- Joined
- Jan 13, 2008
- Messages
- 201
need to give it skin/texture/color
Textures 1 {
Bitmap {
Image "Texture.blp",
}
}
My pleasure man.oh wow ty for the tutorial, I appreciate it
My pleasure man.
Did you have any problems doing it, or at least if you do when you start, just let me know.
By the way, this thread probably should've been posted in the Modeling section, but that's alright haha.
Great newsNo real problems so far, just need to add the final texture, need to look for werewulfs tortorial
Great news
Here it is:
http://wc3campaigns.net/showthread.php?t=81291
If you don't mind when you finish repping me? I don't have any haha.
thanks
You mean assigning??wait.... what do I use to add the textured skin? lol
You mean assigning??
Well, when you select None, it will bring a window up that looks much like a window that you'd get if you were an opening a file.
Select your texture.bmp or whatever you named it.
You'll know it's correct if you see the texture wrapped around the sphere in the materials tab and if it has a path other than None in one of those little boxes.
making IT an attachment i really don't see anything special needed.oh, ok... I think I have it down then... is there anything special I have to do to make it an attachment?
sure...making IT an attachment i really don't see anything special needed.
You may want to add a death animation though so when you remove the shoulder pad as an SFX it won't sit there for 5 seconds and then disappear.
Other than that, no I wouldn't say so...
Care to show a screenshot?
oh, ok... alright.... now how do I send it to you It wont let me upload it on here.... I could E-mail it...Sure why not...
haha
Well just to try to warn you before you get chewed out by the mods, you probably shouldn't double post...much less triple post.
Anyways, post it and i'll send it.
A tip, from what it looks like, you should select those black faces and reverse the facing order so it'll...hard to explain..it won't be dark anymore that way...
You can either export it as an MDX and post it here and I'll reimport it and stuff or you can email the MS3D file to me at [email protected]oh, ok... alright.... now how do I send it to you It wont let me upload it on here.... I could E-mail it...
You can either export it as an MDX and post it here and I'll reimport it and stuff or you can email the MS3D file to me at [email protected]
I'm not exactly getting what you're saying, but essentially, yes.Is the BLP a 256 x 256 Or any multiple of this (64 x 64, 256 x 128, 128 x 128, 1024 x 1024, etc.)? If not, it won't work. If this is the case, you can just resize it as a 256x256 (or smaller to decrease file size) the wrap will correctly adjust to the resize and stay the same, so no worries
Yes sir I did.
thanks I'll get it done soon.
I'm not exactly getting what you're saying, but essentially, yes.
You can wrap a model to a 256x256 BLP and then choose to resize the BLP to a 128 x 128 without having to remap the model.
It goes by multiples of 64, meaning 64 x 64, 128 x 128, 256 x 256, 512 x 512, 1024 x 1024, etc.
What I mean is, if his texture was a 345x345 he should resize it to 256x256 or any multiple
Basically, you start with 64 x 64 and double that each time to find any size you can do it with.What I mean is, if his texture was a 345x345 he should resize it to 256x256 or any multiple