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Wicked Rising - A new kind of survival

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GhostThruster said:
Solanum... it just fits a weakness to the Sun...
Sol-a-num.
By that logic Spider Monkeys have a weakness to spiders.

Solanum zombies do not have a weakness to the sun.

The_Silent said:
There will, haven't concidered if the player can choose between 3 skins, or there should just be a single universal "survivor" skin. But probably the last, as 3 skins would require 3 models, would require quite a load of space.

And I have considered suit, but think most average people won't run around in their suits when the dead are rising. Although that really depends the situation you were in when it started.

I agree. Either add more villager models or just use a universal skin like Villager 2 (he has badass facial hair).

The_Silent said:
Generally we should start with the most common weapons, and work from that point out. So switch blades, shock guns, knives, baseball bats and so forth before we start on the katanas and the crossbows. Anything from museums should be in a later update. And also, generally, everything ordered over the internet and the phone is crap when it comes to combat (especially ancient weapon replicas).

YES. Thank you for being the voice of reason. My thoughts exactly.

The_Silent said:
Well, a handphone is not really needed until and if we get a custom chat system, which would be nice. But not currently a very high priority.

I think just using the normal chat would be fine. Also, Survivors could carry around a HAM Radio or something so as to communicate with other npc survivors and the military, if any. Could lead to some good sidequests. Just a suggestion.
 
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Level 4
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crossbows are still used by hunters cause they are quiet, and in a hunter facility may be a few ones.

p.s.:what's your primary language?
 
@ApocalypseNow: Um..., Solanum zombies doesn't exist, unlike Spider Monkeys. Therefore, you can't (only the creator/leader of the lore/map, in this case, The_Silent, can) just declare 'It's fact that Solanum zombies don't burn in the sun'. All I am saying is that the name references the Sun, thus it seems a fitting sunlight weakness would be suitable to that zombie. It's The_Silent's choice anyways.

Also, now that I have a chance to check the OP, I dislike the Darkseekers virus. If we're gonna rip off another novel/movie, we could at least change the name of the virus.
 
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@ApocalypseNow: Um..., Solanum zombies doesn't exist, unlike Spider Monkeys. Therefore, you can't (only the creator/leader of the lore/map, in this case, The_Silent, can) just declare 'It's fact that Solanum zombies don't burn in the sun'. All I am saying is that the name references the Sun, thus it seems a fitting sunlight weakness would be suitable to that zombie. It's The_Silent's choice anyways.

Real or not, zombie fans are familiar with Solanum. I'd rather not add silly traits because the name references something.

Also, now that I have a chance to check the OP, I dislike the Darkseekers virus. If we're gonna rip off another novel/movie, we could at least change the name of the virus.

We're not "ripping it off" - saying that implies that we are sneakily adding it in to avoid detection. We're putting it in because Darkseekers are badass and we want the players to be able to die/live through some of that badassery themselves. Besides, Undead Assault 2, SWAT: Aftermath etc all use the Umbrella Corp in their maps. See my point?
 
Okkkk... I think you've been watching too many movies mate :O

We're not living in a zombie apocalypse. We're making a Wc3 map. The_Silent can put in any ideas whatsoever, no matter what 'zombie fans' think. Anyhow, I now agree with you, as Darkseekers already have this weakness (I didn't see).

