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Will remind people that flaming and trolling is not allowed on the hive, and if John Tech is jordan, which seems likely, that this joke is getting really old. Also, people should stop arguing about criticism, better yourself rather than spill all your rage on the criticiser.
Wish I had the ability to moderate this thread at this point.
Molotovs don't explode, they crash and burn, so to speak. Molotovs don't release a wave of force when used. Pipe-bombs, acid-bombs and so forth does. Arrowheads in the liquid would only make the cocktail hurt more if you is hit someone in the head with it, which would be pointless, as he is burned to death afterwards. Shrapnel is mainly used with more powerful bombs, like the grenades shell and pipe of the pipebomb, which both is torn to pieces during explosion and hurled in every direction. Being a lethal part of bomb it self.
Water bomb also seems rather poinbtless, especially if in hot or temperate climate. Zombies with twitching arms? What? Well, electricity has been known to stop the heart, causing cardiac arrest. But on the average living dead zombie, the heart ceased to function long time ago. Electric effects applied to make zombies make spasmodic movement does not really do anything, max stun them for a quarter of a second, which I doubt is useful when facing a swarm of walkers.
Well, flashbangs blinds and deafens people, really useless if zombies depends on neither. Yet again, this depends on the zombie.
Horse is considerable on some of the farms as hobby animal, but western countries / America, which this map is based on, doesn't really used in the farming process. And sounds kinda strange when you compare a horse to a vehicle xD if you want to work further with the horse, you should add information such as: Lifespan, diet, "reproduction rate", whether or not it can be infected, pros and cons, and so forth.
Railto: Is the a reason behind the name? Not that it matters, just seems strange
Really look forward to the weapon list, although, if it becomes to long, i recommend uploading it in Pastebind
I personally just got my hands on an example of the "SAS survival guide, the ultimate guide to surviving anywhere", so will be reading this to get more knowledge on wild life survival. also, as a rule, you can survive without oxygen for 3 minutes, water for 3 days, and food for 3 weeks, so that should probably be the expiration rate for the Nutrition and water need bars. Can recommend it as good reading for this project, along with Anarchist cookbook for explosives ideas. And ofcause, zombie survival guide. Plus ALL the zombie movies you can get your hands on.
Well horses are not sucha cool idea. Well it's so much cooler than elephant, of course, but I still doubt horses would be that useful in a post-apocalyptic ruined city area, because in Forest nobody rides horses, unless thee is some clear safe path. The cityis all filled with old abandoned cars that are broken and work as dodad and there's lots of junk and some barricades, so horse would be too clumsy there too. It would be only useful in some fields like croop fields, but there's nothing useful there...
Still, we might keep this idea for pending...
Using kids as decoys? Oh yeah, that would be cool. Actually that's what I would do with jordon if there would be a zombie apocalypse. Well now really that would be really immoral to do that with the child, unless he's jordon. If there would be children immplemented, they would require less food to survive, would be much weaker, couldn't use most of weapons, but they could theoretically learn faster and could be used for taking care of animals, watering croops, or scouting. I mean children are small enough to passs where adults can't.
Jordon, you don't understand how easter eggs work. Nobody suggests them on the forums, because then everyone will hear of them and they won't be easter eggs. It works like this: some terrainer or whoever gets bored, so he adds some easter egg without showing it to anyone, maybe to other team members, that's all. What I wanted to tell you by this lame example with a terrainer, is that easter eggs are the core team's (coders, terrainers, data editors, sometimes resource makers), not those less aligned people, like us brainstormers (Tough, you jordon are more of Brainpooper) or whatever like that.
Molotovs can be used to set ground on fire, creating a field of fire that will surely distract the zombies since average zombies will be too stupid to avoid the fire. If they have at least some kind of pain or heat receptors still working, they are surely to get slown down, otherwise they'll get damaged a lot.
Farming would only be possible on some green areas/parks, maybe you could grow potted plants too, at least theoretically... of course that wouldn't be effective butit could work if you're gonna use plants for other purposes, not eatting. Like using herbs for medical purposes...
Herb tea that makes you immune to infestation. That would be funky :/
Also, when making items, we should like figure out which stat also effects them. I mean like "The damage dealt by bat depends from your strenght". Oh, another thing I'm currently curious off are headshots, hearthshots and stuff. Will you someway be able to set "Aim at hearth" or "aim at head" by yourself, or this will be like some kind of critical chance depending from accuracy?
Well horses are not sucha cool idea. Well it's so much cooler than elephant, of course, but I still doubt horses would be that useful in a post-apocalyptic ruined city area, because in Forest nobody rides horses, unless thee is some clear safe path. The cityis all filled with old abandoned cars that are broken and work as dodad and there's lots of junk and some barricades, so horse would be too clumsy there too. It would be only useful in some fields like croop fields, but there's nothing useful there...
Still, we might keep this idea for pending...
Using kids as decoys? Oh yeah, that would be cool. Actually that's what I would do with jordon if there would be a zombie apocalypse. Well now really that would be really immoral to do that with the child, unless he's jordon. If there would be children immplemented, they would require less food to survive, would be much weaker, couldn't use most of weapons, but they could theoretically learn faster and could be used for taking care of animals, watering croops, or scouting. I mean children are small enough to passs where adults can't.
Jordon, you don't understand how easter eggs work. Nobody suggests them on the forums, because then everyone will hear of them and they won't be easter eggs. It works like this: some terrainer or whoever gets bored, so he adds some easter egg without showing it to anyone, maybe to other team members, that's all. What I wanted to tell you by this lame example with a terrainer, is that easter eggs are the core team's (coders, terrainers, data editors, sometimes resource makers), not those less aligned people, like us brainstormers (Tough, you jordon are more of Brainpooper) or whatever like that.
Molotovs can be used to set ground on fire, creating a field of fire that will surely distract the zombies since average zombies will be too stupid to avoid the fire. If they have at least some kind of pain or heat receptors still working, they are surely to get slown down, otherwise they'll get damaged a lot.
Farming would only be possible on some green areas/parks, maybe you could grow potted plants too, at least theoretically... of course that wouldn't be effective butit could work if you're gonna use plants for other purposes, not eatting. Like using herbs for medical purposes...
Herb tea that makes you immune to infestation. That would be funky :/
Also, when making items, we should like figure out which stat also effects them. I mean like "The damage dealt by bat depends from your strenght". Oh, another thing I'm currently curious off are headshots, hearthshots and stuff. Will you someway be able to set "Aim at hearth" or "aim at head" by yourself, or this will be like some kind of critical chance depending from accuracy?
Agrees on thehorses now i think of it. Pottet plants will be farmable, else farming would be compleetly pointless in cities. No herb will directly cure the virus xD
Head shot will be a mode. Child won't be implenteded, at least not in the first versions, they are kinda secondary to gameplay.
I know. and there shouldn't be some herbal virus cure, though herbs could help slowing the infestation or curing the reguilar deseases. Also they might like calm the nerves or slow the hunger, I think. So they could effect different stats...
Children... so I won't be able to name some child "jordon" and use him as a human shield?
Okay, I'll finish the list ASAP, upload it, and get back to you. It's massive already, and I'm not even up to all the melee weapons. Heh.
{EDIT}
* it, I want to see what you guys think so far. The list is roughly 40% completed. It doesn't include ammo types yet -- it's just a work in progress and is probably going to be updated like crazy. I removed Submachine Guns so as to fit it within the 80,000 character limit. Please give suggestions for consideration.
Unique guns and melee weapons will also be included in later versions of this list, for example the Standard Infantry Rifle (SIR) and Lobo from World War Z.
The following article is a description of a large variety of different types of weapons and their usefulness in a zombie apocalypse. These weapons range from melee weapons, to firearms, to explosives, and even include fictional energy weapons. When evaluating a weapon to use against zombies think if it can be used to quickly penetrate a human skull, or decapitate it. If it cannot, it is best to use it only as a way to slow a zombie down to buy more time to escape, or find a weapon that actually can penetrate or mostly remove an intact human head. Another very important factor in weapons is continued operation.
A firearm is a weapon that fires either single or multiple projectiles, propelled at high velocity by the gases produced through rapid, confined burning of a propellant. Firearms are powerful, and indeed most are highly effective weapons against the living dead, even at range. However, firearms have their drawbacks. Users are required to carry ammunition and frequently maintain and clean their weapons. Firearms are also loud, require time to reload, and are inaccurate in the hands of an inexperienced user. When choosing a firearm, it is always advised that one selects a weapon that fires a common ammunition type and has low to medium recoil. High-powered rounds will strain the shooter, and exotic ammunition may be difficult to find during a crisis.
"This is my rifle, this is my gun! This is for fighting, this is for fun!" -- Full Metal Jacket
Rifles are long guns designed to be fired from the shoulder. The mainstays of armed combat and hunting, rifles are generally considered the best anti-zombie weapons for one simple reason: their long range. A single sharpshooter with one rifle can destroy multiple zombie heads from over one hundred meters away before the zombies even have time to turn around and start walking to his or her position. In addition, it is easy to learn how to aim and fire a rifle, and most rifles allow for the addition of scopes to improve accuracy and range even further (see the sniper rifle section below). Characterized by long-range accuracy and effectiveness, but other factors, such as rate of fire, vary widely depending on the type. Rifles are categorized by the type of loading mechanism (or action) they use.
Bolt-action rifles are loaded by manual operation of the bolt to eject a spent cartridge from the chamber and load a new one. Bolt-action rifles typically have excellent accuracy a long effective range, and excellent stopping power, are easy to use and maintain, and are very sturdy and reliable. On the other hand, they have a low rate of fire (depending on the kind of bolt-action e.g. "cock on opening" bolt-action rifles like the Mauser 98 have a slow rate of fire while "cock on closing" bolt-action rifles like the Lee-Enfield have a high rate of fire) and a small magazine capacity (typically 3-5 rounds, depending on caliber -- although some, like the Lee-Enfield, have as many as ten), and are difficult to maneuver in close quarters due to their size and length. Bolt-action rifles were the standard infantry weapons up until World War II and the Korean War, when they began to be usurped by semi-automatic battle rifles. Bolt-action rifles continue to be popular with civilian shooters to this day, and modern designs are favored by military and police snipers for their superior accuracy. Bolt-action rifles are still used by various governments as a second-line or reserve weapon (as in Canada (the Canadian Rangers), India and Pakistan (as police weapons)) as well as guerrilla forces in various conflicts across the world e.g. Afghanistan, Iraq. For people residing in countries where the legal ownership of semi-automatic center-fire rifles e.g. civilian, ex-military and military-style is heavily restricted and/or banned (e.g. Australia and Great Britain), bolt-action rifles (along with lever-action and pump-action rifles) are the only legal alternative to private citizens.Recommended for use when in a still position. Not for on the move, try and have a back up weapon. If one chooses to use a bolt-action rifle as their main weapon for when they are "on the move", they should consider buying an non-sported, ex-military bolt-action rifle as well as a bayonet for said rifle e.g. Mauser Gew98/Kar98k, Lee-Enfield, Springfield M1903, Mosin-Nagant. According to The Zombie Survival Guide, an ex-military bolt-action rifle is an ideal weapon for dealing with zombies as the rifle can also be used for hand-to-hand combat should the need arise e.g. using the rifle as a club or as a spear/pike when the rifle is fitted with a bayonet. Also, ex-military bolt-action rifles are quicker to reload than commercial bolt-action hunting rifles due to the use of stripper clips/chargers and/or detachable magazines (as with the Lee-Enfield rifle). Bolt-action rifles may have tremendous use in a zombie apocalypse as these are accurate, extremely durable rifles. An average bolt action rifle will fire a heavy full-power rifle cartridge and will most likely be more accurate due to the design of the rifle and the stock and it's non-automatic fire rate. Although the bolt action rifle can pop a G's head at up to 1,000 meters or more, it is recommended to find an auto loading rifle instead of a manual. One advantage of the bolt action rifle would be it's incredible range, durability, and accuracy. For quick reloading, rifles are best accompanied with stripper clips as opposed to have to insert round cartridges individually into the chamber, stripper clips hold the rounds in a stack against the open bolt and are pushed down into the chamber maually making for speedier delivery.
