- Joined
- Jun 12, 2007
- Messages
- 1,261
As soon as this trigger is used, the game will crash.
Why is that? I don't see anything special about it that could drain all the memory.
Why is that? I don't see anything special about it that could drain all the memory.
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Fake Crystal
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Events
- Unit - A unit Uses an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to Fake |c000042ffC|rrystal |c007ebff1[Spell]|r
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Actions
- Set P_FakeCrystal[(Player number of (Owner of (Triggering unit)))] = (Position of (Triggering unit))
- Special Effect - Create a special effect at P_FakeCrystal[(Player number of (Owner of (Triggering unit)))] using AImaTarget.mdx
- Special Effect - Destroy (Last created special effect)
- Item - Create Red Crystal at P_FakeCrystal[(Player number of (Owner of (Triggering unit)))]
- Custom script: call RemoveLocation(udg_P_FakeCrystal[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))])
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Events