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What would you expect from a Hero Defense Map?

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Level 36
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>Improvise

You mean improve? Brainstorming ideas is the opposite of improvisation. :p

Anyways, I'd like to see something a little more innovative than killing wave after wave of creeps... Anything from builder creeps to triggered bossfights, really.

Another thing I would like to see is removal of +stat, +damage, +armor etc items, and instead make every item have a specific use. (i.e. blink dagger, axe of cleave, thunderclap hammer, the list goes on)
 
Level 17
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I agree with ~Void~. I'm sick of constant wave after wave of random creeps. If it is a village/castle defense, then you need to think of the realism of it. An opposing army would do everything they can to get past the defenses/walls, this would include ladders, battering rams, etc. For an example of some things you could do in that retrospect, I suggest you play Tranquil's Fortress Siege.

Another thing I'd like to see are objectives for players to fulfill as a team to detour, weaken or slaughter the opposing force. Objectives can also upgrade the army or provide small awards. You really need to think about what you're setting is. From there you can establish the type of AI and the events/objectives that will unfold in your hero defense.
 
Level 12
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I like the idea with the minigames.
All the others are right with the too many waves of creeps. It gets boring.


Why don't you create special ways to take down creep numbers.
If every level has one general (with passive auras) you could hire an assasin to kill him.
You could by a gryphin or a flying machine to drop bombs on enemy.
You could stick poison in the enemy's stew to make the slow/slow poisoned.
You summon a shaman to (earthquake) bring out the ground from beneath them, slowing them.

There are so many ways you could weaken the enemy, it's SICK!
 
Level 6
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Jun 1, 2008
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>Improvise

You mean improve? Brainstorming ideas is the opposite of improvisation. :p

Anyways, I'd like to see something a little more innovative than killing wave after wave of creeps... Anything from builder creeps to triggered bossfights, really.

Another thing I would like to see is removal of +stat, +damage, +armor etc items, and instead make every item have a specific use. (i.e. blink dagger, axe of cleave, thunderclap hammer, the list goes on)

Thx for your feedback! It's very helpful! I will try making ability items soon!
 
Level 6
Joined
Jun 1, 2008
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95
I agree with ~Void~. I'm sick of constant wave after wave of random creeps. If it is a village/castle defense, then you need to think of the realism of it. An opposing army would do everything they can to get past the defenses/walls, this would include ladders, battering rams, etc. For an example of some things you could do in that retrospect, I suggest you play Tranquil's Fortress Siege.

Another thing I'd like to see are objectives for players to fulfill as a team to detour, weaken or slaughter the opposing force. Objectives can also upgrade the army or provide small awards. You really need to think about what you're setting is. From there you can establish the type of AI and the events/objectives that will unfold in your hero defense.


1)
I agree with ~Void~. I'm sick of constant wave after wave of random creeps. If it is a village/castle defense, then you need to think of the realism of it. An opposing army would do everything they can to get past the defenses/walls, this would include ladders, battering rams, etc.

It's a..... Fountain Defense? Check out my map, DotT Evolution.


2)Another thing I'd like to see are objectives for players to fulfill as a team to detour, weaken or slaughter the opposing force. Objectives can also upgrade the army or provide small awards. You really need to think about what you're setting is. From there you can establish the type of AI and the events/objectives that will unfold in your hero defense.

Well this is a great idea! I will think about this thx! :thumbs_up:
 
Level 6
Joined
Jun 1, 2008
Messages
95
I like the idea with the minigames.
All the others are right with the too many waves of creeps. It gets boring.


Why don't you create special ways to take down creep numbers.
If every level has one general (with passive auras) you could hire an assasin to kill him.
You could by a gryphin or a flying machine to drop bombs on enemy.
You could stick poison in the enemy's stew to make the slow/slow poisoned.
You summon a shaman to (earthquake) bring out the ground from beneath them, slowing them.

There are so many ways you could weaken the enemy, it's SICK!

Do you think 30 waves is too boring if combine with interval boss events and other minigames events?
 
Level 4
Joined
Jul 30, 2008
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101
Clones of each character, i think that's possible xD the dark side of them. Maybe if these clones were the challengers, or bosses that comes sometimes.

A event that happens sometimes, where the heroes have to fight eachother in a event with waves of monsters for each hero, like mini-event, the one who stays alive longest = the winner, will get an unique item/ability/spell/mini-pet... ^^ PM me if ya likes the idea, or if you just did'nt understand the idea. ;)
 
Level 6
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Jun 1, 2008
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95
Clones of each character, i think that's possible xD the dark side of them. Maybe if these clones were the challengers, or bosses that comes sometimes.

A event that happens sometimes, where the heroes have to fight eachother in a event with waves of monsters for each hero, like mini-event, the one who stays alive longest = the winner, will get an unique item/ability/spell/mini-pet... ^^ PM me if ya likes the idea, or if you just did'nt understand the idea. ;)

Yea! I already have this idea planned for my DotT Evolution's Expansion Map, DotT Conquest which will be releasing in nov. Anyway thx for your idea! :grin:
 
Level 12
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Aug 31, 2008
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1,121
Cant be helped :cry: Exam is just around the corner...

I found that setting a set date to finish projects kills your brain and body, either take your time if you wanna go slow, or hurry up if you wanna go fast. Now you gotta set some fagged pace, and if you are late, were mad at you =D
If you finish early though, noone is there to congratulate you, cuase they wait till november....
 
Level 6
Joined
Jun 1, 2008
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I found that setting a set date to finish projects kills your brain and body, either take your time if you wanna go slow, or hurry up if you wanna go fast. Now you gotta set some fagged pace, and if you are late, were mad at you =D
If you finish early though, noone is there to congratulate you, cuase they wait till november....

Wow, some wise words hahas, yea im going slow and steady~ :thumbs_up:
 
Level 13
Joined
Apr 15, 2008
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854
Do you quote everything everyone says? =D
(I bet yur gonna quote this....)

QUOTE QUOTE QUOTE!

But quoting is usefull, other people also see to who you're talking too.

But add special heroes with ALL other abilities...
 
Level 12
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1,121
QUOTE QUOTE QUOTE!

But quoting is usefull, other people also see to who you're talking too.

But add special heroes with ALL other abilities...

Quote Attack deals 34789 damage to Squidle. He dies. He revives at the Altar of the Storms 5 min's later.

Squidle was right about both things he said. LISTEN TO HIM and his ADORABLE KITTEN AVATAR!!
 
Level 2
Joined
Jul 24, 2009
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16
Mby you could make a terrain layer system ie.
player 1 is a flying hero so he fights in the sky defending the base from air attacks
player 2 is a ground hero so he fights on the ground defending the base from direct attacks
player 3 is a underground hero (ie. nerubians, kobolds) and defends the base from underground attacks
If one of the players would fall it would affect the other players on his team, like if the air player has lost, the opponent would do bombing runs on the ground hero affecting him
if the underground hero has lost the oppoenents could make earthquakes to attack the surface or make pitholes.
 
Level 12
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Aug 31, 2008
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1,121
KillMato implied a VERY well idea, but you may need to smash 2 players in one area. if there is 12 players, you know how confusing it is to have 12 ways of getting in?
You might aswell just play single player.
 
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