West Germany starts off with more crap in almost every aspect(money, troops, artillery) and if a France player were to face off against a west german player at almost equal skill level, the west german player would win simply because of the advantages that it starts off with. And France getting a slight income boost and a few more troops, mortars, and artillery to begin with isnt asking for too much
 
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So Purple, when is next update coming out and what will it have?
For next update i think you should you should buff tanks and armor vehicles, so that infantry/machine guns will just suck against them and that they will stand a better chance against breaking through massed trenches, but artillery and mortars can still take them out. Give them more atk range too, they have same atk range as infantry which doesnt rly make sense.
 
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Increased range: Artillery are already vulnerable as hell as it is.

West front: I can't balance the game assuming some players will suck, otherwise the game will suck if the players are well matched (which is the target scenario

Next version:

Trench nerfs
Slight trade nerfs
An attempt to find out why the victory trigger stopped working
Random balance tweaks which are undecided.

Probably some time this week.
 
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Also Purple, for next version, change the skin of either merchant ships or transport ships to avoid confusion between them
 
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Maybe some What If event? Like say the Zimmermann (foreign affaires minister) letter actually reached the ambassador in Mexico, and start a war against the United States to reclaim there territory. Not enough room I know but maybe a decreased income rate for the United States to keep the Mexicans out of there states.

Another what if event is what if the Russian Communism overthrown the gouvernement earlier and gives Russia a cheap infantry army.
 
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Poot, how about adding flamethrowers as new units? They will have less atk range than mortars(mortars have 400, FT's will have like 200-250) but faster atk speed and do splash dmg.

Also Poot, i think machine guns are pretty weak now(i thought they were stronger in earlier versions for some reason). Maybe im not noticing this, but do machine guns even do splash dmg in this or they just target one unit(cuz thats what it seems to me). So i think machine guns should get buffed for next version(more aoe dmg/range-their range is barely higher than infantry, and since they are stationary, they get killed off easily by cannons and massed infantry, and MG's are suppose to kill mass infantry)
 
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