- Joined
- Jul 12, 2008
- Messages
- 3,137
Well... It's been months since the time you had promised an update "the next day" ... Are you still working on this? I really enjoyed it, and I don't want to see this project go to the graveyard...
Authors NoteFirst off, I would like to apologize to all those who gave me feedback and/or ideas after the initial release of this map. I have been extremely busy with personal things the last few months and have not been able to focus on warcraft 3 modding.
Red Vs Green has undergone massive changes since the last time I updated it. The base combat systems have been recoded, tons of new features have been implemented, (hopefully) all the bugs have been fixed, and alot of balancing has been done. I really hope that those of you who supported this map at its initial release will continue to do so now.
Lastly, I would like to say that I will continue to support and update this map in my spare time. There is another warcraft 3 mod which I agreed to help with and have been neglecting, so I will split my time between this project and that one. I have created a website with which to host any and all mods I am involved in. Those of you who wish to join the red vs green discussion can go to www.nefariousstudios.net and post your comments/ideas.
Features
Red VS Green is coded in over 16,000 lines of jass code and features:
- a GUI hero selection board
- a full recipe system with new and unique items
- a socketing system which allows you to place gems in socketed items
- a tower AI which focus fires on creeps before heroes
- custom-hero stats such as magic, resilience, and evasion
- alot more that I've forgotten about