- Joined
- Apr 24, 2012
- Messages
- 5,111
I want to discuss something as to why this thing is bad.
I know for the fact that PauseUnit pauses buffs but aside from that, are there any side effects to it?
This is the reason why there are no approved Chronosphere spells in this site is because the moderators quite don't know what is the actual intention of this spell:
1) Pauses Units
2) Pauses all buffs the units has (even debuffs)
3) Stunning a unit then playing 0% speed animation doesn't perfectly apply the chronosphere effect (where when a unit is affected, the unit pauses it's current animation. Meanwhile stunning the unit plays the "stand" animation, then applying a 0% speed animation just pauses the animation at the start)
I know for the fact that PauseUnit pauses buffs but aside from that, are there any side effects to it?
This is the reason why there are no approved Chronosphere spells in this site is because the moderators quite don't know what is the actual intention of this spell:
1) Pauses Units
2) Pauses all buffs the units has (even debuffs)
3) Stunning a unit then playing 0% speed animation doesn't perfectly apply the chronosphere effect (where when a unit is affected, the unit pauses it's current animation. Meanwhile stunning the unit plays the "stand" animation, then applying a 0% speed animation just pauses the animation at the start)