The M1 Garand (officially designated as United States Rifle, Caliber .30, M1 and later simply Rifle, Caliber .30, M1, and also abbreviated as US Rifle, Cal. .30, M1), was the first semi-automatic rifle to be generally issued to the infantry of any nation. Called "the greatest battle implement ever devised" by General George S. Patton, the Garand officially replaced the bolt-action M1903 Springfield as the standard service rifle of the United States Armed Forces in 1936 and was subsequently replaced by the selective fire M14 in 1957. However, the M1 continued to be used in large numbers until 1963 and to a lesser degree until 1966.
The M1 was used heavily by U.S. forces in World War II, the Korean War, and, to a limited extent, the Vietnam War. Most M1 rifles were issued to Army and Marine troops, though many thousands were also lent or provided as foreign aid to America's allies. The Garand is still used by drill teams and military honor guards. It is also widely sought by the civilian population as a hunting rifle, target rifle, and military collectible. The name "Garand" is pronounced variously as /g?'rænd/ or /'gær?nd/. According to experts and people who knew John Garand, the weapon's designer, the latter version is preferred. It is now available to civilians in the original .30-06 chambering, as well as in .308 Winchester.
Commonly found in Gun Stores. Uncommonly found in civilian houses. Attachments: Bayonet.
The Karabiner 98 Kurz (often abbreviated Kar98k, K98, or K98k) was a bolt action rifle chambered for the 8x57 IS cartridge that was adopted as the standard service rifle in 1935 by the German Wehrmacht. It was one of the final developments in the long line of Mauser military rifles. Although supplemented by semi- and fully automatic rifles during World War II, it remained the German service rifle until the end of World War II in 1945.
Commonly found in Gun Stores. Uncommonly found in civilian houses. Attachments: Bayonet, Scope.
The M1903 Springfield, formally the United States Rifle, Caliber .30-06, Model 1903, is an American clip-fed, 5-shot, bolt-action service rifle used primarily during the first half of the 20th century.
It was officially adopted as a United States military bolt-action rifle on June 21, 1905, and saw service in World War I. It was officially replaced as the standard infantry rifle by the faster-firing, semi-automatic 8 round M1 Garand, starting in 1937. However, the M1903 Springfield remained in service as a standard issue infantry rifle during World War II, since the U.S. entered the war without sufficient M1 rifles to arm all troops. It also remained in service as a sniper rifle during World War II, Korean War and even in the early stages of the Vietnam War. It remains popular as a civilian firearm, historical collector's piece and as a military drill rifle.
Commonly found in Gun Stores. Uncommonly found in civilian houses. Attachments: Bayonet, Scope.
The Mosin–Nagant is a bolt-action, internal magazine-fed, military rifle used by the armed forces of the Russian Empire, the Soviet Union and various other nations.
When trials concluded in 1891, the units which tested the rifles were split in their decision. The main disadvantages of Nagant's rifle were the following: more complicated mechanism, long and tiresome procedure of disassembling (which required special instruments—it was necessary to unscrew two screws). Mosin's rifle was mainly criticised for lower quality of manufacture and of materials used which resulted in a slightly larger number of stoppages. The Commission voted 14 to 10 to approve Nagant's rifle. However, the head of the commission, General Chagin, insisted on subsequent trials held under the Commission's supervision during which Mosin's rifle showed its advantages, leading to its selection over the Nagant.
Commonly found in Gun Stores. Uncommonly found in civilian houses. Attachments: Bayonet, Scope.
Lever-action rifles are loaded by manual operation of a lever located around the trigger guard area (often including the trigger guard itself). While lever-action rifles have long been popular with hunters and sporting shooters, they were not widely accepted by the military. One significant reason for this was that it is harder to fire a lever-action from the prone position (compared to a bolt-action rifle). Another is that lever-action rifles typically use a tubular magazine, and thus have a lower capacity and a slower reload time.
Lever-action rifles generally have a significantly higher rate of fire than bolt-actions and a greater magazine capacity (the famous Winchester Model 1873, for example, has a magazine capacity of 15 rounds, and most modern lever-actions hold 6 or 7 rounds). In comparison to a bolt-action rifle, the disadvantages of a lever-action are a somewhat shorter effective range, slightly lower accuracy, and somewhat less stopping power. More practical, novice-friendly rifle options are likely to be available to most riflemen. If one chooses to arm themselves with a lever-action rifle, one should consider one of the more modern lever-action rifles that are on the firearms market e.g. the Marlin Model 336 and Model 1895 series lever-action rifles.
One of the most successful, and certainly one of the most famous Winchester rifles was the Winchester Model 1873, originally chambered for the .44-40 cartridge, although it was later produced in .38-40 and .32-20, all of which also became popular handgun cartridges of the day. Due to feeding problems, the original Model 1873 was never offered in the military standard .45 Colt cartridge, although a number of modern reproductions of the rifle are chambered for the round. The popularity of the Winchester in .44-40 led Colt to manufacture a version of the Single Action Army "Peacemaker" revolver chambered for the same round; this "Frontier Model" allowed cowboys and others conveniently to carry one type of ammunition for both rifle and pistol. There were a limited number (approximately 19,000) of 1873 Winchesters manufactured in .22 rimfire caliber, which lacked the loading gate on the right side of the receiver. The Winchester Model 1873 was produced in such quantities that they became a common sight in the American West, leading to the rifle being nicknamed "The Gun that Won the West" on account of its prevalence and versatility.
Commonly found in Gun Stores. Uncommonly found in civilian houses. Attachments: Bayonet, Scope.
The Marlin Model 336 is a lever-action carbine made by Marlin Firearms. It is most often chambered in .30-30 Winchester or .35 Remington, though it has also been chambered in several other cartridges over the years.
Commonly found in Gun Stores. Uncommonly found in civilian houses. Attachments: Bayonet, Scope.
The Winchester Model 1895 was a lever-action repeating firearm developed and manufactured by the Winchester Repeating Arms Company in the late 19th century, chambered for a number of full-size military and hunting cartridges such as 7.62x54mmR, .303 British, .30-03, .30-06, .30 Army, .35 Winchester, .38-72 Winchester, .40-72 Winchester and .405 Winchester.
Unlike most Winchester repeating rifles which fed from a tube magazine under the barrel, the Model 1895 featured a 5-round box magazine located underneath the action. This allowed it to chamber military and hunting cartridges with spitzer (pointed) projectiles. The Model 1895 also had a stronger action than traditional lever-action rifles (such as the Model 1873), which meant it could handle the increased pressures generated by the more powerful smokeless powder cartridges then entering common use by the military and for hunting.
Commonly found in Gun Stores. Uncommonly found in civilian houses. Attachments: Bayonet, Scope.
Pump-action rifles are a type of rifle that is manually operated by a pump handle at the fore end of the rifle. The most common pump-action rifle on the firearms market today is the Remington Model 7600 and Model 7615 series pump-action rifles and carbines. The Remington 7600 and 7615 series rifles and carbines are popular with recreational hunters and target shooters in both North America (where the Remington 7600 is popular with deer hunters in both the USA and Canada) and Australia (where the firearm laws in Australia prohibit the majority of licensed firearm owners from legally owning semi-automatic long-arms and pump-action shotguns).
The Remington Model 7600 is a series of pump-action, centrefire rifles and carbines that are made by Remington Arms. The Model 7600 appears to be a combination of the Remington Model 7400 series semi-automatic hunting rifle with the action of the Remington Model 870 series pump-action shotgun, which gives the Model 7600 the appearance of either a manually operated version of the Model 7400 rifle or a scaled down rifle version of the Model 870 shotgun.
The Remington Model 7600 rifle was also a progression from the original Model 760 pump-action rifle which Remington produced from 1952 to 1981. From 1981 onwards, Remington produced the Model 7600 and is still in production today with a number of variants being produced.
Commonly found in Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: None.
A Model 7600 rifle that is chambered in .223 Remington (5.56mm NATO) and is fitted with a 16.5 inch barrel as well as the Wilson Combat Ghost Ring rear sight and the XS front blade sight like the Model 7600P. Just like the Model 7600P, the Model 7615P is designed to be a low-profile, user-friendly firearm for police officers to use alongside the Remington Model 870 shotgun. The Model 7615P is also marketed as an alternative to the Model 7600P rifle with the Model 7615P rifle being chambered in 5.56mm NATO while the Model 7600P is chambered in 7.62mm NATO. The Model 7615P is fitted with an AR-15 style magazine well which allowed the rifle to take standard M16/AR-15 rifle magazines, which broke the Model 7615P away from the standard magazine versions of the Model 7600 rifle. Remington also produced civilian versions of the Model 7615P rifle, but the civilian versions are no longer manufactured while the Model 7615P appears to still be in production as of 2010 (Remington 7615P rifles are still advertised in Australian firearms magazines and new 7615Ps and 7600Ps are still being sold in Australia as of December 2010).
Commonly found in Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: None.
Semi-automatic rifles are a type of rifle that fires a single bullet each time the trigger is pulled, automatically ejects the spent cartridge, chambers a fresh cartridge from its magazine, and is immediately ready to fire another shot. They may be operated by a number of mechanisms, all of which derive their power from the explosion of the powder in the cartridge that also fires the bullet. A semi-automatic rifle may be originally designed to be semi-automatic (such as the American M1 Garand or Russian SKS), or a civilian version of a military assault rifle design that lacks its fully-automatic fire mode. Semi-automatic rifles were first widely adopted by militaries during WW2, and briefly usurped bolt-action rifles before being replaced with select-fire automatic rifles such as the AK-47 and M14. Considered overall the best rifle. For it being very common, loads of ammo. But a full-automatic rifle may be a better choice, if you can find one. A semi-auto will most likely litter anywhere where firearms are available ranging from homes to gun shops. Some may be civilian versions of assault rifles, or some may be military-grade semi-autos. These are usually modestly accurate due to the semi-auto nature and is recommended you pick one up if you happen to find one. The advantages of the semi-auto rifle would be it's ability to automatically load while keeping the advantages of the bolt action rifle.