I still don't like it. We're not being original. Badass or not, Darkseekers belong in I Am Legend, otherwise why don't we also include Master Chief?
Couldn't we make some alterations at least? eg)
From this
DARKSEEKER
A genetically-engineered variant of the measles virus meant as a cancer cure mutated unexpectedly, producing bald, pale, aggressive beings referred to as Darkseekers, who hunted down the immune humans as prey. The Darkseekers are so-called for hiding in buildings and dark places during the day due to a painful intolerance to UV radiation. The infected exhibit increased speed, agility, aggression, and strength. These abilities stem from an increased metabolic rate, which also consumes the infected with an overwhelming hunger which makes them resort to cannibalism. Despite their primal behavior, the Darkseekers seem to retain some basic problem-solving intelligence, animalistic cunning, and the capacity to organize themselves.
Attributes:
Fast
Intelligent
Medium Damage
Doesn't infect survivors
Killed by sunlight and other UV lights
Eats dead corpses
Eats animals
Lives for 6 weeks before starving
Cold sensative
Can infect dogs
No mutation
Killed normally
To this
SHADES
As global warming increased and the Ozone Layer was dying, a desperation for sun protection grew. Over time, scientists managed to find a 'counter-cancer' to stop Melanoma from spreading. This 'counter-cancer' was made by implementing a synthetic strain that hunts down cancer cells into a modified cancer cell (allowing it to kill other cells and also spread rapidly). This was tested amongst smaller mammals, such as rats, and proved successful. The vaccine was issued globally, and by a week's time, most of the population on Earth in middle-to-higher class was vaccinated. At first, it did its job, many cases of cancer was cured. However, side-effects began to show soon. In the beginning, the affected people became aggressive and had dilated pupils which increased light sensitivity. Over time, they began losing their body hair, became more aggressive, and their skin became pale. In the final stage, they had enhanced agility and strength, but lost all concept of humanity, with the exception of basic instincts, and began to kill off the uninfected. The SHADE virus, named because victims were highly sensitive to light, quickly turned a large amount of humans into Shades.
Attributes:
Fast
More intelligent than other Zombies
Medium Damage
Doesn't infect survivors
Moves slower in any light, and takes double the damage.
Carnivorous
Lives for 6 weeks before starving
Sensitive to frost and heat
Can infect dogs
Camouflages well in the dark
Shots in the chest inflict instant kills
Killed normally

Also, I also realised we ripped off Resident Evil too! Seriously, can we come up with IDEAS, not Copy and Paste from media?
 
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Well, we could make a dinosaur zombie virus that turns people into purple repitilians that dance and call themselves "Barneys".

No seriously, most of (somewhat) realistic and intresting ideas are already used, so you have to be a zombie genious or be forced to rip-off stuff.

Still, we should like stick to "medical-wonder-goes-wrong" thing with darkseekers.
 
Okkkk... I think you've been watching too many movies mate :O

We're not living in a zombie apocalypse. We're making a Wc3 map. The_Silent can put in any ideas whatsoever, no matter what 'zombie fans' think. Anyhow, I now agree with you, as Darkseekers already have this weakness (I didn't see).

I still don't like it. We're not being original. Badass or not, Darkseekers belong in I Am Legend, otherwise why don't we also include Master Chief?
Couldn't we make some alterations at least? eg)
From this

To this


Also, I also realised we ripped off Resident Evil too! Seriously, can we come up with IDEAS, not Copy and Paste from media?

All viruses so far is rip-offs mate xD
However, they are only there for players to lazy to customize their own virus or players who want zombies from a specific universe :)
We don't really need to come of with ideas on attributes, as the meaning that you should customize your own at the start of the game.

Well, we could make a dinosaur zombie virus that turns people into purple repitilians that dance and call themselves "Barneys".

No seriously, most of (somewhat) realistic and intresting ideas are already used, so you have to be a zombie genious or be forced to rip-off stuff.

Still, we should like stick to "medical-wonder-goes-wrong" thing with darkseekers.

We should, although the pre-made viruses is still just secondary choices.
 
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It is way too detailed (and a little idealistic) for a map project that I fear this project will ever see daylight. On the other hand, I am such a zombie-survival nerd that just reading your discussions over concept is blowing my mind over and over =)) While my moral supoort for the project is infinite (ignore the first sentence =D) this is such a huge responsibility to undetake. All I ask is that, please don't let this die, okay? =) May the Nemesis (from RE universe) bless you with great motivation on your project =) Good luck.
 
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All viruses so far is rip-offs mate xD
However, they are only there for players to lazy to customize their own virus or players who want zombies from a specific universe :)
We don't really need to come of with ideas on attributes, as the meaning that you should customize your own at the start of the game.

We should, although the pre-made viruses is still just secondary choices.

Exactly!!

