- Joined
- Feb 6, 2011
- Messages
- 177
hello hivers
i am making a map in which i have a hero which is the spirit walker, i am making his first ability has an AOE effect anyway , here is the description of it :
Soul Vengance :
the Spirit Walker Creates Evil Souls in a Targeted Area to attack the Enemies in it, the number of summoned Souls equals the number of enemy units in the area.
the souls attack the enemies and disappear, Damage Dealt equal 100 and adds 100 additional damage each level
at level 10 full soul damage reaches 1000
i have created the dummy of the soul which is basically "Spirit of Vengence" unit in warcraft and here is the trigger.
the problem is that nothing happens whenever i use the spell on the area. any ideas ?!?!?
+Rep Thank you in advance
i am making a map in which i have a hero which is the spirit walker, i am making his first ability has an AOE effect anyway , here is the description of it :
Soul Vengance
the Spirit Walker Creates Evil Souls in a Targeted Area to attack the Enemies in it, the number of summoned Souls equals the number of enemy units in the area.
the souls attack the enemies and disappear, Damage Dealt equal 100 and adds 100 additional damage each level
at level 10 full soul damage reaches 1000
i have created the dummy of the soul which is basically "Spirit of Vengence" unit in warcraft and here is the trigger.
the problem is that nothing happens whenever i use the spell on the area. any ideas ?!?!?
+Rep Thank you in advance
-
Vengance
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Soul Vengance [S]
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Actions
- Set SV_caster = (Casting unit)
- Set SV_Area = (Target point of ability being cast)
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Unit Group - Pick every unit in (Units within 512.00 of SV_Area matching ((Owner of (Picked unit)) Equal to Neutral Hostile)) and do (Actions)
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Loop - Actions
- Unit - Create 1 DummySoul for (Owner of SV_caster) at (Position of (Picked unit)) facing Default building facing degrees
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Animation - Play (Last created unit)'s attack animation
- Unit - Cause SV_caster to damage (Picked unit), dealing (100.00 x (Real((Level of Soul Vengance [S] for SV_caster)))) damage of attack type Spells and damage type Normal
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Loop - Actions
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Events