The AR-15 (ArmaLite Model 15) is a widely owned semi-automatic rifle, of which the most famous derivative is the selective fire M16-series assault rifle used by the United States military.
Standard AR-15 rifles accept detachable magazines of widely varying capacities (including 10, 20, or 30 round magazines, or 100 round drums), and have a pistol grip that protrudes beneath the stock. AR-15 rifles are highly configurable and customizable. They are commonly fitted with several accessories such as bipods, collapsing stocks, threaded barrels for the attachment of a flash suppressor, and a rail system for the attachment of vertical grips, flashlights, laser sights, telescopic sights and other accessories. The most common bipod is the folding bipod, but there is also a vertical grip with a bipod release. Barrels can come in chrome and stainless steel. The steel barrel tends to be more accurate while the chrome tends to be more durable. It is also possible to use barrels of various rates of twist. AR-15s can also be assembled with a suppressor.
Commonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: Bipod, Silencer, Scope, Laser Sight, Flashlight.
Automatic rifles, also known as "self-loading rifles", "select-fire rifles", or a variety of other terms, are a type of rifle that fire continuously for as long as the trigger is depressed. Automatic rifles were the logical next step from semi-automatic rifles, and automatic and semi-automatic rifle designs generally have a lot in common. Indeed, many semi-automatic rifles on the civilian market are simply semi-automatic-only versions of existing automatic rifle designs. Automatic rifles are divided into two sub-classes (depending mainly on their caliber): battle rifles and assault rifles.
Battle rifles utilize full-power rifle cartridges such as 7.62x51mm and can fire in either semi-automatic or fully automatic (the shooter can choose the firing mode with a selector switch), but use in automatic mode is generally discouraged because the recoil soon becomes very difficult to manage and wastes ammunition. Battle rifles are generally heavier and longer than assault rifles, have a somewhat smaller magazine capacity (Most battle rifles have a 20 round magazine, opposed to the assault rifle standard of 30) and another downside is the weight of the large 7.62x51mm ammunition (When the U.S. Army switched from the 7.62 M14 to the 5.56 M16, they found they could carry twice as much ammunition for the same weight). On the upside, the larger caliber means battle rifles are effective at longer ranges than assault rifles, and are more accurate and powerful. For these reasons, battle rifles are currently making something of a resurgence as 'designated marksman rifles' in hot-spots such as Iraq and Afghanistan. Well-known battle rifle designs include the FN FAL, G3, and M14. Semi-automatic sniper rifles are often based on battle rifle designs (The Heckler & Koch PSG-1, for example, was developed from the G3). Battle rifles are heavy, accurate guns and are usually powerful. Noting that, battle rifles may or may not be better than assault rifles as some are heavy as 15 pounds with ammunition and some are as long as 40 inches making them rather cumbersome weapons to some, and their increased stopping power is not as useful against zombies, as they are immune to hydrostatic, neurological and psychological shock. Although, if you happen to find one, take it as you may not find an assault rifle or a better battle rifle. Although it is to be noted that battle rifle ammunition is not as common as pistol or assault rifle ammunition. Battle rifles are also better de-facto sniper rifles as their rounds are designed to be used at a longer range. Even the battle rifles that are rugged and poorly cleaned can maintain accuracy up to or over 800 yards. Saying this, battle rifles are best used at ranges of 300 meters or more where assault rifles would be stretched to their limits.
The Fusil Automatique Léger ("Light Automatic Rifle") or FAL is a self-loading, selective fire battle rifle produced by the Belgian armaments manufacturer Fabrique Nationale de Herstal (FN). During the Cold War it was adopted by many North Atlantic Treaty Organization (NATO) countries, with the notable exception of the United States. It is one of the most widely used rifles in history, having been used by over 90 countries.
The FAL was predominantly chambered for the 7.62x51mm NATO round, and because of its prevalence and widespread use among the armed forces of many NATO countries during the Cold War it was nicknamed "The right arm of the Free World".
Commonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Uncommonly on police corpses. Attachments: Silencer, Scope, Laser Sight, Flashlight.
The G3 is a 7.62mm battle rifle developed in the 1950s by the German armament manufacturer Heckler & Koch GmbH (H&K) in collaboration with the Spanish state-owned design and development agency CETME.
Commonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Attachments: Silencer, Scope, Laser Sight, Flashlight.
The Special Operations Forces (SOF) Combat Assault Rifle, or SCAR, is a modular rifle made by FN Herstal (FNH) for the United States Special Operations Command (SOCOM) to satisfy the requirements of the SCAR competition. This family of rifles consist of two main types. The SCAR-L, for light, is chambered in the 5.56x45mm NATO cartridge and the SCAR-H, for heavy, fires 7.62x51mm NATO. Both are available in Long Barrel and Close Quarters Combat variants.
The FN SCAR system completed low rate initial production testing in June 2007. After some delays, the first rifles began being issued to operational units in April 2009, and a battalion of the US 75th Ranger Regiment was the first large unit deployed into combat with 600 of the rifles in 2009. While purchases of the MK 16 SCAR-L variant by the US Special Operations Command have been canceled, US SOCOM will still buy the MK 17 SCAR-H variant and some subordinate Spec Ops commands are still looking to buy the MK 16 SCAR-L variant and/or keep the existing MK 16s they have already purchased.
Commonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Attachments: Silencer, Scope, Laser Sight, Flashlight.
The M14 rifle, formally the United States Rifle, 7.62 mm, M14, is an American selective fire automatic rifle firing 7.62x51mm NATO (.308 Winchester) ammunition. It was the standard issue U.S. rifle from 1959 to 1970. The M14 was used for U.S. Army and Marine Corps basic and advanced individual training, and was the standard issue infantry rifle in CONUS, Europe, and South Korea, until replaced by the M16 rifle in 1970. It remains in limited front line service with the United States Army, Marine Corps, Navy, Air Force, and Coast Guard, and remains in use as a ceremonial weapon. It was the last so-called "battle rifle", a term applied to weapons firing full-power rifle ammunition, issued in quantity to U.S. troops. The M14 also provides the basis for the M21 and M25 sniper rifles.
Commonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Uncommonly found on police corpses. Attachments: Scope.
Assault rifles are similar to battle rifles, just chambered in lighter calibers such as 7.62x39mm and 5.56x45mm. The lighter ammunition allows assault rifle users to carry more ammunition, and results in somewhat increased magazine capacity (30 rounds is the norm), reduced recoil and reduced weight. The downsides are somewhat reduced accuracy, range and stopping power. Well-known assault rifle designs include the AK-family (the famous AK-47 and its many descendants and knock-offs), the AR-15 family (including the military M16), the FN FNC, the H&K G36 and the Steyr AUG. Due to their combination of decent stopping power, relatively high rate of fire, and good accuracy within the ranges infantry engagements are typically fought at (less than 300 meters), select-fire assault rifles are the standard infantry weapons of armies around the world. Some assault rifles are more accurate at longer distances (Tavaor Assault Rifle and M16 can shoot 700 meters or possibly more. Although not very common, any chance you may find a bullpup rifle, take it. As these usually offer better mobility for the same or longer barrel length allowing more accuracy. Assault rifles are best used at ranges of 300 yards or less, although kills up to 800 meters in some combat reports in Afghanistan are not uncommon. The assault rifles' effective ranges can be extended by special types of ammo, a famous example being the MK262 series of bullets. Regular (not marksman variants) of the AR-15 series of rifles have been known to consistently make kills up to 700 meters.
One's choice of rifle depends primarily on availability of both the weapons themselves and their ammunition. Bolt-action and lever-action rifles are simple to use and maintain, but they have a relatively low rate of fire, and a small magazine capacity. Another downside to lever-action rifles is that they can be very hard to find. They are also quite long, which makes them difficult to maneuver in close quarters. Semi-automatic and fully-automatic rifles, on the other hand, have a larger magazine capacity and a much higher rate of fire, but are more complicated (more moving parts = more things to go wrong) and may be more difficult to find (particularly fully-automatic assault rifles, which are illegal for civilian ownership in most parts of the world). But can be easily taken care of. Generally, a self-loading (semi-automatic) rifle with a large capacity (20 rounds or more) is always preferable, as long as these traits aren't at the expense of too much range or accuracy. While it's true that a well-practiced/trained shooter can achieve excellent accuracy with a bolt-action rifle and can also work the bolt very quickly to load the next shot, this takes considerable practice to do reliably, and fledgling shooters may not be able to handle this under the stress of a long siege.
If you do choose an automatic rifle, use semi-auto fire, and shoot in bursts. Soldiers are usually trained to fire well-aimed single shots at the enemy. In the full-automatic mode, they are instructed to fire only in short bursts, if at all. This is because, contrary to what action-movies would have you believe, fully-automatic fire is very inefficient and wasteful; Recoil is harder to control during fully-automatic fire, making it more difficult to make accurate shots, so you'll inevitably waste ammunition. The main reason military assault rifles have the fully-automatic option in the first place is so they can be used to lay down suppressing fire if necessary (suppressing fire is shooting in the general direction of the enemy to scare them into keep their heads down, so they won't move or shoot back). Obviously, against zombies, suppressing fire has no value because zombies aren't afraid of being shot, so resist the temptation to 'let it rip' and keep it on semi-automatic.
There is a wide variety of common rifle rounds, some of the most popular being the .223 Remington/5.56x45mm NATO, the .30-30 Winchester, the .243 Winchester, the 7.62x39mm Soviet M43, the .270 Winchester, the .303 British, the .30-06 Springfield, and the .308 Winchester/7.62x51mm NATO. Which one you use depends on what is most popular in your area -- for example, the .303 British round is more common in the UK, Canada and other Commonwealth nations than it is in the US. Also, one might want to consider having a rifle that fires a pistol round, such as .22 Long Rifle, .357 Magnum, or .45 ACP, as having a pistol and rifle that use the same round can greatly simplify the ammo situation.
The AUG is an Austrian bullpup 5.56mm assault rifle, designed in the early 1970s by Steyr Mannlicher GmbH & Co KG (formerly Steyr-Daimler-Puch). The AUG (Armee Universal Gewehr—"universal army rifle") was adopted by the Austrian Army as the StG 77 (Sturmgewehr 77) in 1977, where it replaced the 7.62mm StG 58 automatic rifle (a license-built FN FAL). In production since 1978, it is the standard small arm of the Austrian Bundesheer and various national police units.
