- Joined
- Dec 18, 2008
- Messages
- 138
-World Editor’s Guide-
By -=MiddeM=- (KeLeNoR)
Well, in world editor you will need a guide because world editor,
have many things that you might don’t know!
Lets start with something easy.
There are some strange codes that you have to write if you want to have a colour to your text.
First of all.
There are some colour’s codes:
Red: |CFFFF0303 |R
Blue: |CFF0042FF |R
Yellow: |CFFFFFF01 |R
Light Blue: |CFF7EBFF1 |R
Purple: |CFF540081 |R
Green: |CFF20C000 |R
Orange: |CFFFE8A0E |R
Brown: |CFF4E2A04 |R
Dark Green: |CFF106246 |R
Pink: |CFFE55BB0 |R
Grey: |CFF959697 |R
|R is used to say that the colour here finishes.
E.g.
I like (Orange colour)oranges |R, there are sweet!
Causes
I like oranges, there are sweet!
We finished with that.
Loading Screen:
Adding a picture for the loading screen isn’t very hard.
Well, lets start!
You need: Model Editor
*Step with step.
1) Choose your picture
2) Open the Model Editor
3) In Model Editor, go to the menu ‘Extras’ then ‘Loading Screen Creator’
4) Select your icon by clicking on a button with …
5) Generate your map to 512x512 by clicking on ‘Generate’.
WARNING! When you are ready to generate it remember! The file name must end to .mdx ! You have to write it.
6) Click again to the button with … and now, select the generated file.
7) After you select the generated file click Ok .
8) When you click Ok the window have to close. Click on the menu ‘File’ and Save as. Warning! Don’t change the name that it already have (Loadingscreen).
9) Now that we finished with the make of the icon, we must open the world editor and then go to the Imported Files. When you import then you have to go to the generated file and remove its path ( war3mapImported\ ) .
10) Import the two files, (the generated and the file with name (loadingscreen) . Now, the last step. Go to the menu in world editor, Scenario and then Map Loading Screen. At Loading Screen Graphic click on Imported File and choose the file with the name LoadingScreen , you know, the one that you saved. This will have its path normally. Finished! Now go and check if it worked! If not, remake it by using again the orders.
Map Preview:
This is very simple!
Let’s Go!
You need: A program that makes icons to .tga (If the icon you want isn’t .tga)
*Step with step.
1) If the icon isn’t .tga make it by using Photoshop for example.
2) When it is .tga import the file to your map
3) Change the path of the imported file to: war3mapPreview.TGA
4) Be sure that in the menu Scenario-Map Options, the order to hide minimap in preview screens is disabled.
Done it and with this!
Importing Models:
Most of the models you download, those creators have they’re paths. Anyway, lest start.*Step with step.
1) Import the model file (Must end .mdx) and its skin (Must end .blp) to your map.
2) Remove the model file’s path ( war3mapImported\) after you imported it.
Importing Icons:
Here you will just need some paths for your icons.
1) Import the icons ( normal, passive,...) to your map.
2) Now you have to add them the right paths:
BTN (Normal Button) ReplaceableTextures\CommandButtons\BTNDragonBreath.blp
DISBTN (Disabled Button)
ReplaceableTextures\CommandButtonsDisabled\DISBTNDragonBreath.blp
PASBTN (Passive Button)
ReplaceableTextures\PassiveButtons\PASBTNDragonBreath.blp
DISPASBTN (Disabled Passive Button)
ReplaceableTextures\CommandButtonsDisabled\DISPASBTNDragonBreath.blp
Finished!
By -=MiddeM=- (KeLeNoR)
Well, in world editor you will need a guide because world editor,
have many things that you might don’t know!
Lets start with something easy.
~Colour's Codes~
Difficulty: EasyThere are some strange codes that you have to write if you want to have a colour to your text.
First of all.
There are some colour’s codes:
Red: |CFFFF0303 |R
Blue: |CFF0042FF |R
Yellow: |CFFFFFF01 |R
Light Blue: |CFF7EBFF1 |R
Purple: |CFF540081 |R
Green: |CFF20C000 |R
Orange: |CFFFE8A0E |R
Brown: |CFF4E2A04 |R
Dark Green: |CFF106246 |R
Pink: |CFFE55BB0 |R
Grey: |CFF959697 |R
|R is used to say that the colour here finishes.
E.g.
I like (Orange colour)oranges |R, there are sweet!
Causes
I like oranges, there are sweet!
We finished with that.
~Loading Screen & Map Preview~
Difficulty: EasyLoading Screen:
Adding a picture for the loading screen isn’t very hard.
Well, lets start!
You need: Model Editor
*Step with step.
1) Choose your picture
2) Open the Model Editor
3) In Model Editor, go to the menu ‘Extras’ then ‘Loading Screen Creator’
4) Select your icon by clicking on a button with …
5) Generate your map to 512x512 by clicking on ‘Generate’.
WARNING! When you are ready to generate it remember! The file name must end to .mdx ! You have to write it.
6) Click again to the button with … and now, select the generated file.
7) After you select the generated file click Ok .
8) When you click Ok the window have to close. Click on the menu ‘File’ and Save as. Warning! Don’t change the name that it already have (Loadingscreen).
9) Now that we finished with the make of the icon, we must open the world editor and then go to the Imported Files. When you import then you have to go to the generated file and remove its path ( war3mapImported\ ) .
10) Import the two files, (the generated and the file with name (loadingscreen) . Now, the last step. Go to the menu in world editor, Scenario and then Map Loading Screen. At Loading Screen Graphic click on Imported File and choose the file with the name LoadingScreen , you know, the one that you saved. This will have its path normally. Finished! Now go and check if it worked! If not, remake it by using again the orders.
Map Preview:
This is very simple!
Let’s Go!
You need: A program that makes icons to .tga (If the icon you want isn’t .tga)
*Step with step.
1) If the icon isn’t .tga make it by using Photoshop for example.
2) When it is .tga import the file to your map
3) Change the path of the imported file to: war3mapPreview.TGA
4) Be sure that in the menu Scenario-Map Options, the order to hide minimap in preview screens is disabled.
Done it and with this!
~Importing Models & Icons~
Difficulty: EasyImporting Models:
Most of the models you download, those creators have they’re paths. Anyway, lest start.*Step with step.
1) Import the model file (Must end .mdx) and its skin (Must end .blp) to your map.
2) Remove the model file’s path ( war3mapImported\) after you imported it.
Importing Icons:
Here you will just need some paths for your icons.
1) Import the icons ( normal, passive,...) to your map.
2) Now you have to add them the right paths:
BTN (Normal Button) ReplaceableTextures\CommandButtons\BTNDragonBreath.blp
DISBTN (Disabled Button)
ReplaceableTextures\CommandButtonsDisabled\DISBTNDragonBreath.blp
PASBTN (Passive Button)
ReplaceableTextures\PassiveButtons\PASBTNDragonBreath.blp
DISPASBTN (Disabled Passive Button)
ReplaceableTextures\CommandButtonsDisabled\DISPASBTNDragonBreath.blp
Finished!
Last edited: