- Joined
- Jun 2, 2009
- Messages
- 1,233
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Arcane Explosion
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Arcane Explosion // arcane
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Actions
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Set TempUnitArcane = (Casting unit)
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Set TempPointArcane = (Target point of ability being cast)
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Animation - Reset TempUnitArcane's animation
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Special Effect - Create a special effect at TempPointArcane using Abilities\Spells\Orc\StasisTrap\StasisTotemTarget.mdl
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Set TempEffectArcane = (Last created special effect)
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Wait 1.50 seconds
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Special Effect - Destroy TempEffectArcane
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Special Effect - Create a special effect at TempPointArcane using war3mapImported\Arcane Nova.mdx
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Unit Group - Pick every unit in (Units within 250.00 of TempPointArcane matching ((((Matching unit) belongs to an enemy of (Owner of TempUnitArcane)) Equal to True) and ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Mechanical) Equal to False)))) and do (Actions)
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Loop - Actions
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Unit - Cause TempUnitArcane to damage (Picked unit), dealing (50.00 + ((Real((Level of Arcane Explosion // arcane for TempUnitArcane))) x 50.00)) damage of attack type Chaos and damage type Unknown
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Set TempEffectArcane = (Last created special effect)
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Wait 1.00 seconds
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Special Effect - Destroy TempEffectArcane
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Custom script: call RemoveLocation(udg_TempPointArcane)
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How can i make my spell for mui? Or is there an easy way to learn it except of this Dynamic Indexing topic?