The rifle has also been adopted by the armed forces of Argentina, Australia (accepted into service in 1985 and manufactured by Australian Defence Industries in Lithgow), this F88 Austeyr model is also in use by New Zealand, Bolivia, Ecuador (since 1988), Republic of Ireland, Luxembourg, Saudi Arabia, Tunisia (introduced in 1978), Pakistan, and (since 1988) U.S. Customs Service (now the U.S. Immigration and Customs Enforcement agency).
Commonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Attachments: Silencer, Laser Sight, Grip.
The Heckler & Koch G36 is a 5.56x45mm assault rifle, designed in the early 1990s by Heckler & Koch (H&K) in Germany as a replacement for the 7.62mm G3 battle rifle. It was accepted into service with the Bundeswehr in 1997, replacing the G3. The G36 is gas-operated and feeds from a 30-round detachable box magazine or 100-round C-Mag drum magazine.
Commonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Attachments: Silencer, Laser Sight.
The AK-47 is a selective-fire, gas-operated 7.62x39mm assault rifle, first developed in the Soviet Union by Mikhail Kalashnikov. It is officially known as Avtomat Kalashnikova. It is also known as a Kalashnikov, an "AK", or, in Russian slang, Kalash.
Design work on the AK-47 began in the last year of World War II (1945). After the war in 1946, the AK-46 was presented for official military trials. In 1947 the fixed-stock version was introduced into service with select units of the Soviet Army. An early development of the design was the AKS-47 (S—Skladnoy or "folding"), which was equipped with an underfolding metal shoulder stock. In 1949, the AK-47 was officially accepted by the Soviet Armed Forces and used by the majority of the member states of the Warsaw Pact.
The original AK-47 was one of the first true assault rifles. Even after six decades the model and its variants remain the most widely used and popular assault rifles in the world because of its durability, low production cost, and ease of use. It has been manufactured in many countries and has seen service with regular armed forces as well as irregular, revolutionary and terrorist organizations worldwide. The AK-47 was the basis for developing many other types of individual and crew-served firearms. More AK-type rifles have been produced than all other assault rifles combined.
Firing the 7.62x39mm cartridge, the AK-47 produces significant wounding (including hydrostatic shock) when the projectile tumbles and fragments in tissue; but it produces relatively minor wounds when the projectile exits the body before beginning to yaw.
Commonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Attachments: Silencer, Scope, Laser Sight, Flashlight, Grenade Launcher.
The M16 (more formally Rifle, Caliber 5.56 mm, M16) is the United States military designation for the AR-15 rifle. Colt purchased the rights to the AR-15 from ArmaLite and currently uses that designation only for semi-automatic versions of the rifle. The M16 rifle fires the 5.56x45mm cartridge and can produce massive wounding and hydrostatic shock effects when the bullet impacts at high velocity and yaws in tissue leading to fragmentation and rapid transfer of energy.
The M16 entered United States Army service as the M16 and was put into action for jungle warfare in South Vietnam in 1963, becoming the standard U.S. rifle of the Vietnam War by 1969, replacing the M14 rifle in that role. The U.S. Army retained the M14 in CONUS, Europe, and South Korea until 1970. Since the Vietnam War, the M16 rifle family has been the primary infantry rifle of the U.S. military. With its variants, it has been in use by 15 NATO countries, and is the most produced firearm in its caliber. The M16 is being phased out in the United States Army and is being replaced by the M4 carbine series as of 2010.
Commonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Attachments: Silencer, Scope, Laser Sight, Flashlight, Grenade Launcher.
The M4 carbine is a family of firearms tracing its lineage back to earlier carbine versions of the M16, all based on the original AR-15 designed by Eugene Stoner and made by ArmaLite. It is a shorter and lighter version of the M16A2 assault rifle, with 80% parts commonality.
It is a gas-operated, air-cooled, magazine-fed, selective fire, shoulder-fired weapon with a telescoping stock. A shortened variant of the M16A2 rifle, the M4 has a 14.5 in (368 mm) barrel, allowing the individual soldier to better operate in close quarters. The M4 has selective fire options including semi-automatic and three-round burst (like the M16A2), while the M4A1 has a "full auto" option instead of three-round burst. The carbine is also capable of mounting an M203 grenade launcher, the M203A1 with a 9-inch barrel as opposed to the standard 12-inch barrel of the M203 used on the M16 series of rifle.
The M4 carbine will eventually replace the M16 rifle for most combat units in the United States Army. The winner of the Individual Carbine competition may replace the M4 carbine in U.S. Army service.
Commonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Attachments: Silencer, Scope, Laser Sight, Flashlight, Grenade Launcher.
A sniper rifle is a rifle optimized for accurate, long range shooting. A sniper rifle may be a unique design built specifically for the purpose, a sniper variant of an existing rifle design (the most common), or a hand-picked example of an existing rifle design that has above-average accuracy. In any case, the rifle is usually furnished with a high magnification scope. Since, for a sniper, accurate shot placement is usually more important than rate of fire, most sniper rifles are bolt-action, although there are some semi-automatic models that allow for higher fire rates in exchange for slightly reduced accuracy. A basic sniper rifle is easy to create -- you simply attach a scope to a regular rifle. However, a specially-designed sharp shooting weapon will possess greater accuracy and range than a regular scoped rifle, and some are capable of hitting targets from over a mile away, but these sniper rifles are rarely available to the population. A sniper rifle would be an asset in wide open spaces or if used from the safety of a fortification. It is important to note that specialized sniper rifles often do not have long term ruggedness in mind and may be prone to wearing and malfunctioning in a chaotic zombie apocalypse environenment. Although it is not recommended using a specialized sniper rifle on the go, if you find one and have time to take and you have a fortified position, then take it as these are intimidating and at the least, very good at destroying or disabling bandits and whatnot; providing that you can find an operator who could use it to its full potential.
However, if you are going to spend most of your time on the run, then it's advised that you look for another weapon - sniper rifles are tricky to aim at close range, and they are often bulkier than regular rifles.
The large, heavy special purpose sniper rifles (i.e. CheyTac M200, Barret ".50 cal" M82 SASR) would have little use in worst scenarios of a zombie apocalypse; but designated marksmen rifles such as the M14 DMR or a SAM-R would be of great use in a zombie apocalypse as these are just like your average assault or battle rifles with a heavier, more accurate barrel and locked on semi-automatic (some are kept on full-auto, but these are hard to come by).
The Dragunov sniper rifle is a semi-automatic sniper rifle chambered in 7.62x54mmR and developed in the Soviet Union.
It was selected as the winner of a contest that included three competing designs: the first was a rifle designed by Sergei Simonov (known as the SSV-58), the second design, a prototype designated 2B-W10 by Alexander Konstantinov, and the third rifle, the SVD-137, a design submitted by Yevgeny Dragunov. Extensive field testing of the rifles conducted in a wide range of environmental conditions resulted in Dragunov’s proposal being accepted into service in 1963. An initial pre-production batch consisting of 200 rifles was assembled for evaluation purposes, and from 1964 serial production was carried out by Izhevsk Mechanical Works.
Since then, the Dragunov has become the standard squad support weapon of several countries, including those of the former Warsaw Pact. Licensed production of the rifle was established in China (Type 79 and Type 85) and Iran (as a direct copy of the Chinese Type 79).
Uncommonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Attachments: None.
The Squad Advanced Marksman Rifle (SAM-R) is a semi-automatic rifle developed by and in service with the United States Marine Corps. It gives Marines the capability to provide precision fire in support of the rifle squad, providing precision fire in support of an assault, and aid in observation and adjusting of supporting arms.
Uncommonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Attachments: None.
The PSG1 (Präzisionsschützengewehr, German for "precision marksman rifle") is a semi-automatic rifle designed by the German company Heckler & Koch of Oberndorf am Neckar.
This rifle is said to have been developed in response to the Munich massacre at the 1972 Summer Olympics. The West German police units could not engage the terrorists quickly enough to prevent them from killing their hostages. H&K was then commissioned to create a high accuracy, large magazine capacity, semi-automatic rifle for police and military use.
Uncommonly found wherever the military has been (blockades, bunkers, etc), Gun Stores.
The M93 Black Arrow is a modern military Anti-materiel rifle developed and manufactured by Zastava Arms, Serbia.
The M93 Black Arrow is designed on the basis of the Mauser system, which was, during its one hundred years long combat history, proven to be one of the most accurate and reliable bolt-action systems.
The primary purpose of this rifle is long range engagement of hardly visible targets and due to that, it is provided only with optical sight, which is included in the rifle set (8x magnification with the division up to 1,800 m). Its mount can accept the sights of other manufacturers as well.
Members of the family were tested in numerous operations fought in both Serbia and the Republic of Macedonia in extreme conditions.
Very Uncommonly found wherever the military has been (blockades, bunkers, etc), Gun Stores. Attachments: None.
"This... is my BOOM-STICK!" -- Ash Williams, Army of Darkness
A shotgun is a smooth-bore firearm which fires shells. These shotgun shells (or shot-shells) usually contain shot (small balls of lead), but shells can be loaded with a wide variety of projectiles, such as slugs (large, solid projectiles), less-lethal "bean bags", or even rock salt. Shotguns are commonly used for hunting small game or for home defense. Loaded with shot, shotguns are characterized by massive stopping power at close range (more than almost any handgun and many rifles), but limited accuracy and range. The wide spread of shot produced by the gun makes it easy for an inexperienced shooter to learn how to use, but also means that most or all of the pellets will miss distant targets. Their range is very limited because the shot will spread out too far over a distance. Shotguns are ideal for short to medium range combat because the shot is more likely to take out the brain. Shotguns are commonly found in four varieties: break-action, lever-action, pump-action, and semi-automatic (although fully automatic shotguns are produced).
Break-action shotguns have hinged barrels, and are reloaded by opening the hinge and exposing the breech, allowing for used shells to be manually removed and new ones to be inserted. Break-action shotguns usually hold two rounds (double-barrel shotguns), although single-shot variants can be found. These are the simplest type of shotgun design, and are likely to be fairly easy to find (particularly in rural areas). Break-action shotguns are simple and sturdy, but their tiny capacity of two shells and the lengthy process of reloading won't do you any good if you have to take on a large crowd of ghouls. Break-action shotguns are usually as long as or longer than most rifles, making them among the most accurate of shotguns, but also making them difficult to maneuver in tight spaces. Shotguns (particularly break-action shotguns) are sometimes modified by shortening the barrel and removing the stock, making the weapon significantly lighter and more compact, at the price of a shorter effective range and poorer accuracy. Such a shotgun is said to be "sawed-off". Due to the popularity of such weapons with criminals, this technique is illegal in many jurisdictions. Most break-open shotguns have their two barrels laid out side-by-side, but some have the two barrels one above the other, this is called an "over and under" shotgun. A break action shotgun is a good choice as they are simple and require almost no maintenance, but this is weighed out by the fact that it can only hold a small amount of shells (most models have 2) and the fact that their reloading is not the quickest, but nonetheless simple. A break action is not exactly a good choice, but not a bad one either. If you find one, take it until you find a better shot gun.
