- Joined
- Sep 22, 2011
- Messages
- 70
Title says it all, I need to know if this trigger is leakless or not, or if i need to temporarily create a variable region for each lava spawn to spawn at, then destroy them once they have all spawned.
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Lava Spawns
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Events
- Unit - Rayvan 0034 <gen> Finishes casting an ability
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Conditions
- (Ability being cast) Equal to Summon Lava Spawn (Rayvan)
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Actions
- Unit - Create 1 Lava Spawn (Rayvan) for Neutral Hostile at (Center of Spawn 1 <gen>) facing Default building facing degrees
- Unit - Create 1 Lava Spawn (Rayvan) for Neutral Hostile at (Center of Spawn 2 <gen>) facing Default building facing degrees
- Unit - Create 1 Lava Spawn (Rayvan) for Neutral Hostile at (Center of Spawn 3 <gen>) facing Default building facing degrees
- Unit - Create 1 Lava Spawn (Rayvan) for Neutral Hostile at (Center of Spawn 4 <gen>) facing Default building facing degrees
- Unit - Create 1 Lava Spawn (Rayvan) for Neutral Hostile at (Center of Spawn 5 <gen>) facing Default building facing degrees
- Unit - Create 1 Lava Spawn (Rayvan) for Neutral Hostile at (Center of Spawn 6 <gen>) facing Default building facing degrees
- Unit - Create 1 Lava Spawn (Rayvan) for Neutral Hostile at (Center of Spawn 7 <gen>) facing Default building facing degrees
- Unit - Create 1 Lava Spawn (Rayvan) for Neutral Hostile at (Center of Spawn 8 <gen>) facing Default building facing degrees
- Unit - Move Rayvan 0034 <gen> instantly to (Center of Fire Lords <gen>)
- Unit - Remove Summon Lava Spawn (Rayvan) from Rayvan 0034 <gen>
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Events
- Unit Group - Pick every unit in (Units in Rayvans Platform <gen> owned by Neutral Hostile) and do (Unit - Order (Picked unit) to Attack (Random unit from Random_Unit_Rayvan))