I have a model with textures already on it. Uses 8 textures and 49 materials. Someone told me, "So what you need to do to fix it is to bake the material data as well as texture maps into one texture map. But first you need to auto-weld all points, and UV-unwrap the model." I am new to texturing and this kind of confuses me. I have 3DS Max 2010 and Milkshape 3D. I have tried searching for a tutorial and it just confuses me more.