While they are often glamorized in zombie films and games as the ultimate zombie-killing weapons, shotguns are not perfect weapons. First, they have a shorter effective range and less accuracy than rifles and carbines. Secondly, the ammunition for a shotgun is bulkier than pistol or rifle ammunition. Third, most shotguns have to be reloaded one round at a time, which is time-consuming (though some shotguns, such as the Saiga-12, use detachable box magazines, making reloading a quicker process, these weapons are rare exceptions). Finally, shotguns, particularly 12-gauge shotguns, have a tremendous recoil, which can startle and even injure an inexperienced or weak shooter. However, a shotgun can be very useful for pushing zombies back, for blowing open doors, or for fighting living humans that may pose a threat. Also, shotguns are versatile in the ammo that they can fire. Slugs, for example, eliminate most of the problems that shotguns have with range, while bird-shot (for small game) and buckshot (for larger game) can be used for hunting in a survival situation. If one is to use a shotgun for fighting zombies, he or she should do so with a knowledge of the weapon's limitations. It is recommended that a less-powerful ammunition type, such as 20-gauge, be used instead of the more powerful 12-gauge, especially if the shooter is of a smaller stature. 20-gauge shells have less recoil, they take up less space that can be used for other things, they are readily available, and they will still stop an attacker cold at the close ranges that a shotgun is used at. It is also recommended that a shotgun's barrel (but not its stock, which is necessary for absorbing the recoil) be sawed down to a reasonable length. A sawed-off shotgun is easier to carry and to aim in close quarters, and the reduced range and accuracy matters little for a weapon that is primarily used at close range. However, one must be careful if they attempt to modify any weapon, if the modification is not done correctly, it may reduce the weapons effectiveness or outright destroy it. Shotguns are best used like pistols - in close quarters and in indoor environments. Shotguns and ammo are very easy to find, as they are common police, home defense, and hunting weapons in most countries.
At 6 1/2 pounds with a pair of 20-inch barrels, the Stoeger Coach Gun is a simple, effective tool for home defense. The barrels are short enough for quick handling and its basic break-open design allows it to be used by virtually anyone. The twin muzzles are an imposing statement to any would-be home invader. Available with 3-inch chambers in 12 and 20 gauge, as well as .410 bore, any unfortunate soul that chooses to challenge this shotgun’s owner will pay a hefty price. This shotgun is just as effective and as good a choice for today’s homeowner as it was as a protector of 19th century stagecoaches.
Commonly found in Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: None.
The J. Stevens Arms Co., founded in 1864, became the J. Stevens Arms & Tool Co. two years later, was acquired by New England Westinghouse in 1916 and then sold to Savage Arms Co. in 1920. Savage resurrected the name in recent years with the .22 Long Rifle single-shot Favorite and with more-affordable, no-frills variants of the company's flagship Model 110-based rifles. But Savage has also been importing shotguns under the Stevens name, and the latest is the Model 612 Gold Wing. Offered in 12, 20 and 28 gauge and .410 bore, they are built for Savage by the Hatfield Gun Co. in Torun, Turkey.
With its 612 series, Savage offers nice-looking, traditionally styled side-by-sides at affordable prices, and each gauge has a dedicated receiver. Unusually, the 6-pound, 12-ounce 612 reviewed here is a 20-gauge side-by-side boxlock with a dark black-matte 7075 aluminum receiver. Inset into the receiver is a 416 stainless steel breech face insert added to handle the pressures generated during firing. Quite a few over-unders have been made with aluminum receivers, but side-by-sides in that material are uncommon.
Commonly found in Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: None.
Lever-action shotguns operate on the same principle as their rifle cousins -- they are loaded through the operation of a lever near the trigger guard. While they are not nearly as common in North America or Europe as break-action or pump-action shotguns, they have replaced pump-actions as the home defense shotgun of choice in Australia due to that country's gun laws. These are hard to come by and are plagued by the same problems as a break action except the cocking and firing mechanism is confusing to a lot of users. Skip this one if you already have another weapon.
The Model 1887 was the first truly successful repeating shotgun. Its lever-action design was chosen at the behest of the Winchester Repeating Arms Company, best known at the time as manufacturers of lever-action firearms such as the Winchester model 1873. Designer John Browning suggested that a pump-action would be much more appropriate for a repeating shotgun, but Winchester was a lever-action company and felt that their new shotgun must also be a lever-action for reasons of brand recognition. Browning responded by designing a breech-loading, rolling block lever-action. To Winchester's credit, however, they later introduced Browning's pump-action shotgun design as the Model 1893 (an early production version of the model 1897), after the introduction of smokeless powder.
Shotgun shells at the time used black powder as a propellant, and so the Model 1887 shotgun was designed and chambered for black powder 12-gauge shotshells, with a 10-gauge chambering being offered soon afterwards. It was soon realized that the action on the M1887 was not strong enough to handle early smokeless powder shotshells, and so a redesign resulted in the stronger Winchester Model 1901 10-gauge only. No 12-gauge chambering was offered, as Winchester did not want the Model 1901 to compete with their successful 12-gauge Model 1897 pump-action shotgun.
Commonly found in Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: None.
Pump-action shotguns have a single barrel above a tube magazine into which shells are inserted. New shells are chambered by pulling the pump handle attached to the tube magazine toward the user, then pushing it back into place to chamber the cartridge. This action simultaneously projects the most recently fired shell out of the ejection port. Pump-action shotguns may be the most common type of shotgun. They are often used by civilians for hunting, skeet shooting and home defense, and by law enforcement and military personnel in close quarters combat (such as inside buildings or in trenches or jungles) or for specialized purposes such as door breaching. (Shooting the hinges of a door to destroy it) A pump-action shotgun typically has a magazine capacity of 5 or more, and can be fired as fast as the user can pump the slide and pull the trigger. Reloading is a fairly slow process, as it involves inserting shells one at a time, but it can be interrupted at any time. Pump action shotguns are fairly common and are a lot more reliable than their semi-automatic and automatic cousins. Recommended pump action shotguns include but are not limited to remington 870, mossberg 500 or 590, SPAS-12 (has a pump action mode), M3 Super 90 (also has pump action mode, etc. These shotguns are also widespread and can be found in a lot of homes that hold guns or weaponry. The pumping process is a time consumer and many people don't know how to operate one, but it is easily learn-able. Take one if you don't already have a rifle or want a "secondary". Although not common, shotguns like the russian KS23 is not recommended as these fire enormous 4 guage shells as these were built from anti-aircraft guns.
The Remington Model 870 is a U.S.-made pump-action shotgun manufactured by Remington Arms Company, Inc. It is widely used by the public for sport shooting, hunting, and self-defense. It is also commonly used by law enforcement and military organizations worldwide.
Commonly found in Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: None.
The name "Model 500" covers an entire family of pump shotguns designed to chamber 3-inch (76 mm) "magnum" shells. The standard model holds five 2.75-inch (70 mm) or four 3-inch (76 mm) shells in the magazine and one in the chamber. The Model 500 is available in 12 gauge, 20 gauge, and .410 bore, with the 12 gauge being the most popular and having the most optional features available. A 16 gauge was offered at one time but has been discontinued.
Commonly found in Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: None.
The SPAS-12 is a combat shotgun that was manufactured by the Italian firearms company Franchi S.p.A. from 1979 to 2000. The SPAS-12 is a dual-mode shotgun, meaning it can be used as a semi-automatic or pump-action firearm. The SPAS-12 has sold well to military and police groups around the world.
Commonly found in Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: None.
The Benelli M3 (Super 90) is a dual-mode (both pump-action and semi-automatic) shotgun designed and manufactured by Italian firearms manufacturer Benelli. The M3 holds a maximum of seven rounds and uses the proprietary Benelli semi-automatic system first showcased in the M1. The M3 is notable for allowing the user the choice of semi-automatic or pump-action operation. It is reliable and versatile, and popular with both police forces and civilian sportsmen.
Commonly found in Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: None.
The KS-23 is a Russian shotgun, although because it uses a rifled barrel it is officially designated by the Russian military as a carbine. KS stands for Karabin Spetsialniy, "Special Carbine". It is renowned for its large caliber, firing a 23 mm round, equating to 6.27gauge using the American standard of shotgun gauges and approximately 4 gauge using the current European standards, based on the metric 'CIP' tables, making it the most powerful shotgun in use today. By comparison, the Nudelman-Rikhter NR-23 cannon uses a 23 mm round, as does the ZSU-23-4 self-propelled anti-aircraft weapons system.
Commonly found in Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: None.
Semi-automatic shotguns, like semi-automatic rifles, fire a single shell each time the trigger is pulled, they then automatically eject the spent cartridge, chamber a fresh cartridge from the magazine, and are immediately ready to fire another shot. Besides this difference in operation, many semi-automatic shotguns are very similar to pump-action shotguns, with a single barrel and a tube magazine. Some of these shotguns can be operated both in semi-automatic and pump-action. The Franchi SPAS-12 and Benelli M3 Super 90 are both examples of semi-automatic shotguns with a conventional layout, and the former can also be operated as a pump-action shotgun. Other semi-automatic shotguns, such as the Saiga-12, have a layout more like that of a rifle, and use detachable box magazines. Still others, such as the Korean USAS-12, use other methods, such as drum magazines. Semi-automatic shotguns are fairly new to the market (1980's) and many like the M4 benneli are not likely to be in more quantity than a pump-action and isn't as reliable as their pump-action cousin, but these shotguns are too rare to leave, if you find one grab it.
The Saiga-12 is a Kalashnikov-pattern 12 gauge combat shotgun available in a wide range of configurations. Like the Kalashnikov rifle variants, it is a rotating bolt, gas-operated gun that feeds from a box magazine. All Saiga-12 configurations are recognizable as Kalashnikov-pattern guns by the large lever-safety on the right side of the receiver, the optic mounting rail on the left side of the receiver and the large top-mounted dust cover held in place by the rear of the recoil spring assembly.
The looser clearances offered in an AK style design result in high reliability—an enormous boon on a semi-automatic shotgun, as this class of weapon had previously tended towards unreliability.
The Saiga-12 is manufactured by the arms division of Izhmash, in Russia. It was previously imported into the US by European American Armories, although their agreement expired in 2005 and Izhmash is now exporting through the Russian-American Armory Company.
Commonly found in Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: None.
The USAS-12 is a gas-operated, selective-fire weapon which is designed to provide sustained firepower in close-combat scenarios. It accepts detachable 10-round box magazines or 20-round drum magazines. Both types of magazine are made of polymer, and drum magazines have their rear side made from translucent polymer for quick determination of the number of shot shells left. It has an effective range of 40 m.
The latest version of the USAS-12 is capable of fully automatic fire.
Commonly found in Gun Stores. Uncommonly found in civilian houses, on police corpses. Attachments: None.
