- Joined
- Apr 17, 2011
- Messages
- 302


Hello everyone.
Let me introduce you to a little project of mine.
So the idea for World of Warcraft III has been played with and created a number of times. I myself have attempted such a project many a time before.
Each time I have attempted it, I have not had the knowledge or the patience to create something so massive. Every time I have seen it attempted people seem to make the project way to big and blow it out of proportion, this results in people loosing interest in the project.
The project itself is the idea of creating a WoW like experience in Warcraft 3, or something along those lines.
The last major attempt at this I can remember is a campaign which goes by the name of Warcraft 3: World of Warcraft. Which tried to copy the World of Warcraft world and gameplay using the Warcraft 3 engine.
Another notable published map which did something similar is WoW: Heroes Return. Which instead of creating WoW in Warcraft took what Warcraft 3 had to offer and using resources from WoW itself created a RPG which is still on the same premise as WoW.
This project of mine was inspired by the smaller but still fairly large, for Warcraft 3, scale of Heroes Return. I wanted something which leaned more toward the old War3:WoW project but not as massive as a campaign.
So onto what I have in store.
This project is planned to be a 480x480 map (eventually) of my own design, using WoW resources to create a full and massive landscape.
The gameplay will be more similar to WoW in some aspects in stuff such as, third-person camera, professions, quests etc.
But It is not a copy of WoW, the lore and geometry, for the most part, is going to be original.
Let me introduce you to a little project of mine.
So the idea for World of Warcraft III has been played with and created a number of times. I myself have attempted such a project many a time before.
Each time I have attempted it, I have not had the knowledge or the patience to create something so massive. Every time I have seen it attempted people seem to make the project way to big and blow it out of proportion, this results in people loosing interest in the project.
The project itself is the idea of creating a WoW like experience in Warcraft 3, or something along those lines.
The last major attempt at this I can remember is a campaign which goes by the name of Warcraft 3: World of Warcraft. Which tried to copy the World of Warcraft world and gameplay using the Warcraft 3 engine.
Another notable published map which did something similar is WoW: Heroes Return. Which instead of creating WoW in Warcraft took what Warcraft 3 had to offer and using resources from WoW itself created a RPG which is still on the same premise as WoW.
This project of mine was inspired by the smaller but still fairly large, for Warcraft 3, scale of Heroes Return. I wanted something which leaned more toward the old War3:WoW project but not as massive as a campaign.
So onto what I have in store.
This project is planned to be a 480x480 map (eventually) of my own design, using WoW resources to create a full and massive landscape.
The gameplay will be more similar to WoW in some aspects in stuff such as, third-person camera, professions, quests etc.
But It is not a copy of WoW, the lore and geometry, for the most part, is going to be original.

So for this project I have many systems planned for the basic release. A few of these have already been done, but here I will keep an updated changelog whenever I update the project with something. I will also have a list of systems I have planned, am working on and finished.
Progress
Changelog.Progress
- Third Person Camera System -100%
- Pets/Companions System - 100%
- Hero Selection System - 60%
- Exploration System - 60%
- Gathering System - 20%
- Crafting System - 0%
- Spellbook/Talent/Specilization System - Undecided (Still needs some thought)
- Quest System - 20%
- Sound System - 100%
- Terrain - Starting Zone - 30%
- Terrain - Hero Selection - 70%
- Others - ???
Code:
- Version 0.1.0 12/11/2015 -
Third person camera and controls implemented.
- Version 0.1.2 13/11/2015 -
Added a system for pets/companions.
- Version 0.2.0 13/11/2015 -
Hero selection system implemented.
Classes created and added to the Hero Selection System. (Druid, Hunter, Mage, Paladin, Priest, Warlock and Warrior)
Created Pets for certain classes.
- Version 0.2.2 14/11/2015 -
Created and imported models for classes.
Imported tileset for the map.
Setup tiles for the map. (Up to 13)
- Version 0.3.0 15/11/2015 -
Exploration system created and implemented.
- Version 0.3.1 16/11/2015 -
Add various sounds for some systems and testing.
- Version 0.3.2 10/12/2015 -
Created a changelog.
Add some more classes to the Hero Selection System(Shaman and Rogue).
Made adjustments to fit the two classes into the Hero Selection graphical user interface.
Added functionality for more heros in the Hero Selection System.(Paladin, Priest, Shaman, Rogue) All heroes now added.
- Version 0.4.0 11/12/2015 -
Gathering System Implemented.
Tweaked Exploration System.
Balanced Profession leveling.
- Version 0.4.3 04/02/2016 -
Gathering System rewritten due to ineffective coding making expanding the system more difficult than it should have been.
Profession leveling halted till full implementation.
Mapped out the starting zone and fleshed out the spawn area. Screenshots coming soon.
- Version 0.5.0 27/02/2016 -
Sound system created.
Terraining began on starting zone.
Story is being developed.
Herobrine removed.
- Version 0.5.1 28/02/2016 -
Revamped the Hero Selection System to allow for multiple races and genders.
Added new High Elf Race.
Plans put in place for other races.

(And Races)
The classes in this project are going to follow closely to the World of Warcraft classes.
So the classes will be as follows (Might add more in the future)
Races
So the classes will be as follows (Might add more in the future)
Races
- Human
- High Elf
- Tieflng (Draenei)
- Warrior
- Paladin
- Rogue
- Mage
- Hunter
- Warlock
- Priest
- Druid
- Shaman
More on classes when I design them and start to create abilities.
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Videos
Not really meant to show off the world or any gameplay.
More of a video diary of what I've done.
Images
Not really meant to show off the world.
More of a picture diary of what I've done.
They are in order.
Warning, they are 1600x900 so brace yourself if you have a screen that size or lower.





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