- Joined
- May 1, 2008
- Messages
- 1,605
Seas =)
I have a problem - look:
1) FeuertaufeCaster = The casting Unit
2) FeuerkugelUnit = A created Unit - same color and use like the Casting Unit
3) To the created unit: I add movement speed to 350 - fly - flyhigh: 350/350. I try it with locust/invulnerable and without locust/invulnerable - no effect
4) The units are created every second, but the don't move -_-
I have a problem - look:
-
Feuerschwarm
-
Events
-
Time - Every 1.00 seconds of game time
-
-
Conditions
-
Actions
-
Set TempPoint3 = (Position of FeuertaufeCaster)
-
For each (Integer A) from 1 to 12, do (Actions)
-
Loop - Actions
-
Set TempArray[(Integer A)] = (TempPoint3 offset by 750.00 towards (30.00 x (Real((Integer A)))) degrees)
-
Unit - Create 1 Dummy Schwarm for (Owner of FeuerkugelUnit) at TempArray[(Integer A)] facing (Position of FeuerkugelUnit)
-
Custom script: call RemoveLocation(udg_TempArray[GetForLoopIndexA()])
-
-
-
Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 1000.00 of (Position of FeuertaufeCaster) matching ((Unit-type of (Picked unit)) Equal to Dummy Schwarm)) and do (Actions)
-
Loop - Actions
-
Unit - Order (Picked unit) to Move To (Position of FeuertaufeCaster)
-
-
-
-
1) FeuertaufeCaster = The casting Unit
2) FeuerkugelUnit = A created Unit - same color and use like the Casting Unit
3) To the created unit: I add movement speed to 350 - fly - flyhigh: 350/350. I try it with locust/invulnerable and without locust/invulnerable - no effect
4) The units are created every second, but the don't move -_-