- Joined
- Dec 13, 2018
- Messages
- 2,366
Do any of you see what is wrong here? Might be my lack of sleep.
It doesn't damage the units I want it to damage (it doesn't damage anyone as a matter of fact).
(also how do I insert triggers in a thread like I see everyone doing?)
JASS:
Arcane explosion lvl 3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Arcane Explosion
(Level of Arcane Explosion for (Triggering unit)) Equal to 3
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Units\NightElf\Wisp\WispExplode.mdl
Unit Group - Pick every unit in (Units within 500.00 of (Position of (Triggering unit)) matching (((Owner of (Picked unit)) Equal to Neutral Hostile) or ((Owner of (Picked unit)) Equal to Player 4 (Purple)))) and do (Actions)
Loop - Actions
Unit - Cause (Triggering unit) to damage (Picked unit), dealing 70.00 damage of attack type Spells and damage type Normal
Sound - Play SpellStealMissile <gen> at 100.00% volume, attached to (Triggering unit)
It doesn't damage the units I want it to damage (it doesn't damage anyone as a matter of fact).
(also how do I insert triggers in a thread like I see everyone doing?)