Archian
Site Director
- Joined
- Jan 1, 2006
- Messages
- 3,046
Yeah, as the title says. What's wrong with this trigger? It doesn't work the way I intend. Nothing happens when all the units die.
Am I forgetting something here?
Thanks in advance!
Am I forgetting something here?
Thanks in advance!
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MQ1 Skeletons Dies
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Events
- Unit - Returned Champion 0085 <gen> Dies
- Unit - Fallen Warrior 0086 <gen> Dies
- Unit - Fallen Warrior 0087 <gen> Dies
- Unit - Skeleton Archer 0088 <gen> Dies
- Unit - Skeleton Archer 0089 <gen> Dies
- Unit - Skeleton Warrior 0090 <gen> Dies
- Unit - Skeleton Warrior 0091 <gen> Dies
- Unit - Skeleton Warrior 0092 <gen> Dies
- Unit - Skeleton Warrior 0093 <gen> Dies
- Unit - Skeleton Warrior 0094 <gen> Dies
- Unit - Skeleton Warrior 0095 <gen> Dies
- Conditions
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Returned Champion 0085 <gen> is Dead) Equal to (==) True
- (Fallen Warrior 0086 <gen> is Dead) Equal to (==) True
- (Fallen Warrior 0087 <gen> is Dead) Equal to (==) True
- (Skeleton Archer 0088 <gen> is Dead) Equal to (==) True
- (Skeleton Archer 0089 <gen> is Dead) Equal to (==) True
- (Skeleton Warrior 0090 <gen> is Dead) Equal to (==) True
- (Skeleton Warrior 0091 <gen> is Dead) Equal to (==) True
- (Skeleton Warrior 0092 <gen> is Dead) Equal to (==) True
- (Skeleton Warrior 0093 <gen> is Dead) Equal to (==) True
- (Skeleton Warrior 0094 <gen> is Dead) Equal to (==) True
- (Skeleton Warrior 0095 <gen> is Dead) Equal to (==) True
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Then - Actions
- Quest - Mark MQ1UndeadDies as Completed
- Quest - Mark (Last created quest requirement) as Completed
- Quest - Display to (All players) the Quest Update message: QUEST UPDATE - Retu...
- Destructible - Open Iron Gate (Custom) 4969 <gen>
- Destructible - Kill Pathing Blocker (Ground) (Large) 4979 <gen>
- Destructible - Kill Pathing Blocker (Ground) (Large) 4978 <gen>
- Else - Actions
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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