- Joined
- Sep 26, 2007
- Messages
- 114
Hi
Can some one tell me whats wrong this this trigger
Ok this is what happen the units spwn but they dont attack move or move at all to where i want them
Can some one tell me whats wrong this this trigger
Ok this is what happen the units spwn but they dont attack move or move at all to where i want them
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Human Spwn
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Events
- Time - Every 30.00 seconds of game time
- Conditions
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Actions
- Unit - Change color of (Triggering unit) to Black
- Set Temp_Point[0] = (Center of HumanSpwn <gen>)
- Unit - Create 3 Bandit for Player 11 (Dark Green) at Temp_Point[0] facing Default building facing degrees
- Unit - Create 3 Brigand for Player 11 (Dark Green) at Temp_Point[0] facing Default building facing degrees
- Unit - Create 3 Enforcer for Player 11 (Dark Green) at Temp_Point[0] facing Default building facing degrees
- Unit - Create 2 Assassin for Player 11 (Dark Green) at Temp_Point[0] facing Default building facing degrees
- Unit - Create 1 Bandit Lord for Player 11 (Dark Green) at Temp_Point[0] facing Default building facing degrees
- Custom script: call RemoveLocation(udg_Temp_Point[0])
- Set Temp_Point[1] = (Position of Defend the Warlord 0034 <gen>)
- If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack-Move To Temp_Point[1]) else do (Do nothing)
- Custom script: call RemoveLocation(udg_Temp_Point[1])
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Events
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Orc Spwn
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Events
- Time - Every 30.00 seconds of game time
- Conditions
-
Actions
- Unit - Change color of (Triggering unit) to Black
- Set Temp_Point[0] = (Center of OrcSpwn <gen>)
- Unit - Create 3 Bandit for Player 12 (Brown) at Temp_Point[0] facing Default building facing degrees
- Unit - Create 3 Brigand for Player 12 (Brown) at Temp_Point[0] facing Default building facing degrees
- Unit - Create 3 Enforcer for Player 12 (Brown) at Temp_Point[0] facing Default building facing degrees
- Unit - Create 2 Assassin for Player 12 (Brown) at Temp_Point[0] facing Default building facing degrees
- Unit - Create 1 Bandit Lord for Player 12 (Brown) at Temp_Point[0] facing Default building facing degrees
- Custom script: call RemoveLocation(udg_Temp_Point[0])
- Set Temp_Point[1] = (Position of Defend the King 0021 <gen>)
- If (((Triggering unit) is A peon-type unit) Equal to False) then do (Unit - Order (Triggering unit) to Attack-Move To Temp_Point[1]) else do (Do nothing)
- Custom script: call RemoveLocation(udg_Temp_Point[1])
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Events
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