- Joined
- Mar 23, 2008
- Messages
- 1,813
I know this trigger probably leak as hell but just ignore that and tell me why this trigger doesnt work
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RainOfFireMobs
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Events
- Time - Every 10.00 seconds of game time
- Conditions
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Actions
- Unit - Create 1 . for Player 5 (Yellow) at (Center of FireMob1 <gen>) facing Default building facing degrees
- Unit - Order (Last created unit) to Neutral Pit Lord - Rain Of Fire (Random point in RandomMobsFireBeast <gen>)
- Unit - Create 1 . for Player 5 (Yellow) at (Center of FireMob2 <gen>) facing Default building facing degrees
- Unit - Order (Last created unit) to Neutral Pit Lord - Rain Of Fire (Random point in RandomMobsFireBeast <gen>)
- Unit - Create 1 . for Player 5 (Yellow) at (Center of FireMob3 <gen>) facing Default building facing degrees
- Unit - Order (Last created unit) to Neutral Pit Lord - Rain Of Fire (Random point in RandomMobsFireBeast <gen>)
- Unit - Create 1 . for Player 5 (Yellow) at (Center of FireMob4 <gen>) facing Default building facing degrees
- Unit - Order (Last created unit) to Neutral Pit Lord - Rain Of Fire (Random point in RandomMobsFireBeast <gen>)
- Wait 5.00 seconds
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Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type .) and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
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Events