Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,219
hi, when I try to use game cache in my campaign it crashes.
I got 2 maps, when I go from map 1 to map 2 it does work every unit is transfered.
however when I want to go back (from map 2 to 1) it crashes and brings me back the chapter selection.
I know there is many leaks in those triggers no need to point that out. They are not a part of the problem.
edit: it seems like "Game - Save game as cave.w3z and load main.w3z (Skip scores)" in map 2 is the problem. Because if I use change level instead it works. But still no idea how to fix it :-/
edit 2: ok I can confirm that it finds the .w3z it is supposed to load, because if I put something that is invalid it doesnt crash. So when I save in map 1 I somehow save something corrupted that cant be read or what?
edit 3: it does not mater if I disable to load triggers in map 1. Either its wrong at the enter map 1 trigger in map 2 or I have saved something corrupted.
edit 4: can it because of size limit? I know exactly this happens if your map is over 8 mb. However my map is 7.5 mb but the save from map 1 is 1.5 mb which maked 1 mb extend if that count when loading.
edit 5: the save file is not corrupted. I can find the saved file and when I load it manually from the wc3 mainscreen it works.
edit 6: OMFG I SOLVED IT! (!!!!!!!!!!!!!!) it was the path lenght... I didnt think the campaign name would count -.- wow this is stupid
I got 2 maps, when I go from map 1 to map 2 it does work every unit is transfered.
however when I want to go back (from map 2 to 1) it crashes and brings me back the chapter selection.
-
init
-
Events
- Map initialization
- Conditions
-
Actions
- Game Cache - Create a game cache from CommonCache.w3v
- Set CommonCache = (Last created game cache)
- Set LoadingFrom = left from cave <gen>
- Trigger - Turn off (This trigger)
-
Events
-
start
-
Events
- Game - A saved game is loaded
- Conditions
-
Actions
- Game - Display to (All players) the text: loads
- Game Cache - Create a game cache from CommonCache.w3v
- Set CommonCache = (Last created game cache)
- Trigger - Run load <gen> (ignoring conditions)
-
Events
-
go to map 2
-
Events
- Unit - A unit enters Go To Cave <gen>
- Conditions
-
Actions
- Set LeftFromMap = 1
- Set count = 0
- Set your_army = (Units owned by Player 1 (Red))
- Game Cache - Clear all labels of Units in CommonCache
-
Unit Group - Pick every unit in your_army and do (Actions)
-
Loop - Actions
- Set count = (count + 1)
- Game Cache - Store (Picked unit) as (String(count)) of Units in CommonCache
- Unit - Remove (Picked unit) from the game
-
Loop - Actions
- Game Cache - Store Peasant 0025 <gen> as Hero of Units in CommonCache
- Game Cache - Store count as count of Variables in CommonCache
- Game Cache - Store LeftFromMap as LeftFromMap of Variables in CommonCache
- Game Cache - Store Map2NewGame as Map2NewGame of Variables in CommonCache
- Game Cache - Save CommonCache
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Map2NewGame Equal to True
-
Then - Actions
- Game - Save game as main.w3z and change level to TotSC3B.w3x (Skip scores)
-
Else - Actions
- Game - Save game as main.w3z and load cave.w3z (Skip scores)
-
If - Conditions
-
Events
-
load
- Events
- Conditions
-
Actions
- Game Cache - Reload all game cache data from disk
- Set LeftFromMap = (Load LeftFromMap of Variables from CommonCache)
- Set Map2NewGame = (Load Map2NewGame of Variables from CommonCache)
- Set count = (Load count of Variables from CommonCache)
-
For each (Integer A) from 1 to count, do (Actions)
-
Loop - Actions
- Game Cache - Restore (String((Integer A))) of Units from CommonCache for Player 1 (Red) at (Center of LoadingFrom) facing 0.00
-
Loop - Actions
-
init
-
Events
- Map initialization
- Conditions
-
Actions
- Game Cache - Create a game cache from CommonCache.w3v
- Set CommonCache = (Last created game cache)
- Set LoadingFrom = spawn <gen>
- Set Map2NewGame = False
- Trigger - Turn off (This trigger)
- Trigger - Run load <gen> (ignoring conditions)
-
Events
-
start
-
Events
- Game - A saved game is loaded
- Conditions
-
Actions
- Game - Display to (All players) the text: loads
- Game Cache - Create a game cache from CommonCache.w3v
- Set CommonCache = (Last created game cache)
- Trigger - Run load <gen> (ignoring conditions)
-
Events
-
go to map 1
-
Events
- Unit - A unit enters Go To Map 1 <gen>
- Conditions
-
Actions
- Set LeftFromMap = 2
- Set count = 0
- Set your_army = (Units owned by Player 1 (Red))
- Game Cache - Clear all labels of Units in CommonCache
-
Unit Group - Pick every unit in your_army and do (Actions)
-
Loop - Actions
- Set count = (count + 1)
- Game Cache - Store (Picked unit) as (String(count)) of Units in CommonCache
- Unit - Remove (Picked unit) from the game
-
Loop - Actions
- Game Cache - Store count as count of Variables in CommonCache
- Game Cache - Store LeftFromMap as LeftFromMap of Variables in CommonCache
- Game Cache - Store Map2NewGame as Map2NewGame of Variables in CommonCache
- Game Cache - Save CommonCache
- Game - Save game as cave.w3z and load main.w3z (Skip scores)
-
Events
-
load
- Events
- Conditions
-
Actions
- Game Cache - Reload all game cache data from disk
- Set LeftFromMap = (Load LeftFromMap of Variables from CommonCache)
- Set Map2NewGame = (Load Map2NewGame of Variables from CommonCache)
- Set count = (Load count of Variables from CommonCache)
-
For each (Integer A) from 1 to count, do (Actions)
-
Loop - Actions
- Game Cache - Restore (String((Integer A))) of Units from CommonCache for Player 1 (Red) at (Center of LoadingFrom) facing 0.00
-
Loop - Actions
edit: it seems like "Game - Save game as cave.w3z and load main.w3z (Skip scores)" in map 2 is the problem. Because if I use change level instead it works. But still no idea how to fix it :-/
edit 2: ok I can confirm that it finds the .w3z it is supposed to load, because if I put something that is invalid it doesnt crash. So when I save in map 1 I somehow save something corrupted that cant be read or what?
edit 3: it does not mater if I disable to load triggers in map 1. Either its wrong at the enter map 1 trigger in map 2 or I have saved something corrupted.
edit 4: can it because of size limit? I know exactly this happens if your map is over 8 mb. However my map is 7.5 mb but the save from map 1 is 1.5 mb which maked 1 mb extend if that count when loading.
edit 5: the save file is not corrupted. I can find the saved file and when I load it manually from the wc3 mainscreen it works.
edit 6: OMFG I SOLVED IT! (!!!!!!!!!!!!!!) it was the path lenght... I didnt think the campaign name would count -.- wow this is stupid
Last edited: