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Choosing rawcode of custom object

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Level 15
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Aug 7, 2013
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Hi,

In the object editor GUI, when creating a new custom object (unit, etc.) it gives you the option of choosing the value that will be that object's id.

Is there a way to go back and change this value, or is it set in stone in the editor?

Also, is there an xml format for the object editor, or a way to edit it via text rather than GUI (e.g. Starcraft II galaxy allows this option)?
 
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