Original is not always good with zombies. Last time someone tryed to make zombies original they created Resident Evil 5. Traditinal zombies are so far more awesome.

Exactly!!

Ghost_Thruster said:
SHADES
As global warming increased and the Ozone Layer was dying, a desperation for sun protection grew. Over time, scientists managed to find a 'counter-cancer' to stop Melanoma from spreading. This 'counter-cancer' was made by implementing a synthetic strain that hunts down cancer cells into a modified cancer cell (allowing it to kill other cells and also spread rapidly). This was tested amongst smaller mammals, such as rats, and proved successful. The vaccine was issued globally, and by a week's time, most of the population on Earth in middle-to-higher class was vaccinated. At first, it did its job, many cases of cancer was cured. However, side-effects began to show soon. In the beginning, the affected people became aggressive and had dilated pupils which increased light sensitivity. Over time, they began losing their body hair, became more aggressive, and their skin became pale. In the final stage, they had enhanced agility and strength, but lost all concept of humanity, with the exception of basic instincts, and began to kill off the uninfected. The SHADE virus, named because victims were highly sensitive to light, quickly turned a large amount of humans into Shades.
Attributes:
Fast
More intelligent than other Zombies
Medium Damage
Doesn't infect survivors
Moves slower in any light, and takes double the damage.
Carnivorous
Lives for 6 weeks before starving
Sensitive to frost and heat
Can infect dogs
Camouflages well in the dark
Shots in the chest inflict instant kills
Killed normally

I freaking love this concept - let's add it in. Keep Darkseekers, however. People are familiar with them. As tleno said, traditional is the way to go.


Also, here is another Zombie Preset - The Left 4 Dead zombies.

GREEN FLU
A highly contagious virus causing extreme aggression and loss of higher brain functions - living humans infected with this rabies-like pathogen turn from being a loyal, friendly, protective family member into a slavering attack machine. The common infected are fast and agile, weak individually, but may be overwhelming in numbers. They display a special attraction to high-pitched alarm-type sounds, such as the beeping device attached to pipe bombs and car alarms. Common infected will often chase down the source of these noises while ignoring lower-pitched, but much louder sounds such as gunfire. They occasionally attack in massive hordes. In addition to the common infected, there are five "special" or "boss" infected whose mutations grant them special attacks that make them far more dangerous.
The Boomer is a bloated infected that can spit vision-impairing bile on the Survivors that attract hordes of infected, and explodes on death, spewing more bile in the immediate area.
The Hunter is an agile foe that can jump and pounce on a Survivor, and then tear at his victim until he is knocked off, kills his prey or is killed.
The Smoker is a horribly deformed zombie, with its right arm completely covered in boils, and the right side of its face swollen and blistered. The smoker has a long tongue that it uses to ensnare and drag a Survivor back to himself. It will then either attack the Survivor directly, allow the horde to attack him, or leave the Survivor suspended over a cliff or roof-edge; the Smoker only releases its victim once the tongue is shot, the Survivor is killed, or upon the Smoker's death, which results in an explosion that leaves a vision-blinding cloud lasting approximately 30 seconds.
The Tank is a gigantic muscular infected that has the ability to swipe at Survivors, knocking them off their feet and incapacitating them; it can also knock cars and other debris into the Survivors.
The Witch is a passive female infected that stays in a spot, crying; Survivors can sneak by the Witch, but if they disturb her with light or loud noises, she will become aggressive and attack the Survivor that alerted her, usually incapacitating the Survivor and attacking him until she or the Survivor is killed. It is also possible to kill the Witch before she even has a chance to get up; this can with one auto-shotgun hit directly to the Witch's head at point-blank range.

Attributes
Fast
Medium Damage
Attracted to high-pitch noise
Doesn't infect survivors
Lives for 5 weeks before starving
Mutates into one of the 5 boss infected
Killed normally
Occasionaly attacks in massive hordes


I also had an idea to add in some theme music for the start of the game when choosing modes and such, and fading out when zombie murdering time ensured. I didn't write these. Enjoy:
Darkness
Awakening
Mysterious
Ode to the Unborn Child


Also, I think Darkness Falls is a better name than Wicked Rising. Just my opinion.
 
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It is way too detailed (and a little idealistic) for a map project that I fear this project will ever see daylight. On the other hand, I am such a zombie-survival nerd that just reading your discussions over concept is blowing my mind over and over =)) While my moral supoort for the project is infinite (ignore the first sentence =D) this is such a huge responsibility to undetake. All I ask is that, please don't let this die, okay? =) May the Nemesis (from RE universe) bless you with great motivation on your project =) Good luck.

Well, all are idears, think it'll get finished if enough wants it and are willing to give a hand in :)

I freaking love this concept - let's add it in. Keep Darkseekers, however. People are familiar with them. As tleno said, traditional is the way to go.

Also, here is another Zombie Preset - The Left 4 Dead zombies.

GREEN FLU
A highly contagious virus causing extreme aggression and loss of higher brain functions - living humans infected with this rabies-like pathogen turn from being a loyal, friendly, protective family member into a slavering attack machine. The common infected are fast and agile, weak individually, but may be overwhelming in numbers. They display a special attraction to high-pitched alarm-type sounds, such as the beeping device attached to pipe bombs and car alarms. Common infected will often chase down the source of these noises while ignoring lower-pitched, but much louder sounds such as gunfire. They occasionally attack in massive hordes. In addition to the common infected, there are five "special" or "boss" infected whose mutations grant them special attacks that make them far more dangerous.
The Boomer is a bloated infected that can spit vision-impairing bile on the Survivors that attract hordes of infected, and explodes on death, spewing more bile in the immediate area.
The Hunter is an agile foe that can jump and pounce on a Survivor, and then tear at his victim until he is knocked off, kills his prey or is killed.
The Smoker is a horribly deformed zombie, with its right arm completely covered in boils, and the right side of its face swollen and blistered. The smoker has a long tongue that it uses to ensnare and drag a Survivor back to himself. It will then either attack the Survivor directly, allow the horde to attack him, or leave the Survivor suspended over a cliff or roof-edge; the Smoker only releases its victim once the tongue is shot, the Survivor is killed, or upon the Smoker's death, which results in an explosion that leaves a vision-blinding cloud lasting approximately 30 seconds.
The Tank is a gigantic muscular infected that has the ability to swipe at Survivors, knocking them off their feet and incapacitating them; it can also knock cars and other debris into the Survivors.
The Witch is a passive female infected that stays in a spot, crying; Survivors can sneak by the Witch, but if they disturb her with light or loud noises, she will become aggressive and attack the Survivor that alerted her, usually incapacitating the Survivor and attacking him until she or the Survivor is killed. It is also possible to kill the Witch before she even has a chance to get up; this can with one auto-shotgun hit directly to the Witch's head at point-blank range.

Attributes
Fast
Medium Damage
Attracted to high-pitch noise
Doesn't infect survivors
Lives for 5 weeks before starving
Mutates into one of the 5 boss infected
Killed normally
Occasionaly attacks in massive hordes


I also had an idea to add in some theme music for the start of the game when choosing modes and such, and fading out when zombie murdering time ensured. I didn't write these. Enjoy:
Darkness
Awakening
Mysterious
Ode to the Unborn Child


Also, I think Darkness Falls is a better name than Wicked Rising. Just my opinion.

The Shade virus might currently be too close to Darkseekers, so think it might need a little tweeking in the attributes :)

I have some notes on the Green Flue disease. Pipe bombs doesn't really emit high pitched noises like alarms before they explode in real life, that's just added to them in Left 4 Dead because of tactical means. I also think that describing each of the mutations in Left 4 dead is a bit pointless, as I think they're mainly there to represent archtypes of mutations in zombie games.

As said before, music will be added if there is any space available :)

I really like the name, so convince me. Also if I saw a map called Darkness Falls, I wouldn't really think it was zombie survival :)
 
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The Shade virus might currently be too close to Darkseekers, so think it might need a little tweeking in the attributes :)
I agree, but I really liked his description :3

I have some notes on the Green Flue disease. Pipe bombs doesn't really emit high pitched noises like alarms before they explode in real life, that's just added to them in Left 4 Dead because of tactical means. I also think that describing each of the mutations in Left 4 dead is a bit pointless, as I think they're mainly there to represent archtypes of mutations in zombie games.
For the first point, ingame they attach smoke alarms to the bottom to emmit the high-pitched sound.
For the second, I agree.

As said before, music will be added if there is any space available :)
Fantastic.

I really like the name, so convince me. Also if I saw a map called Darkness Falls, I wouldn't really think it was zombie survival :)
Now that I think about it I agree. :p
I don't mean to slander the name you chose by the way, I just don't like it all that much. :D The word Wickid doesn't really resonate with the undead apocalypse to me.
Maybe Zombpocalypse Now?
 
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Messages
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Keep the wicked rising name, is nice and a little mysterious

edit: how's the toilet and the hygien system's are going to work?
 
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Level 5
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Keep the wicked rising name, is nice and a little mysterious
We'll figure something out.

edit: how's the toilet and the hygien system's are going to work?
To me it seems incredibly stupid to have something like that ingame. Remember when I was talking about stupid mundane things that take up time and space? This is one of them.
We already have a hatful of things to get survivors to adventure out into the post-apocalytpic warzone this map will be, we don't need to add something that makes them do so every few hours. What with gathering food, supplies, ammo, etc.
Trust me, it's a bad idea. And if you think that excreting waste is fun, there is something wrong with you. In the head.

The_Silent said:
That name may on the other hand be to generic :)
It has a clean cut feel that never goes out of style. Or maybe that's just me.

Patient Zero
World War Z
The Walking Dead
Army of Darkness
 
Keep the wicked rising name, is nice and a little mysterious

edit: how's the toilet and the hygien system's are going to work?

selects the toilet or shower, click the "Use" ability, and they are lowered. Toilet need decreases some time after you eat and hygiene decreases automatically, but might decrease more when in certain situations.

We'll figure something out.


To me it seems incredibly stupid to have something like that ingame. Remember when I was talking about stupid mundane things that take up time and space? This is one of them.
We already have a hatful of things to get survivors to adventure out into the post-apocalytpic warzone this map will be, we don't need to add something that makes them do so every few hours. What with gathering food, supplies, ammo, etc.
Trust me, it's a bad idea. And if you think that excreting waste is fun, there is something wrong with you. In the head.


It has a clean cut feel that never goes out of style. Or maybe that's just me.

Patient Zero
World War Z
The Walking Dead
Army of Darkness

Do you question my sense of humour?! No, just kidding xD
Feel that those thing is actually quite important when you try to survive, which is the main focus of this game. :)
 
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Indeed, Hygiene and... bathroom stuff are not a neccesearity for a zombie survival. Just beeing close to something smelly or getting covered in some dirt because you were forced to have a walk in some sewers shouldn't be a separate stat, it should be just a debuff that decreases all physical stats such as mnetal condition, accuracy and stamina...
Bathroom is not that immportant for games too. Unless it's Sims. and this game, dear sir, is surely not Sims. Well maybe in some way... anyway if you'll get rid of these two not-so-neceseary-for-apocalyptic-game stats, you'd similify the gameplay a lot and would decrease the amount of coding required...
 
Well, sorry for being inactive, school's killing me. I'll start work on the Zombie anims soon.

But, to catch up on the discussion...
~1 - I'd rather replace Darkseekers with Shades. There is no point, because they are the same except for their names and backstory lol. Oh, and Shades are 'original'. Btw, I will occasionally give some good ideas (I would have joined for an Idea Person, but meh, I'm lazy).
~2 - I wouldn't mind a hygiene stat, but, honestly I will not animate a 'Piss' or 'Shit' animation for you. But as tleno pointed out, it has no purpose, and the other stats cover it anyway.
 
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~1 - I'd rather replace Darkseekers with Shades. There is no point, because they are the same except for their names and backstory lol. Oh, and Shades are 'original'. Btw, I will occasionally give some good ideas (I would have joined for an Idea Person, but meh, I'm lazy).
Still, Darkseekers are what the people want.
"Holy crap, it's the bitchin' vamp zombies from I Am Legend! Let's butcher these bastards w00t!"
"Hey look, Shades. Cool."

Not taking anything away from the idea, it's just how people will percieve it.

~2 - I wouldn't mind a hygiene stat, but, honestly I will not animate a 'Piss' or 'Shit' animation for you. But as tleno pointed out, it has no purpose, and the other stats cover it anyway.

:thumbs_up:
 
Indeed, Hygiene and... bathroom stuff are not a neccesearity for a zombie survival. Just beeing close to something smelly or getting covered in some dirt because you were forced to have a walk in some sewers shouldn't be a separate stat, it should be just a debuff that decreases all physical stats such as mnetal condition, accuracy and stamina...
Bathroom is not that immportant for games too. Unless it's Sims. and this game, dear sir, is surely not Sims. Well maybe in some way... anyway if you'll get rid of these two not-so-neceseary-for-apocalyptic-game stats, you'd similify the gameplay a lot and would decrease the amount of coding required...

Well, there is bathrooms and toilets already, so would make those completely pointless x'D
And the most dangerous situation you'll ever come in is to cisit the toilet when in an unsecured building. Well, think I want it to much to remove it at this point, but we'll test it in the alfa version, and we will take it from there one.

Well, sorry for being inactive, school's killing me. I'll start work on the Zombie anims soon.

But, to catch up on the discussion...
~1 - I'd rather replace Darkseekers with Shades. There is no point, because they are the same except for their names and backstory lol. Oh, and Shades are 'original'. Btw, I will occasionally give some good ideas (I would have joined for an Idea Person, but meh, I'm lazy).
~2 - I wouldn't mind a hygiene stat, but, honestly I will not animate a 'Piss' or 'Shit' animation for you. But as tleno pointed out, it has no purpose, and the other stats cover it anyway.

Haha x'D
Wasn't planning to make you do that, just use the sit animation on the toilet, I'm not a pervert xD


Still, Darkseekers are what the people want.
"Holy crap, it's the bitchin' vamp zombies from I Am Legend! Let's butcher these bastards w00t!"
"Hey look, Shades. Cool."

Not taking anything away from the idea, it's just how people will percieve it.

agree

any progress guys? some pics would be nice...
Have modelled for the most part, so not really anything to show unless you want pics of models :)
 
Btw, when you're using the sit animation, you'll need to adjust the unit's height.

I guessed so :)

Yes please.
Well, you can have a picture of the bunker so far:
bunkers.jpg


Still need a couple of areas and a "personal touch"
 
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Messages
301
Nice design. But maybe storage room could be a little larger; with more shelves and space to store stuff?.. So.. "commander sleeping area" There will be a leader role in game? So how it will affect the gameplay? What will commander do? What is his speciality?
Commander: Hey, you!
Survivor A: Yes sir?
Commander: Position yourself between me and that zombie over there, so I can escape!
Survivor A: I am on it!

(Just give us a little info; zombie nerds are dying here!) =)
 
Level 27
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I recommend changing commader room to another bedroom. One of undecided should be some kind of small lab/hospital. You know, there are few beds and some shelves and some scientific equipment...
Other undecided should be some kind of communications center...

Fine you can keep the pooping, if you like your The Sims Zombocalypse so much... I mean it's your map.
may I ask the current map filesize? It seems to have a lot of custom immports currently...

Another thing I would somewhat like to discuss is... will this map be playable on singleplayer the same way as multiplayer?
 
Nice design. But maybe storage room could be a little larger; with more shelves and space to store stuff?.. So.. "commander sleeping area" There will be a leader role in game? So how it will affect the gameplay? What will commander do? What is his speciality?
Commander: Hey, you!
Survivor A: Yes sir?
Commander: Position yourself between me and that zombie over there, so I can escape!
Survivor A: I am on it!

(Just give us a little info; zombie nerds are dying here!) =)

The bunker has nothing to do with character history :)

I recommend changing commader room to another bedroom. One of undecided should be some kind of small lab/hospital. You know, there are few beds and some shelves and some scientific equipment...
Other undecided should be some kind of communications center...

Fine you can keep the pooping, if you like your The Sims Zombocalypse so much... I mean it's your map.
may I ask the current map filesize? It seems to have a lot of custom immports currently...

Another thing I would somewhat like to discuss is... will this map be playable on singleplayer the same way as multiplayer?

The commander's room is a bedroom with a single bed, a desk and some other stuff. Find it hard to believe, knowing the modern armies, that there wouldn't be a single bedroom for the highest ranking officer.

Fill size is so far 4,6 MB, models really dosen't really fill a lot as they is about 1-10 kb and big ones about 10-20 for doodads.

It will be multiplayer and will therefore be kept under 8 mb in size
 
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184
I recommend changing commader room to another bedroom. One of undecided should be some kind of small lab/hospital. You know, there are few beds and some shelves and some scientific equipment...
Other undecided should be some kind of communications center...

I agree with the latter two points, but keep the commanders room for reasons Silent stated.

Fine you can keep the pooping, if you like your The Sims Zombocalypse so much... I mean it's your map.
:vw_unimpressed:
 
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Level 5
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I guessed so :)


Well, you can have a picture of the bunker so far:
bunkers.jpg


Still need a couple of areas and a "personal touch"

How about having the left area be a comunication room to send message to nearby survivors with a radio and the right area being a changing room with lockers so you can lockpick them and luckily find stuff like clothers or ammo.
 
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Level 5
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How about having the left area be a comunication room to send message to nearby survivors with a radio and the right area being a locker so you can lockpick it and find stuff like clothers or ammo.

Not bad. It fits the location, considering it's right next to a toilet.


@Silent, is that all you've done so far? Because it's just an updated version of the screenshot on the main page. Is there any more terrain or locations you can share with us?
 
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Level 5
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If my other idea for the left room isnt good how about a supply room or a weapon storage room?
 
How about having the left area be a comunication room to send message to nearby survivors with a radio and the right area being a changing room with lockers so you can lockpick them and luckily find stuff like clothers or ammo.

Well, the bunker is out of use when the apocalypse hits the area, as the soldiers were called out to evacuate citizens and so forth (yeah, there will be a commander's journey or something to tell the story of the bunker.)

So I asked about the "leader role", not the correlation philosphy :)

Leader role of what, I'm confused xD survivors?

Mmmm... Bunker needs more dirt and grime and blood and shit. Right now, it looks like the inside of a 4-star hotel.

Well, as said before, it wasn't in use during the apocalypse because the soldiers located inside was needed elsewhere. So no blood, though there needs to be trash and dirt and the like because they left in a hurry.

@Silent, is that all you've done so far? Because it's just an updated version of the screenshot on the main page. Is there any more terrain or locations you can share with us?

Are doing the hotel/refilling station simultaneously, but isn't far enough with that to show any pics then. and yeah, my real life is pretty much interfering with my work right now, almost lost my girlfriend and have about 15 pages for to today, I should be doing right now. xD This should however change from tomorrow of as I have a weeks vacation there.
 
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Well the bunker could possibly not be used at all. It was one of those emergeny onlybunkers that firstly was not needed and then it was too late when they became immportant. Plus I'd say it would be so much more intrestingwhen a person comes out of safe bunker where it's safe and stuff and fintds all the deestruction and chaos everywhere...
 
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Well, the bunker is out of use when the apocalypse hits the area, as the soldiers were called out to evacuate citizens and so forth (yeah, there will be a commander's journey or something to tell the story of the bunker.)


Well, as said before, it wasn't in use during the apocalypse because the soldiers located inside was needed elsewhere. So no blood, though there needs to be trash and dirt and the like because they left in a hurry.

Silent please consider my idea for the lockers room because if they left in a hurry as always on the movies like Resident Evil Afterlife the soldiers from the prision left quickly with everything they could take and obviously they couldnt carry everything weapon ammo clothes and food water stuff so you could hardly find stuff left in the lockers.
 
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