- Joined
- Jun 27, 2011
- Messages
- 1,864
I don't know, but this trigger keeps freezing the game whenever a unit enters the triggering region.
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Grass Trim
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Events
- Time - Every 0.03 seconds of game time
- Conditions
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Actions
- Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units in Grass Trim <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) has buff Slow (Grass Trim)) Equal to False
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Then - Actions
- Set Temp_Point = (Center of (Playable map area))
- Unit - Create 1 Dummy for Neutral Hostile at Temp_Point facing Default building facing degrees
- Unit - Add a 0.05 second Generic expiration timer to (Last created unit)
- Unit - Add Slow to (Last created unit)
- Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
- Custom script: call RemoveLocation( udg_Temp_Point )
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events