- Joined
- Jun 9, 2008
- Messages
- 308
It's maybe a bit "out there", but that's why I thought I'd float it to the general discussion:
Suppose one were to design a warcraft 3 map of maximum size, based on real Earth geography and being as faithful as the format allows.
That means: aproximating proportions of territory, and converting all irl strategic deposits of resources into warcraft resources of gold and lumber (note: forests would not necessarily translate to lumber, as the strategic importance of forest resources irl is more limited).
It's still infinitely more crude than even a Civ game would be, which is itself already a gross aproximation.
Because of the difficulty of abstraction, think simply how you, personally, would design it, in good faith.
That being said, how would you play on such a map?
Especially, to kick things off, if you could freely pick your start location, where would you put it?
Suppose one were to design a warcraft 3 map of maximum size, based on real Earth geography and being as faithful as the format allows.
That means: aproximating proportions of territory, and converting all irl strategic deposits of resources into warcraft resources of gold and lumber (note: forests would not necessarily translate to lumber, as the strategic importance of forest resources irl is more limited).
It's still infinitely more crude than even a Civ game would be, which is itself already a gross aproximation.
Because of the difficulty of abstraction, think simply how you, personally, would design it, in good faith.
That being said, how would you play on such a map?
Especially, to kick things off, if you could freely pick your start location, where would you put it?