- Joined
- Oct 9, 2015
- Messages
- 721
Why triggered animations fail when using "Channel" as base ability ?
I've set it to play an triggered animation when unit finishes casting the ability but it just stands there!
I've set it to play an triggered animation when unit finishes casting the ability but it just stands there!
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Fire Ball
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Then - Actions
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Set FireBallCaster[(Integer A)] = (Triggering unit)
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Set AnimationSpeed[(Integer A)] = 1.00
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Custom script: call SetUnitTimeScale(udg_FireBallCaster[GetForLoopIndexA()], udg_AnimationSpeed[GetForLoopIndexA()])
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Custom script: call SetUnitAnimationByIndex(udg_FireBallCaster[GetForLoopIndexA()], 118)
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Else - Actions
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