Now i did play on version 1.29, because on the latest version of reforged there is this annoying visual glitch with the crystals and the light that comes from them, it happenes mostly in the north part of the map, Also i think this can provoke epilepsy so EPILEPSY WARNING! check:
So yea, because of that i played on version 1.29, on this version i did encounter 1 bug tho, for some reason i noticed in the later stages of the game that my gold kept resetting to 100k after some levels ended, i know for sure at lvl 40 or lvl 50 (boss level) when it ended i had 500k+ gold and then boom back to 100k
Beside that only bug the game went great, i played with the Death Knight hero at random, and by the end of the game i think i had 30k (white stats), his passive spell is super op combined with the necklaces, you can get tons of stats from level ups, and that was pretty fun to see, in my eyes i thought i was immortal but yea... guess the dragons had something to say about that thought
In terms of gameplay i liked that the map can be played solo and is not that hard to defend the castle solo either, i liked to see that.
An unique aspect of the map i found interesting were the extra stats like the weaponcraft, spellcraft and so on, at first i thought they will be confusing and not help the game that much, but after i continued playing i came to the realization they are not only helpfull but they also added a lot of extra charm to the overall gameplay, reall well done design with those!
The items were also great, tons of unique and cool items and recipes, i also liked how we had different shops with the recipes already made so you can buy a more expensive item that is already finished, so you don't have to waste more time with the recipes!
The hero spells were nice, i liked how we had to defeat that omega boss to get the ultimate spell, talking about the bosses, i liked how we could farm the arena bosses for extra wood, since there are no other creeps on the map, the players can fight in the arena while waiting for the next waves.
Coming back to the spells, yea i had no problem with them, they were interesting and fun to use and play with, great job with those!
I also liked how the timer for the next wave is based on the wave mobs themselves, so you can just let 1 mob alive and the next wave won't start, this way the players can buy some extra time to maybe finish off their recipes or even farm a bit more wood in the arena.
The waves themselves were good, i liked how each wave comes wth it's own unique line of dialogue, it gives each wave and the map a personalized/cool vibe, i liked that.
I noticed there was even a gambling npc, i did try to gamble once and lost all my gold, and from that moment i haven't gambled since
The only thing i noticed and i am not the biggest fan of is the fact that agi doesn't increase attack speed, but i guess you did this to balance the agi heroes so they aren't too op maybe, anyway, since there are plenty of attack speed items and since those attack speed items stack i guess is all fine in the end.
~Some Suggestions:
- Since there doesn't seem to be a level cap, i did find it strange how the spells don't level up more, they stopped at lvl 5 or something really early in the game, i know they can keep getting better with stats but i think there should be some other ways that you can evolve the spells, for example how the omega boss gives the ultimate spell, the same thing can be done again, when the hero is lvl 500 he can fight the Lich boss or another boss that can upgrade his spells, just a thought.
- In the late game i found myself with lots of gold and wood and i didn't really have many options in what to do with them, other than buying golems, the castle i upgraded to full and i already had maxed items, i feel like there should be some extra shops where we can use the wood, like a tomes shop, or an upgrade shop where you can keep upgrading your items (the legendary items) or even spells.
- I know you already have the arena bosses for extra farming while waiting for the next waves but i feel like they aren't enough, i mean they weren't for me and i was playing solo, i still had to wait for them to revive, now imagine with more players, i believe is best in this kind of maps to have some extra creeps/mini bosses on the outskirts of the map as well for that extra farming potential and to make the map feel more alive, to give the players the chance to explore the map a bit more even.
They don't have to be anything special, just 2 groups of mobs and 1 or 2 mini bosses would be enough since the map is kinda small, i believe it would be a cool concept to have the mobs and mini bosses spawn stronger and stronger after each death, this gives another challange to the players to see how much they can push themselves, and alongside their growing strenght after each respawn they should drop extra gold/xp and even items, the sky is the limit!
All in all, i had a great time playing this and i will 100% play it more in the future!
My rating for this map is an
S Tier with 98 out of 100 points!