Sawed-off Shotguns are shotguns modified to be shorter than company produced ones. Sometimes they can be completely home-made. A common type of Sawed-Off is a break action double barreled shotgun, similar to the shotgun used in the Mad Max movies.
These shotguns can be made by using a saw on any double-barrel shotgun, although without the corrosponding background feats it has a high chance of failing, ruining the weapon.
Handguns are weapons that are designed to be drawn, aimed and fired with one hand (although it is always preferable to grip the weapon with both hands to steady it). They are usually small and have little to moderate recoil due to their small size and relatively light weight, making them easy to carry, use, and conceal. They are fairly difficult to aim at long range (125-150 yards), especially at a target as small as a zombie's head, and usually have simple sights and shorter barrels which are not suited to long range accuracy.
While they often fire considerably smaller and less powerful loads than rifles, the recoil of a pistol is still more difficult to manage than that of a rifle (for an inexperienced shooter), as the weapon is held in the hand and can't be braced against the shoulder and has considerably less bulk than a rifle to mitigate the recoil.
Handguns typically have a slightly smaller chance of penetrating a G's skull than a rifle due to the fact that most handguns have a muzzle velocity ranging from 900-1,500 ft/s (although some pistols have been known to fire close to 2,000 randomly). Caliber, target proximity, and angle and location of impact with the skull are all major variables.
For these reasons, handguns are best suited to close quarters combat, but even in this situation a carbine is generally preferable. Despite its flaws, the handgun does have a great deal of value as a backup weapon, as it makes an excellent fall-back option if you run out of ammunition for, lose, or otherwise can't utilize your primary weapon for any reason (if you're knocked down and become pinned under a zombie, for instance). Pistols (and their ammunition) are also much more widely used than long guns, being carried by police officers, security guards, and citizens alike. The two most common types of handguns are semi-automatic pistols and revolvers. Deringgers are also still in use today, however these very small handguns should only be used as a last resort weapon due to extreme inaccuracy at any but point blank ranges.
The handgun has a good advantage that other firearms don't have, they are extremely easily found. One could find hundreds or even thousands of handguns by just going into an abandoned police station. Pistols are more common than revolvers, but it mainly depends on the police. The ammunition is more common (specifically for pistols) than say a shotgun shell or rifle bullet.
Smaller caliber handguns, such as those chambered in 9mm and .38, have less recoil and, with the exception of revolvers, can hold more ammunition in a magazine, allowing the person wielding them to kill more zombies before reloading. Meanwhile, the more powerful ones, such as those chambered in .45 ACP and the .357 Magnum, can take on bandits, wild animals, and other non-zombie targets more easily. These, however, have harsher recoil. Larger calibers, such as the .44 Magnum and the .50 AE, typically constitute overkill against a zombie at anything less that the outer limits of a conventional pistol's range (and long range shooting should be done with a rifle anyway). Pistols firing such large calibers are loud, heavy, bulky, have great recoil and a small ammunition capacity. Handguns chambered in the .22 Long Rifle cartridge (or rim-fire) are of a controversial note. Though underpowered by conventional standards, and usually not advised for modern combat, the round is easy to transport (fifty rounds can fit in the palm of your hand). It is plentiful and has little recoil, noise, and muzzle flash, and is effective at the close-quarters ranges where the handgun comes into its own. On a fortunate shot, the .22 has been known to enter the skull, and ricochet several times inside the skull to cause massive brain damage. The flip side of this is that it is less effective at medium-longer ranges (in some cases, over 10 yards), and it is more prone to ricocheting off the skull outright, or simply being embedded in it without causing damage.
When using a handgun, always remember to properly aim it, preferably with both hands (although this may not be possible in some situations). Attempting to dual-wield handguns and/or fire them "gangsta style" by holding the gun sideways will only result in wasted ammo and a quick death. In close quarters, the handgun would actually be more effective held close against the body, using your free hand to perform tasks such as holding a light or fighting back with a light melee weapon. It is advised that a flashlight attachment be acquired for a handgun if possible, as this frees up a hand that would otherwise be holding a flashlight and allows for more accurate aiming at night and in dark interiors. Avoid pressing a semi-automatic handgun against the flesh of a target, unless it has a standoff attachment on the fore end that prevents the weapon's barrel from moving out of battery, as this prevents the action working properly. Never assume a weapon is unloaded, and when handling the weapon, always try to keep the barrel facing the ground or the sky. Firing a weapon in a confined space, or an area where sound reverberates strongly may cause hearing damage. Safety is a matter of building good habits.
Semi-automatic pistols can fire as quickly as the operator can pull the trigger, and are fed through detachable magazines. They usually sport higher capacities than revolvers (an average 9mm pistol's magazine holds 15-16 rounds), they can be fired and reloaded very quickly, and some can be fitted with accessories such as tactical lights, lasers, and sound suppressors (to reduce the noise that they make). These advantages have led to semi-auto handguns replacing revolvers as the standard sidearm of most law enforcement agencies. However, a semi-auto handgun is relatively complex compared to a revolver, with more moving parts, which increases the chances that a malfunction or jam will occur, especially if the weapon or magazine isn't properly maintained. However, if you find a pistol, then you'd be foolish not to take it. Semi-automatic handguns are usually easy to use with a little bit of instruction and practice and have a good amount of firepower with a high magazine capacity.
The M1911 is a single-action, semi-automatic, magazine-fed, and recoil-operated handgun chambered for the .45 ACP cartridge. John M. Browning designed the firearm which was the standard-issue side arm for the United States armed forces from 1911 to 1985. The M1911 is still carried by some U.S. forces. It was widely used in World War I, World War II, the Korean War, and the Vietnam War. Its formal designation as of 1940 was Automatic Pistol, Caliber .45, M1911 for the original Model of 1911 or Automatic Pistol, Caliber .45, M1911A1 for the M1911A1, adopted in 1924. The designation changed to Pistol, Caliber .45, Automatic, M1911A1 in the Vietnam era. In total, the United States procured around 2.7 million M1911 and M1911A1 pistols in military contracts during its service life.
The M1911 is the best-known of John Browning's designs to use the short recoil principle in its basic design. Besides the pistol being widely copied itself, this operating system rose to become the pre-eminent type of the 20th century and of nearly all modern centerfire pistols. It is popular with civilian shooters in competitive events such as USPSA, IDPA, International Practical Shooting Confederation, and Bullseye shooting. Compact variants are also popular civilian concealed carry weapons, because of the design's inherent slim width and the power of the .45ACP cartridge.
Very common, found almost anywhere.
The Beretta M9, formally Pistol, Semiautomatic, 9mm, M9, is a 9x19mm Parabellum pistol of the United States military adopted in 1985. It is basically a military specification Beretta 92F, later the 92FS.
Very common, found almost anywhere.
The Glock Safe Action Pistol, colloquially known as the Glock is a series of semi-automatic pistols designed and produced by Glock Ges.m.b.H., located in Deutsch-Wagram, Austria. The company's founder, engineer Gaston Glock, had no experience with firearms design or manufacture at the time their first pistol, the Glock 17, was being prototyped. Glock did, however, have extensive experience in advanced synthetic polymers, knowledge of which was instrumental in the company's design of the first successful line of pistols with a polymer frame. Glock introduced ferritic nitrocarburizing into the firearms industry as an anti corrosion surface treatment for metal gun parts. Besides Glock several other pistol manufacturers also started to use ferritic nitrocarburizing for finishing parts like barrels and slides.
Despite initial resistance from the market to accept a "plastic gun" due to concerns about their durability and reliability, Glock pistols have become the company's most profitable line of products, commanding 65% of the market share of handguns for United States law enforcement agencies as well as supplying numerous national armed forces and security agencies worldwide.
Very common, found almost anywhere.
"Now, I know what you're thinking. 'Did he fire six shots or only five?" -- Dirty Harry
Revolvers are fed through a cylinder that rotates whenever the gun is cocked. They are known for being extremely reliable, low-maintenance weapons -- it is often said that a revolver will absolutely never jam, no matter how much abuse it is put through (although the hammer and firing pin is susceptible to damage). For this reason, they are often recommended for first-time handgun owners. Also, revolvers are often chambered for more powerful rounds than their semi-auto counterparts, such as the venerable .357 Magnum, & .44 Magnum. However, revolvers hold less ammunition than semi-autos (most revolver cylinders hold only 5 or 6 rounds), take longer to reload, are louder, and have less recoil countermeasures than semi-automatic pistols. Revolvers may or may not be more common than semi-autos depending on where you live. If you happen to find a semi-automatic pistol before a revolver, then take the semi-auto as it provides more advantages than a revolver, but don't ever pass up a revolver. Also some revolvers can fire more than one calibur of bullet. The .357 Magnum for example can also fire the .38 Special, but not vice-versa.
The Colt Python is a .357 Magnum caliber revolver formerly manufactured by Colt's Manufacturing Company of Hartford, Connecticut. It is sometimes referred to as a "Combat Magnum". It was first introduced in 1955, the same year as Smith & Wesson's M29 .44 Magnum. The now discontinued Colt Python targeted the premium revolver market segment. Some firearm collectors and writers such as Jeff Cooper, Ian V. Hogg, Chuck Hawks, Leroy Thompson, Renee Smeets and Martin Dougherty have described the Python as the finest production revolver ever made.
The Colt Python is a double action handgun chambered for the powerful .357 Magnum cartridge built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull and a tight cylinder lock-up.
Common, found almost anywhere.
The Bulldog is a 5-shot double action revolver designed by Doug McClenahan and produced by Charter Arms. It was introduced in 1973. The Bulldog has been available for the .44 Special and .357 Magnum cartridges with a length of 7.2 inches (184 mm) and 6.7 inches (171 mm) and barrel lengths of either 2.5 inches (64 mm) or 2.2 inches (56 mm). It was a top-selling gun during the 1980s and it is considered as Charter Arms' trademark weapon. It has been produced by four different companies since it was released.
Common, found almost anywhere. Attachments: None.
Machine pistols are exactly what the name implies: pistols that can fire fully automatic or in burst fire. They may be a fully-automatic version of an existing semi-automatic pistol (such as the Glock 18, which is the select-fire variant of the Glock 17), or a purpose-built machine pistol (such as the MAC-10 or Micro Uzi). They are far less accurate and less powerful than any rifle, typically have a very high rate of fire (higher than many assault rifles) and are more difficult to control than most people would think. Machine pistols -- contrary to popular perception -- actually have more felt recoil than most rifles. While they do fire pistol cartridges (which create less recoil force than larger rifle cartridges), the weapons themselves are also smaller and lighter, so there is less weight to counteract the recoil. This makes machine pistols more difficult to control during sustained fire, especially if they have no stock.
