I want to make a spell that's damage is (100 + 3 x int) x (level of skill + 1) so ı created this trigger
Lightning
but it always damages enemy 80
could you tell me what mus I do?
Lightning
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- Lightning Equal to (Ability being cast)
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Actions
- Set int = (Intelligence of (Triggering unit) (Include bonuses))
- Game Cache - Store (Real(int)) as int of Category1 in (Last created game cache)
- Set numberofbolts = (Level of Lightning for (Triggering unit))
- Game Cache - Store (Real(numberofbolts)) as lvllightning of Category2 in (Last created game cache)
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((100.00 + (Load int of Category1 from (Last created game cache))) x ((Load lvllightning of Category2 from (Last created game cache)) + 1.00)) damage of attack type Spells and damage type Normal
but it always damages enemy 80
could you tell me what mus I do?
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