- Joined
- Mar 31, 2012
- Messages
- 205
Well i been trying to figure out what am I doing wrong and I dont get it, i bet it is something really dumb and easy to figure it out but I cant!
So it is a compaign trigger, everytime i go to his region it takes my hero and everything to the next map but when i tr to go back it just removed the unit and does not load the game/map i was on before? this is the triggers i am using, help please!
Map 1 triggers
If it maks it easier for you I will post the campaign file.
One love
So it is a compaign trigger, everytime i go to his region it takes my hero and everything to the next map but when i tr to go back it just removed the unit and does not load the game/map i was on before? this is the triggers i am using, help please!
Map 1 triggers
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Melee Initialization
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Events
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Map initialization
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Conditions
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Actions
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Game Cache - Create a game cache from PiggiesCache.w3v
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Set PiggiesCache = (Last created game cache)
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Set LoadingFrom[2] = From Map 2 <gen>
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Subsequent Starts
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Events
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Game - A saved game is loaded
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Conditions
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Actions
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Game Cache - Create a game cache from PiggiesCache.w3v
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Set PiggiesCache = (Last created game cache)
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Trigger - Run Load <gen> (ignoring conditions)
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Load
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Events
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Conditions
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Actions
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Game Cache - Reload all game cache data from disk
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Set LeftFromMap = (Load LeftFromMap of Variables from PiggiesCache)
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Set Map2NewGame = (Load Map2NewGame of Variables from PiggiesCache)
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Game Cache - Restore Hero of Units from PiggiesCache for Player 1 (Red) at (Center of LoadingFrom[LeftFromMap]) facing 0.00
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Unit - Set life of (Last restored unit) to (Load HeroLife of Units from PiggiesCache)
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Unit - Set mana of (Last restored unit) to (Load HeroMana of Units from PiggiesCache)
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Go to Map 2
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Events
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Unit - A unit enters To Map 2 <gen>
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Conditions
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(Entering unit) Equal to David
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Actions
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Set LeftFromMap = 1
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Game Cache - Clear all labels of Units in PiggiesCache
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Game Cache - Store (Entering unit) as Hero of Units in PiggiesCache
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Game Cache - Store (Life of (Entering unit)) as HeroLife of Units in PiggiesCache
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Game Cache - Store (Mana of (Entering unit)) as HeroMana of Units in PiggiesCache
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Game Cache - Store LeftFromMap as LeftFromMap of Variables in PiggiesCache
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Game Cache - Store Map2NewGame as Map2NewGame of Variables in PiggiesCache
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Game Cache - Save PiggiesCache
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Unit - Remove (Entering unit) from the game
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Map2NewGame Equal to True
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Then - Actions
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Game - Display to (All players) the text: Cargando...
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Game - Save game as TransPiggies1.w3z and change level to Mission One.w3x (Skip scores)
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Else - Actions
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Game - Display to (All players) the text: Iniciando...
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Game - Save game as TransPiggies1.w3z and load TransPiggies2.w3z (Skip scores)
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Melee Initialization
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Events
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Map initialization
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Conditions
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Actions
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Game Cache - Create a game cache from PiggiesCache.w3v
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Set PiggiesCache = (Last created game cache)
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Set LoadingFrom[1] = From Map 1 <gen>
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Set Map2NewGame = False
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Trigger - Run Load <gen> (ignoring conditions)
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Load
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Events
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Conditions
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Actions
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Game Cache - Reload all game cache data from disk
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Set LeftFromMap = (Load LeftFromMap of Variables from PiggiesCache)
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Game Cache - Restore Hero of Units from PiggiesCache for Player 1 (Red) at (Center of LoadingFrom[LeftFromMap]) facing 0.00
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Set David = (Last restored unit)
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Unit - Set life of David to (Load HeroLife of Units from PiggiesCache)
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Unit - Set mana of David to (Load HeroMana of Units from PiggiesCache)
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Subsequent Starts
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Events
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Game - A saved game is loaded
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Conditions
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Actions
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Game Cache - Create a game cache from PiggiesCache.w3v
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Set PiggiesCache = (Last created game cache)
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Trigger - Run Load <gen> (ignoring conditions)
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Go to Map 1
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Events
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Unit - A unit enters To Map 1 <gen>
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Conditions
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(Entering unit) Equal to David
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Actions
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Set LeftFromMap = 2
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Game Cache - Clear all labels of Units in PiggiesCache
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Game Cache - Store (Entering unit) as Hero of Units in PiggiesCache
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Game Cache - Store (Life of (Entering unit)) as HeroLife of Units in PiggiesCache
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Game Cache - Store (Mana of (Entering unit)) as HeroMana of Units in PiggiesCache
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Game Cache - Store LeftFromMap as LeftFromMap of Variables in PiggiesCache
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Game Cache - Store Map2NewGame as Map2NewGame of Variables in PiggiesCache
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Game Cache - Save PiggiesCache
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Unit - Remove (Entering unit) from the game
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Game - Save game as TransPiggies2.w3z and load TransPiggies1.w3z (Skip scores)
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If it maks it easier for you I will post the campaign file.
One love





