first of all, sorry for all those questions 
But now, i made a water thingy that you can fill your "empty Vial" when you are in a Region (close to water) and replace it with a "Full Vial" but the trigger i used wont work:

But now, i made a water thingy that you can fill your "empty Vial" when you are in a Region (close to water) and replace it with a "Full Vial" but the trigger i used wont work:
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Water Initalization
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Events
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Unit - A unit Uses an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to Empty Vial
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(water 1 <gen> contains (Triggering unit)) Equal to True
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Then - Actions
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Item - Remove (Item being manipulated)
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Hero - Create Full Vial and give it to (Triggering unit)
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Else - Actions
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Hero - Create Empty Vial and give it to (Triggering unit)
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