- Joined
- Mar 5, 2012
- Messages
- 157
Warcraft Adventures
This multiplayer RPG map is to take players into Azeroth for new adventures. The map takes content from Wow and the most engaging elements of gameplay.
Alliance
Human Paladin
Bronzebeard Hunter
Nightelf Druid
Gnome Mage
DraeneI (possible)
Horde
Half-ogre (Mok'nathal) Barbarian
Tauren Shaman
Troll Warrior
Undead Rogue
Bloodelf Warlock
[/HIDDEN]
This multiplayer RPG map is to take players into Azeroth for new adventures. The map takes content from Wow and the most engaging elements of gameplay.
Diablo style fighting and skill tree
9 custom classes
Class quests and historical battles
No boss/dungeon level requirements
Bosses can be challenged and combat in the open
Multiple difficulty options
Lots of non-combat activities
Revamped classic zones AND entirely new zones
Easy traveling
Various PVP options
9 custom classes
Class quests and historical battles
No boss/dungeon level requirements
Bosses can be challenged and combat in the open
Multiple difficulty options
Lots of non-combat activities
Revamped classic zones AND entirely new zones
Easy traveling
Various PVP options
Alliance
Human Paladin
Bronzebeard Hunter
Nightelf Druid
Gnome Mage
DraeneI (possible)
Horde
Half-ogre (Mok'nathal) Barbarian
Tauren Shaman

Troll Warrior
Undead Rogue
Bloodelf Warlock
[/HIDDEN]
Class abilities
Thunder Clap - Deals Strength-based AOE damage in front of him and another one as the shock-wave goes forward.
Holy light - Heals a target for the current mana of the Paladin.
http://www.hiveworkshop.com/forums/resource_images/2/icons_1461_btn.jpg
Hunter's Mark (buff) A target enemy stays highlighted for the Hunter and takes 30% more damage.
Readiness - All the abilities has 0 casting time for 10 seconds.
Ensnare - Immobilizes enemies in a target area for 5 seconds. Moving targets takes 100% damage of their move speed when Ensnared.
Fragmented Grenade - Deals Agility-based AoE damage in a target area. Targets will catch fire when hit.
Critical Shot - Deals Agility-based damage to a Single target dealing 50% of the target's missing health.
Pick-pocket (Instant cast)- Steals Items and gold from a humanoid Npc or enemy from behind.
Blend in (Instant cast) - Blends into a crowd of non-moving people to become invisible. Success depends on the species of the crowd.
Hidden weapon - Can enter an unfriendly town or area. Alerts all denizens in sight but deals 100% Weapon damage and 150 % as Spell damage over 10 seconds.
Distract - Makes a single target walk to a targeted area for 5 seconds.
Blight - Casts Blight in an area that regenerates Undead creatures' health.
Reanimate - Raises 2 Skeletal zombies from the ground in a target area. Zombies can Disease enemies and only their HP can be lowered to stop them. Zombies targeted by Reanimate gets instantly destroyed.
Drain life: the Necromancer steals 40% max health points of a single target.
Thunder Clap - Deals Strength-based AOE damage in front of him and another one as the shock-wave goes forward.
Holy light - Heals a target for the current mana of the Paladin.
http://www.hiveworkshop.com/forums/resource_images/2/icons_1461_btn.jpg
Hunter's Mark (buff) A target enemy stays highlighted for the Hunter and takes 30% more damage.

Readiness - All the abilities has 0 casting time for 10 seconds.

Ensnare - Immobilizes enemies in a target area for 5 seconds. Moving targets takes 100% damage of their move speed when Ensnared.
Fragmented Grenade - Deals Agility-based AoE damage in a target area. Targets will catch fire when hit.
Critical Shot - Deals Agility-based damage to a Single target dealing 50% of the target's missing health.
Coming soon!

Pick-pocket (Instant cast)- Steals Items and gold from a humanoid Npc or enemy from behind.
Blend in (Instant cast) - Blends into a crowd of non-moving people to become invisible. Success depends on the species of the crowd.
Hidden weapon - Can enter an unfriendly town or area. Alerts all denizens in sight but deals 100% Weapon damage and 150 % as Spell damage over 10 seconds.
Distract - Makes a single target walk to a targeted area for 5 seconds.
Blight - Casts Blight in an area that regenerates Undead creatures' health.

Reanimate - Raises 2 Skeletal zombies from the ground in a target area. Zombies can Disease enemies and only their HP can be lowered to stop them. Zombies targeted by Reanimate gets instantly destroyed.

Drain life: the Necromancer steals 40% max health points of a single target.
FreezeFreezes the ground that also freezes everyone standing in the area.
IgniteHeats up a small area. Sets wooden floors and grass on fire as well as anyone standing there.
TrembleShakes the ground, breaking gates and walls and slowing enemies.
Heavy rainPours an area with water, slowing flying creatures, stopping fire. The Rain becomes hail in cold weather.
IgniteHeats up a small area. Sets wooden floors and grass on fire as well as anyone standing there.
TrembleShakes the ground, breaking gates and walls and slowing enemies.
Heavy rainPours an area with water, slowing flying creatures, stopping fire. The Rain becomes hail in cold weather.
Coming soon!
Coming soon!
Comboes
-There is no random damage or random passives.
-Can use basic abilities after each other to do certain combos.
Custom damage system
7 types of armor(body structures here):
Soft/Liquid
Unarmored
Light armor
Full steel armor
Large
Stone
Energy
7 types of damage 200% damage vs
------------------------------------------------------------------
-Steel weapon
-Spell
Paladin: Tanking, Healing, Blessing
Hunter: Tanking with Pets, High damage, Scouting, Healing,
Druid: Tanking, Healing, Dps, Disables, Buffing.
Mage: Crowd Control, AoE damage, Dispelling, Teleportation.
Warrior: Tanking, AoE damage, Charging, Damage Reduction
Barbarian: Pet Tanking, AoE damage, Charging, Scouting.
Shaman: High damage, Buffing,
Rogue: Scouting, Disables, Debuffing
Warlock: Summoning Demons, Single target damage, Debuffing
-There is no random damage or random passives.
-Can use basic abilities after each other to do certain combos.
Custom damage system
7 types of armor(body structures here):
Soft/Liquid
Unarmored
Light armor
Full steel armor
Large
Stone
Energy
7 types of damage 200% damage vs
------------------------------------------------------------------
-Steel weapon
Unarmored
-Piercing
Unarmored, Large
-Siege/ Blunt weapons
Soft, Stone
-Energy (fire, lightning etc)
Unarmored, Soft
-Frost/ Freezing
Energy, Stone
-Corrosive
Large, Stone
33% damage to Soft armor-Spell
Energy, Unarmored
RolesPaladin: Tanking, Healing, Blessing
Hunter: Tanking with Pets, High damage, Scouting, Healing,
Druid: Tanking, Healing, Dps, Disables, Buffing.
Mage: Crowd Control, AoE damage, Dispelling, Teleportation.
Warrior: Tanking, AoE damage, Charging, Damage Reduction
Barbarian: Pet Tanking, AoE damage, Charging, Scouting.
Shaman: High damage, Buffing,
Rogue: Scouting, Disables, Debuffing
Warlock: Summoning Demons, Single target damage, Debuffing
Last edited: