- Joined
- May 1, 2008
- Messages
- 1,605
Seas =)
I have a problem - look:
1) FeuertaufeCaster = The casting Unit
2) FeuerkugelUnit = A created Unit - same color and use like the Casting Unit
3) To the created unit: I add movement speed to 350 - fly - flyhigh: 350/350. I try it with locust/invulnerable and without locust/invulnerable - no effect
4) The units are created every second, but the don't move -_-
I have a problem - look:
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Feuerschwarm
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set TempPoint3 = (Position of FeuertaufeCaster)
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For each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Set TempArray[(Integer A)] = (TempPoint3 offset by 750.00 towards (30.00 x (Real((Integer A)))) degrees)
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Unit - Create 1 Dummy Schwarm for (Owner of FeuerkugelUnit) at TempArray[(Integer A)] facing (Position of FeuerkugelUnit)
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Custom script: call RemoveLocation(udg_TempArray[GetForLoopIndexA()])
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 1000.00 of (Position of FeuertaufeCaster) matching ((Unit-type of (Picked unit)) Equal to Dummy Schwarm)) and do (Actions)
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Loop - Actions
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Unit - Order (Picked unit) to Move To (Position of FeuertaufeCaster)
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1) FeuertaufeCaster = The casting Unit
2) FeuerkugelUnit = A created Unit - same color and use like the Casting Unit
3) To the created unit: I add movement speed to 350 - fly - flyhigh: 350/350. I try it with locust/invulnerable and without locust/invulnerable - no effect
4) The units are created every second, but the don't move -_-
