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About Units and Destructables. Which of them use more memory ingame? Like say I have 50 units on one map, and then 50 destructables in another map. Which of them would be the hardest to run for a computer?
Units obviously are more memory intensive than destructables.
And no, there are no values you can change to make a unit use less memory. The only thing you could do to make a unit use more memory is give him a shitload of abilities, upgrades and stuff. Even that wouldn't really have a large influence.
Why are you bothering about this stuff in the first place?
Units take more memory than destructables, as Eleandor said, and destructables take more memory than special effects. And the only way to reduce the amount of memory the unit takes is to use a model with less polygons and such.
Units obviously are more memory intensive than destructables.
And no, there are no values you can change to make a unit use less memory. The only thing you could do to make a unit use more memory is give him a shitload of abilities, upgrades and stuff. Even that wouldn't really have a large influence.
Why are you bothering about this stuff in the first place?
That doesn't actually work.
A game loads meshes only once. Things that use those meshes generally have a variable, which points to what mesh they use. Therefore, polygon count only has to do with your graphic card, not with memory.
The unit object itself takes up more physical memory than a destructible as it has a lot more variables within itself.
If you are looking to reduce map size, I'd suggest you take some pre-existing destructibles and give them a different model as opposed to creating a new unit for each different type of scenery.
If you are having lag issues, its not because of memory size, but due to memory leaks in your triggers.
I don't think you have to worry about that unless you use a lot of destructibles. Warcraft is a very old game, and its requirements match older computers...
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