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[Campaign] WoA: Dark Time

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Lord_Marrowgrath Presents

WoA: Dark Time
Created by Lord_Marrowgrath
Map Info


It's a open world Single player role playing Game based on War of Argent Universe. Old Gods were created Derokka with songs of eternity. They wanted a peaceful life for creatures of Derokka. In this world of Peace, humans, elves and many races became slaves of the old gods. Now, people of Derokka doesnt like old gods, they are hating. Humans destroyed temples, idols, sculptures about gods.God sees betrayal of mortals and they punished with the destruction. Choose your alliance, create your own hero for explore wild world of Derokka and fight for freedom.

Features


-Factions: Guardians of Golden Sun, New Dawn
-Many playable races: Barbarian, Chaos, Human, Dwarf
-Many playable classes: Warrior, assasin, mage, battlepriest, hunter, blademaster, shaman, druid, Summoner, Marksman
-Five skills for each class and one racial skill for each races.
-Professions: Blacksmith, Weaponsmith, Tailor, Leatherworking
-Fake players system: In game, u shall see AI players in map. Players can do world pvp.
-Instances: Player can create own team by current food limit (5/10/15) for dungeons & raids.
-Battlegrounds: Player can fight in AOS type maps.
-Conquer system: Player can conquer little camps in Derokka. Training soldiers. Upgrading, Bonus passive skills and more.
-Item equipment system: Player has head, chest, hand, leg, shoulder and weapon slot.
-Item types of Armor: Every class can wear Plate, Mail, Leather and cloth armor types.
-Calendar system: Player can do daily, weekly quests.
-Second Inventory for materials.
-Hundreads of Items.
-Hundreads of quest.
-Open world.
-Level Cap 40.


A. Races


Player can choose own race before starting game. There is 4 races to play:




Barbarians are oldest human race at derokka. They were very noble people before great destruction. They called ''Ruminians'' themselves. After the great destruction, they lost everything. Cities, castles, lands were ruined. Many ruminians died. Survivors of Ruminians. They tried to survive in the wilderness. Meanwhile, they forgot what they are. Now they call them barbarians.
They got bonus strength, bonus health regeneration and Roar (Increases damage of hero by 10% for 10 seconds) ability.
Playable Classes:
a)Assasin
b)Blademaster
c)Druid
d)Hunter
e)Shaman

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They are claiming that they came from future of derokka. They created ''New Dawn'' for to fix the things that have happened in the past.
They got bonus intelligence, bonus health point and Rage (Increases attack speed of hero by 20% for 10 seconds) ability
Playable Classes:
a)Assasin
b)Blademaster
c)Hunter
d)Summoner
e)Warrior
f)Wizard

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They are conquerors of north derokka. Young race but they build many kingdoms, cities, ports. Every humans praye God of Sun for forgive human race. Many warrior blessed by light of Sun.
They got bonus armor, bonus mana points and To be Human (create a camp fire, restore 2% health points of hero for 15 seconds) ability.
Playable Classes
a)Assasin
b)Battlepriest
c)Hunter
d)Marksman
e)Warrior
f)Wizard
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Kings of Iron forged by God of Moon. They are created for forge ıron and build mountains for derokka. Hard working races joined Guardians of Golden Sun for protect mountains from demonic forces of khaazar.
They got bonus damage, bonus hitpoints and Clap (Stuns nearby enemy units for 2 seconds) ability.
Playable Classes
a)Battlepriest
b)Hammerer (Blademaster)
c)Marksman
d)Warrior
e)Wizard

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Screenshots




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Progressing


**Classes**

-Warrior 100%
-Wizard 100%
-Hunter 100%
-Shaman 100%
-Battlerpriest 60%
-Blademaster 60%
-Druid 20%
-Summoner 10%
-Assasin 10%
-Marksman 10%

**Maps**
-Dryland: Barbarian Starting Zone (lvl 1-8) 85%
-Areth Peninsula: Human Starting Zone (lvl 1-9) 0%
-Fortjar: Human Capital City (lvl *) 60%
-Grahal: New Dawn Capital City (lvl 8-10) 40%
-Great Savan: Neutral Territory (lvl 8-20) 0%
-Tajar: New dawn Territory (lvl 8-18) 0%
-Yellow Grass: Guardians of Golden Sun Territory (lvl 9-18) 40%
-Ma'al: New dawn Territory (lvl 18-25) 0%
-Misty Fjords: Guardians of Golden Sun Territory (lvl 18-26) 60%
-Kureas: New Dawn Territory (lvl 25-33) %0
-Stoneheart: Guardians of Golden Sun Territory (lvl 26-35) 60%
-Redash Forest: New Dawn Territory (lvl 33-37) 0%
-Tarrosh Mountains: Guardian of Golden Sun Territory (lvl 35-38) 0%
-Doomhand: Neutral Territory (lvl 37-40) 65%

**Instances**

-Dreadhold: 3 bosses (lvl 15 dungeon) 0%
-Polark Cave: 3 bosses (lvl 15 dungeon) 0%
-Ogre Lair: 3 bosses (lvl 25 dungeon) 0%
-Harpy Nest: 3 bosses (lvl 25 dungeon) 0%
-Tower of Evil: 4 bosses (lvl 35 dungeon) 0%
-Demonic Citidel: 8 bosses (lvl 40 raid) 40%

**Battlegrounds**

-Spellwood Forest: Two basses, 3 line (lvl 40) 60%
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates

 
Last edited:

Deleted member 238589

D

Deleted member 238589

Looks cool. Good luck with this :)
 
Level 13
Joined
Aug 23, 2011
Messages
647
That's a nice terrain ! Another promising campaign is coming. Will you choose race or you can play all ?

Yes, all races have own starting zones. Players need to choose race before play.

Hmm looks good, what's WoA stand for? I was thought this gonna be an ORPG and then I notice this has already reach 90mb. Looked at the "Dryland" screenshot, does this would be using multiple map method like in Rexxar campaign?

Yes, its open world like rexxar campaign.
 
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