For all intents and purposes, automatic pistols are a few seconds of suppressing fire in a small package. An inexperienced operator may have difficulty maintaining effective fire on target, and will likely expend more ammunition than necessary. These problems are solved when the gun is used in semi-auto mode, but then you may as well just have an ordinary handgun. If you find yourself with a machine pistol in the zombie apocalypse, then, certainly hold onto it, as it still makes for a good sidearm, but there's no reason to specifically seek one out over a semi-automatic handgun, and you should still make it your priority to find a decent rifle or shotgun. Against zombies, discipline will be crucial to minimize your shots to short bursts. NOTE: Chances are you will not have one before an outbreak and you will probably not find one unless you salvage one from a private security force or a SWAT team member's dead/re-dead body.
The Uzi is a related family of open bolt, blowback-operated submachine guns. Smaller variants are considered to be machine pistols. The Uzi was one of the first weapons to use a telescoping bolt design which allows for the magazine to be housed in the pistol grip for a shorter weapon, a design not seen since the Japanese Type II machine pistol.
The first Uzi submachine gun was designed by Major Uziel Gal in the late 1940s. The prototype was finished in 1950; first introduced to IDF special forces in 1954, the weapon was placed into general issue two years later. The Uzi has found use as a personal defense weapon by rear-echelon troops, officers, artillery troops and tankers, as well as a frontline weapon by elite light infantry assault forces.
The Uzi has been exported to over 90 countries. Over its service lifetime, it has been manufactured by Israel Military Industries, FN Herstal, and other manufacturers. From the 1960s through the 1980s, Uzi submachine guns were sold to more military and police markets than any other submachine gun ever made.
The Micro Uzi is an even further scaled down version of the Uzi, introduced in 1986. The Micro-Uzi is 486 mm long, reduced to 282 mm with the stock folded and its barrel length is 117 mm. Its muzzle velocity is 350 m/s (1148 f/s) and its cyclic rate of fire is 1,200 rpm.
Uncommonly found on military corpses. Attachments: Shoulder Stock, Silencer.
The Beretta Model 93R is a selective-fire machine pistol made by the Italian Beretta company, and it is derived from their semi-automatic Model 92. The "R" stands for Raffica, which means "burst" in Italian. The pistol was designed in the 1970s for police and military use.
A selector switch and the foldable foregrip allows the pistol to fire triple-round bursts with each pull of the trigger at a cyclic rate of 1100 rounds per minute. The designers limited it to fixed three-round bursts to make it more controllable. The 93R is essentially a Beretta 92 series pistol, but its design calls for single action firing, a muzzle brake, an optional detachable shoulder stock, and a 20-round magazine that happens to also provide a firmer grip. The foldable foregrip allows the right hand to operate the trigger and grasp the pistol butt in a normal fashion, as on most semi-automatic pistols. However in regards to the left hand, a small foregrip folds down in front of the longer trigger guard. With his left hand, the operator places his thumb through the trigger guard, in front of the trigger and the rest of the fingers grasp the foregrip. This type of grip is much steadier than the conventional two-handed grip (in which both hands wrap the pistol grip) as both hands are further spaced to provide a longer holding base.
Uncommonly found on military corpses. Attachments: Shoulder Stock.
The MAC-10 (Military Armament Corporation Model 10, officially the M10) is a highly compact, blowback operated machine pistol developed by Gordon B. Ingram in 1964.
The primary reason for the original M-10 finding recognition was its revolutionary sound suppressor designed by Mitchell Werbell III of Sionics.
Always silenced. Attachments: None. Uncommonly found on military corpses.
Oh no where did the Dragunov SD go!? i love that weapon please ApocalypseNow add it >.< and The_Silent my idea for the name ´´Regenbas´´ is based on a hardly killable zombie which is pursuing the survivor and he tries so hard to kill him but that b@s$"% ard doenst die at all and keeps stalking the poor survivor until he is eaten or he blow his heart. Regeneration-B@sT♠r% you know also is the new guy jordon or someone else? and about the horse i dont like it because in The Walking Dead the sheriff was riding his horse and the poor horse got owned by a really huge horde of zombies due to the multiples obstacles and the horse´s thing in the feet made a lot of noise. it was really gross they eated the horse...
Wow... a lot of weapons you got there! But mabye focus on melee weapons and things? If we were in a zombie apocalypse I don't think many of us had a assaultrifle or something like that! The most guys would run around with baseballbats or pipes or something like that.
molotov cocktail is a good idea, cause players will make one and throw on zombies, but as zombies don't feel pain or anything they will have a burning aura and get more powerfull. Things with bad result should be added, matter to make players use their heads to survive, and decide what is the best weapon, transport, etc
edit: a weight system is important to a map like this, I assume it will be applied !?
It is going to be half ranged, half melee. The last 10% of ranged weapons is taken up by Submachine Guns, Light Machine Guns, and Non-Conventionals. Most if not all Non-Conventional ranged weapons are craftable.
The other 50% is for melee weapons, and almost all of those are craftable.
Some basic materials
Soft root - useful for threading and whips. More durable than soft stem. Harvestable (under the ground).
Soft stem - useful for threading and whips. Harvestable.
Y-shaped twig - A Y-shaped twig snapped/dropped from a tree. Can be used to cover traps or holes. Can also be used to make bird traps. Like all wood, enough of it can be made into paper.
Twig - A twig snapped/dropped from a tree. Can be used to cover traps or holes. Like all wood, enough of it can be made into paper.
Durable twig - A durable twig snapped from a tree. Can be used as spikes or as a normal twig. Like all wood, enough of it can be made into paper.
Thorns - A branch with thorns. Useful to set anti-human traps and are attachable to weapons.
Big stick - A big stick, useful for building. Can be carved into a stake or other items. Like all wood, enough of it can be made into paper.
Rock - A rock picked from the ground. Useful as a bludgeon or to make better bludgeons. Can be thrown.
Big stone - A big stone mined from the ground. Useful for making stone items.
Iron ore - Can be smelted into iron or if coal is present, steel.
Iron - useful for making metal items before it rust. It is recommended that you store it in an airtight container.
Steel - useful for making metal items before it rust. It is recommended that you store it in an airtight container. Stronger than iron.
Did I miss anything?
molotov cocktail is a good idea, cause players will make one and throw on zombies, but as zombies don't feel pain or anything they will have a burning aura and get more powerfull.
I agree. For this, I think using an integer will do this, so you can make up how much will the gear slow down (a/s / m/s). It should also affect fuel efficiency/speed. Also, human weight should be a factor of the vehicle's ms.
Indeed, we should have a lower amount of different ranged weapons... oh and don't forget about craftable weapons people!
Like bows and slingshots.
I've got some more. Craftable weapons
Boomerang - A piece of wood crafted into a boomerang. If it misses, you don't waste it since it will come back. Can be attached to arrowheads or thorns to get a spiked boomerang.
Spiked boomerang - Like the boomerang, but deals a bit more damage to humans.
(spears can be javelins. Same dmg.)
Stake - A heavy spear carved from pure wood. Can be used as a building material/trap. Cannot be thrown.
You mean soil pots? The number of plants plantable should depend on the pot. Talking about that, why not let some plants improve psychological health (e.g. sunflower) when you water it and others have medicinal properties (e.g. herbs) and some have both (e.g. rose)?
Well you can't just find iron or steel lying on the ground, jordon... and this is not exactly a runescape. Same about twigs ofdifferent shapes and sizes, we don't need them, I think two types of sticks would be enough. Like a Stick and a Wooden Plank...
Boomerangs wouldn't be effective against zombies, since it's used only against light prey, while human sized one is too big for it to knock it down...
Some basic materials
Soft root - useful for threading and whips. More durable than soft stem. Harvestable (under the ground).
Soft stem - useful for threading and whips. Harvestable.
Y-shaped twig - A Y-shaped twig snapped/dropped from a tree. Can be used to cover traps or holes. Can also be used to make bird traps. Like all wood, enough of it can be made into paper.
Twig - A twig snapped/dropped from a tree. Can be used to cover traps or holes. Like all wood, enough of it can be made into paper.
Durable twig - A durable twig snapped from a tree. Can be used as spikes or as a normal twig. Like all wood, enough of it can be made into paper.
Thorns - A branch with thorns. Useful to set anti-human traps and are attachable to weapons.
Big stick - A big stick, useful for building. Can be carved into a stake or other items. Like all wood, enough of it can be made into paper.
Rock - A rock picked from the ground. Useful as a bludgeon or to make better bludgeons. Can be thrown.
Big stone - A big stone mined from the ground. Useful for making stone items.
Iron ore - Can be smelted into iron or if coal is present, steel.
Iron - useful for making metal items before it rust. It is recommended that you store it in an airtight container.
Steel - useful for making metal items before it rust. It is recommended that you store it in an airtight container. Stronger than iron.
Did I miss anything?
It's damn hard to smelt ironore into iron! You need chalk, blow and a big furnace/blast furnace with at least 1800°.
To make steel you need all the machines needed for oxidation. There have to be a steelfactory or somehting like that in the town to make steel.
I think its unrealistic to make steel in a zombie apocalypse ^^
The level of work you’ve put into this is incredibly. It is far more than I could ever have expected. This is perfect, although we may end up with too many guns. I only have a minor note, when you add ammo, also add a field for rate of fire, as that is important when scripting each weapon and in the choice. Rarity of weapons would also depend on laws of the country. So far I would choose a fully equipped Ar-15 as it provides every attachable tool you could ever need when facing zombies (especially the silencer and the flashlight) along with 100 bullet drum and semi-automatic fire that prevent the wasting of too many bullets, which a full automatic rifle probably would. When finished, I’ll add the list to the main post.
Also, the map is going to need a way to use weapon attachment like scopes and so forth. xD
on the subject of iron, I think thousands of Chinese peasants succeeded in remelting iron, although that is quite a different task, using clay furnaces under Mao reign. Could be done by a survivor to, if he had the right knowledge, although it would take some time.
Glad to see some of the steam have blown away since i was here the last time.
I've decided to make lists of work done each time I post so people can see what I've done. (And can see im doing something). So here is a list of the biggest things i've don since i uploaded last screen shot:
Update:
New Models:
Industrial Air Conditions
Long Kitchen Sink
Kitchen AIr Condition
Kirchen Cuttingboard
Fridge
Data Storage Facillity
Hot Plates
Kitchen Drawer
Brick Wall Outer
Brick Wall Inner (black)
Brick Wall Inner (White)
Brick Wall Door Outer
Brick Wall Door Inner (black)
Gameplay Updates:
Have added a "select unit" to all interactable units like fridges and freezers.
Have added a up to level 5 locks ability to all doors
All interactable units now have damage reduction depending on material they are made of.
Terrain Updagets:
Have made bunker kitchen
Nearly finished with bunker computer room (former undecided room closest to commanders bedroom)
Other Updates:
Have added loadingscreen
Have made a wicked rising signature banner.
Well I can easily see trough jordon's disguise with my joron-vision, so after few more reports from me I'm pretty sure he'll stop following me and hopefully will even start avoiding me.
