Whice one is more feasible??

Level 1
Joined
Jan 18, 2008
Messages
5
Editing preplaced objects or creating new custom objects??

Does editing makes the game loads faster??

Most of the objects in my map are just edited version of the original (meaning, there is less custom objects), and it has a long loading time..
 
Level 12
Joined
Mar 16, 2006
Messages
992
What preplaced objects? Editing what? Creating new custom objects?

Editing makes the game loads faster?

What are you talking about? You don't make sense!
 
Level 4
Joined
Sep 19, 2007
Messages
78
I get what he is saying, should he edit the units that are already made, (such as like peasants, footman, ghouls, abominations. etc, all those things, the units that have been made into the game, race units) or should he create custom units based off them and leave the race units as they are. I personally make my entire maps of custom units, im not sure if it slows it down but i do it because i can find everything and dont have to search through the race units.
 
Level 1
Joined
Jan 18, 2008
Messages
5
I've figured it out, I tried resetting all standard abilities that I edited and when I start testing the map, the game loads 10x faster..
 
Level 12
Joined
Mar 16, 2006
Messages
992
I've figured it out, I tried resetting all standard abilities that I edited and when I start testing the map, the game loads 10x faster..

I always make custom abilities and optimize to keep the size down.

No sense messing with defaults when it's not a hassle to make new.
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
Editing preplaced objects or creating new custom objects??

Does editing makes the game loads faster??

Most of the objects in my map are just edited version of the original (meaning, there is less custom objects), and it has a long loading time..

I dont think so (ok now ?)
 
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