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Custom script to remove ward classification?

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Nope. You can’t add or remove types manually outside of the Object Editor.

You could chaos or passive bear form morph it into a nearly-identical unit type that doesn’t have the ward classification though.
Thanks for the clarification and the suggestion, much appreciated.

In my specific case the suggested workaround won't be practical since i've got about 180 unit types that i'd like to be able to spawn either as controllable or non-controllable, i guess i'll have to choose between making all those copies or run with the controllable versions still as Wards but directable with right-click.
 
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