You mean the immolater survival guide? I'm not a troll. I have not posted anything from my submission of my first tutorial to my post to you, tleno. That was immolater, that hacker.
molotov cocktail is a good idea, cause players will make one and throw on zombies, but as zombies don't feel pain or anything they will have a burning aura and get more powerfull. Things with bad result should be added, matter to make players use their heads to survive, and decide what is the best weapon, transport, etc
edit: a weight system is important to a map like this, I assume it will be applied !?
a molotov should be useful for zombies like, left4dead and i am legend since they feel some pain...
and a molotov should be useful for slowing down zombies... if not realistic.
people! this is a game! why did left4dead used those? molotovs are awesome...
Since America has a reputation to completely and utterly abuse it's ability to horde weapons and other tools of making things be not alive, I assume the game will be taking place in this country, to provide access to all these wonderful tools of "home defense" as they like to call it, if nothing else.
So far I would choose a fully equipped Ar-15 as it provides every attachable tool you could ever need when facing zombies (especially the silencer and the flashlight) along with 100 bullet drum and semi-automatic fire that prevent the wasting of too many bullets, which a full automatic rifle probably would.
A fine choice. I myself would be happy with taking the position of Designated Marksman, with a delicious Black Arrow at my side to demolish some Zed heads, along with a sidearm Micro-Uzi.
Maybe if the attachment has a point-and-click spell on it to select other weapons in the inventory, and whichever one it selects, we run a check to see if that weapon is compadable with that item, and if it is it adds the attachment.
Also, for all the different things going on with the weapons at once, we should include a spellbook that has all the different weapon preferences (eg, switching between single, semi- and fully auto, automatic rifle butting (as seen in UA2), current attachments, remove attachments and so on).
on the subject of iron, I think thousands of Chinese peasants succeeded in remelting iron, although that is quite a different task, using clay furnaces under Mao reign. Could be done by a survivor to, if he had the right knowledge, although it would take some time.
I'm with tleno on this one. Improvisation is the name of the game, smelting freaking ores together would make way too much noise, take too much time, and the benefits (an iron bar) don't weigh out the, well, things that aren't benificial at all (getting eaten alive).
I've decided to make lists of work done each time I post so people can see what I've done. (And can see im doing something). So here is a list of the biggest things i've don since i uploaded last screen shot:
Are you gonna upload those models if you made them on the Hive?
And cool, I'd like to the the loading screen screenshot too!
Small note for you: maybe next time you'll upload some data/screenshots, you should like put them on first post?
about the darkseekers, can you kill em during the day?
i mean, you were chased by them and you had no weapons, and you could only count on luck. you were trapped in a corner,
the darkseekers were gonna kill you, but the sunrise came, the darkseekers died from sunlight and you were saved...
ApocalypseNow: Will upload screenshot below in this post.
tleno: won't upload them, they use a main skin which is essential for this map and are used for the majority of custom made models in this map. It alone fills about 1/4 of the current used map space. Also, the models lack animations witch are essential for uploading, but which I haven't made because they aren't needed in this map because I want to spare room. With the skin and all that.
And won't probably upload pictures single model, because it would add more working to an already big task.
Not much at all, but so much work that needed to be put into it:
i'd like to see a system of searching for material, some thing more efficient that breaking everything... nothing comes to mind to me, but i'm uninspired lately
Erm then why not make a recruitment thread in project recruiting (or whatever it's called), requests or any other section like that?
{EDIT}
Sorry for double-post, but anyway, I posted it after more than 48 hours after my previous post, so according to all the rules this doesn't count as double-post.
So what I wanted to discuss is... countries. You mentioned that t begining of game you'll choose the country in which action takes place, so it will give different bonuses, mostly a possibility of getting a gun.
Now see, I've got few suggestions to add to the list:
-South Africe, Cape Town specifically. There are quite a lot of poor people hre and really high crime rate, so it's much easier to get light arms.
Second suggestion would be...
-Switzerland. In this european country most of population are allowed to keep not just the ussual small arms like most civilians, but you may also get some SMGs or assault rifles, possibly even have them from begining.
Now about alrady mentioned USA and Europe (Preferably just say it's European Union, not what country it is):
-Europe ghas quite strict limitations on civilian weapontry, so it would be problematic to get any deadly weapons that could kill an undead.
-In USA constitution allows people to have weapons, though because of increasing crimerate it's controlled a lot.
So now if we'll make a list starting from gun-less-iest to guniest country, well have:
1. Europe. Heavier and Medium weapons can be found only on military bases/police stations.
2. Cape Town, South Africa. Easy to get light arms but lacks mediumm and esspecially heavy weapontry.
3. USA. Bit harder to get light weapons than in Cape Town, but there are more mediumm and heavy arms and easier to get those.
4. Switzerland. Not hard to get any weapons, you may even have one at begining no matter what you choose.
As you see those work kinda like difficulty levels...
Sorry for double-post, but anyway, I posted it after more than 48 hours after my previous post, so according to all the rules this doesn't count as double-post.
So what I wanted to discuss is... countries. You mentioned that t begining of game you'll choose the country in which action takes place, so it will give different bonuses, mostly a possibility of getting a gun.
Now see, I've got few suggestions to add to the list:
-South Africe, Cape Town specifically. There are quite a lot of poor people hre and really high crime rate, so it's much easier to get light arms.
Second suggestion would be...
-Switzerland. In this european country most of population are allowed to keep not just the ussual small arms like most civilians, but you may also get some SMGs or assault rifles, possibly even have them from begining.
Now about alrady mentioned USA and Europe (Preferably just say it's European Union, not what country it is):
-Europe ghas quite strict limitations on civilian weapontry, so it would be problematic to get any deadly weapons that could kill an undead.
-In USA constitution allows people to have weapons, though because of increasing crimerate it's controlled a lot.
So now if we'll make a list starting from gun-less-iest to guniest country, well have:
1. Europe. Heavier and Medium weapons can be found only on military bases/police stations.
2. Cape Town, South Africa. Easy to get light arms but lacks mediumm and esspecially heavy weapontry.
3. USA. Bit harder to get light weapons than in Cape Town, but there are more mediumm and heavy arms and easier to get those.
4. Switzerland. Not hard to get any weapons, you may even have one at begining no matter what you choose.
As you see those work kinda like difficulty levels...
Would make Scandinavia an separate part of Europe too, as they have a welfare society where every one have the right to free medical treatment, making medical supplies much easier to find, while all weapons and even most bigger knifes are illegal, making most weapons very rare.
South Africa should have a lot of natural resources, although owned by foreign companies. This doesn't however not matter much in an post-apocalyptic setting.
Medicine, power and other similar laws should be put into consideration when choosing one
Also, one should remember, when choosing country, that a country where powerful weaponry is allowed by law, and therefore commonly heard of: That other hostile survivors also would also have those weapons, and therefore become an even greater thread than the zombies. An hostile survivor with a AK47 is much more dangerous than a survivor with a hobby-knife. A country with a very loose weapon law will very fast during a post-apocalyptic setting create a local race for superior weapons, as the better weapons one possesses, the more power one have.
Idears to countries could come from eventually WWZ.
Brazil
if you choose this country as an option, you should know that they have many weapons, almost none legal(realy) the laws of fire weapons are very complicated and there are no shops to buy one, it's easier to buy from the local drug dealer `-`
Well, not much during the weekend as I was stupid enough to forgot my computer at one of my friends place -.-
Well, countries wouldn't change anything else than a few doodads (posters maybee), items dropped, and viruses and temperatures.
New models:
Wall attached computer
Villager corpse 1-3 (just random corpses)
10 types of trash
car power transformer
car motor
improvised fuel generator
computer data storage
Terrain:
Added road leading out of the map, ending in car death lock. Need to add random trash and old police blockade. Then i'll add a screenshot.
Well that still seems like a nice progress.
Those generators and stuff, will we be able to use them for something? Like powering up electric walls to fry the zombies?
Well, basically everything in the map needs to be connected to a generater or the power grid to function. Not really hard to make.
The improvised power generator is basically an power transformer hooked up to a car motor. Aka Fuel = electricity
electrical fences wouldn't require some extraordinary types of items, but I'm pretty sure you would need lots of materials for making them. So much would be possible to salvage only at late game.
Well, wire and car battery, although, it would be a very short lived fence, and zombies would probably just walk right through it xD or just take a fence used for cattle.
i would like to be out and i lovvvvvvve the idia cant wait to be out.
i will be glad tohelp terran if you need, i am really good at it.
here is a back story i thoght of
cab driver: you were a typical driver you will have better driving skills and easy hot wiring but since you are used to sitting you have lower stamina.
i would like to be out and i lovvvvvvve the idia cant wait to be out.
i will be glad tohelp terran if you need, i am really good at it.
here is a back story i thoght of
cab driver: you were a typical driver you will have better driving skills and easy hot wiring but since you are used to sitting you have lower stamina.
Cab driver is an excelent idea, don't know why nobody come up with it earlier.
So anyways...
Driver: Before the hell broke out you were an ordinary driver with criminal past. You got great driving skills, and very good with mechanics and esspecially hotwiting vehicles, but at your younger age you skipped a school a lot and you're real bad with medicine and other non-mechanical sciences.
Cab driver is an excelent idea, don't know why nobody come up with it earlier.
So anyways...
Driver: Before the hell broke out you were an ordinary driver with criminal past. You got great driving skills, and very good with mechanics and esspecially hotwiting vehicles, but at your younger age you skipped a school a lot and you're real bad with medicine and other non-mechanical sciences.
Dosen't like the criminal path, especially if one is going to be able to choose multible story feats. What about:
Driver: Before the hell broke out you were an ordinary driver, earning your way in life by transporting people and valuables. You got great driving skills, and are very good with mechanics and especially jump starting and hot wiring vehicles in emergency situations. This job has however dulled you common school-taught skills and you have trouble solving non-mechanical related science problems in everyday life.
Anyone up for creating their own house in the map when i have created all the furniture and the walls?
Okay, just don't forget to make a sauna, a limo and wall from pure gold.
Now seriously this looks intresting and I would like to design some kind of house at at least an apertment...
Well okay, your driver description is hundred times better than any other mentioned...
By the way, have you heard about a Dead State game that's current in development? Of course possibly you have already mentioned it and I just forgot, but if no, you should definetly check out that game. At least google it or something.
It's quite a budgety indie-ish game, but the concept is just like your maps, maybe with more immporrtance of a teamwork with npcs.
Okay, just don't forget to make a sauna, a limo and wall from pure gold.
Now seriously this looks intresting and I would like to design some kind of house at at least an apertment...
Well okay, your driver description is hundred times better than any other mentioned...
By the way, have you heard about a Dead State game that's current in development? Of course possibly you have already mentioned it and I just forgot, but if no, you should definetly check out that game. At least google it or something.
It's quite a budgety indie-ish game, but the concept is just like your maps, maybe with more immporrtance of a teamwork with npcs.
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