- Joined
- Jun 27, 2011
- Messages
- 1,866
I have a problem with a trigger, why this doesn't work?
Btw, the dummy unit have an inventory.
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Chest Items Init
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Events
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Time - Elapsed game time is 0.00 seconds
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Conditions
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Actions
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Set Temp_Point = (Position of Chest 0008 <gen>)
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Item - Create (Random level 1 Permanent item-type) at Temp_Point
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Unit - Create 1 Dummy for Neutral Passive at Temp_Point facing Default building facing degrees
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Unit - Order (Last created unit) to give (Last created item) to Chest 0008 <gen>
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Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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Custom script: call RemoveLocation( udg_Temp_Point )
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-------- ------- --------
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Set Temp_Point = (Position of Chest 0008 <gen>)
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Item - Create (Random level 1 Artifact item-type) at Temp_Point
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Unit - Create 1 Dummy for Neutral Passive at Temp_Point facing Default building facing degrees
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Unit - Order (Last created unit) to give (Last created item) to Chest 0008 <gen>
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Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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Custom script: call RemoveLocation( udg_Temp_Point )
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-------- ------- --------
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Set Temp_Point = (Position of Chest 0008 <gen>)
-


Item - Create (Random level 1 Campaign item-type) at Temp_Point
-


Unit - Create 1 Dummy for Neutral Passive at Temp_Point facing Default building facing degrees
-


Unit - Order (Last created unit) to give (Last created item) to Chest 0008 <gen>
-


Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
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Custom script: call RemoveLocation( udg_Temp_Point )
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